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241. Mega Vrs Hyperion for kronos - in EVE General Discussion [original thread]
Giullare wrote: Saw a megathron image on internet in 2007, subscribed eve. Megathron is one of the best if not the best looking hull. Never enough mega's hull around. But Vindi and Kronos both look better... Also who doesnt like Mega Navy w...
- by Gh0stBust3rs - at 2013.10.22 07:45:00
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242. Epic Missions - in Missions & Complexes [original thread]
some of the level 4 arcs pay out anywhere from 2-10m per mission. SO they are actually quite good at lining your wallet. Some things to note. You need 5.0 standings with the corp and or faction of the arc you want to start. The do more damage t...
- by Gh0stBust3rs - at 2013.10.22 07:44:00
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243. Anomalies, carriers, fighters and the new NPC AI - in Missions & Complexes [original thread]
Denuo Secus wrote: Hi, a question to people with up-to-date experience doing anomalies with carriers and fighters: how hefty will fighters be attacked by the "new" NPC AI? I tried an Ishtar with heavy drones and it was devastating. As soon as ...
- by Gh0stBust3rs - at 2013.10.22 07:36:00
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244. Drone boat, shield tank WH Legion? - in Ships and Modules [original thread]
Maximillan Lancaster wrote: Does such a fit exist? Please post it here. I have seen shield tanked laser legions for incursions. Which werent terrible. Using that in a WH without proper logi support wouldnt be bright. Coupling that with dr...
- by Gh0stBust3rs - at 2013.10.22 06:42:00
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245. Proteus: Can it work this way? - in Ships and Modules [original thread]
MichaelWest wrote: Alright, so I have taken a year or so off from playing eve. Probably two years with one month on in between. So right now I am basically trying to relearn a lot of what I forgot. I am aiming to eventually get into the Eos. I ...
- by Gh0stBust3rs - at 2013.10.22 06:37:00
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246. rocket help! - in Ships and Modules [original thread]
Hookbills and Hawks with 2x webs basically make your enemy stand still while you apply 100 dps that never misses. So yes on paper this looks worse then the 200-300 dps blaster ac frigs. If you orbit at 9km range those tend to apply 50 dps. Your AB...
- by Gh0stBust3rs - at 2013.10.22 06:32:00
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247. What's the point of Marauders? - in Ships and Modules [original thread]
Maliandra wrote: The price tag does not justify any increases it has for defense. As stated it's mean pretty much only for L4s and incursions. So train BS V just for it? Maybe not. Train it if you want BS V anyways and/or those ******* spy s...
- by Gh0stBust3rs - at 2013.10.22 06:23:00
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248. What does an average expedition yield? - in Missions & Complexes [original thread]
Its all a crap shoot. You can get good drops or nothing. Prime example i contract out all my 10/10 The Mazes. Generally i get 50% of the loot which is about 200m on average. Great drops can get to 600m cuts. Most of the time its 200-400m thoug...
- by Gh0stBust3rs - at 2013.10.01 10:10:00
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249. [Rubicon Vargur] It might be time to stop flying CNRs and Machs... - in Missions & Complexes [original thread]
Ifly Uwalk wrote: Thanks stoicfaux for :runningnumbers: yet again! That said: stoicfaux wrote: [Vargur, Level 4 - Pithum C MSB (Rubicon)] Republic Fleet Gyrostabilizer Republic Fleet Gyrostabilizer Republic Fleet Gyrostabilizer Gyrostabiliz...
- by Gh0stBust3rs - at 2013.10.01 10:05:00
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250. Capital ship building - in Science and Industry [original thread]
Bertrand Prout wrote: Huttan Funaila wrote: I know I'm not "most people" but I tend to purchase the packs to construct the ship in nullsec. I don't have all the prints yet, but someone needs X built, so it is easier to ship 1m-¦ of blueprint...
- by Gh0stBust3rs - at 2013.10.01 09:11:00
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251. Cyno in anomalys - in Ships and Modules [original thread]
Basically if there is an accel gate you cant light it in there. other then that fair game.
- by Gh0stBust3rs - at 2013.10.01 09:03:00
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252. Cyno in anomalys - in Ships and Modules [original thread]
yes. But if its not covert the second it goes up everyone can see it and you can expect to lose your ships
- by Gh0stBust3rs - at 2013.10.01 08:34:00
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253. Problems with small Artillerys - in Ships and Modules [original thread]
Shantarius wrote: Bertrand Butler wrote: Its true that 280 arties require a lot of PG, as much as beam lasers do (while Amarr hulls tend to have more PG to work with). Having said that, if you indeed have lvl V skills, you can produce a ve...
- by Gh0stBust3rs - at 2013.10.01 08:33:00
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254. Fitting tips or rather the lack of usefull ones - in Ships and Modules [original thread]
Charles Panzram wrote: Gh0stBust3rs wrote: Charles Panzram wrote: I made this thread because just the other day I saw a guy asking for a fitting to run level 3s, something a player capable of using an all tech II setup would hardly do or ...
- by Gh0stBust3rs - at 2013.10.01 08:28:00
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255. Problems with small Artillerys - in Ships and Modules [original thread]
Garviel Tarrant wrote: Arties and AC's need to be brought closer together fittings wise.. the way it is now stands in the way of proper balance. At which point every fit would simply be arty fit for the insane alpha they give.
- by Gh0stBust3rs - at 2013.10.01 08:19:00
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256. Fitting tips or rather the lack of usefull ones - in Ships and Modules [original thread]
Charles Panzram wrote: I made this thread because just the other day I saw a guy asking for a fitting to run level 3s, something a player capable of using an all tech II setup would hardly do or even ask about unless he ebayed his account, yet ...
- by Gh0stBust3rs - at 2013.10.01 08:11:00
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257. legion HAM - I know its not worth as tengu but I need to do something with it - in Ships and Modules [original thread]
of those choice 2x web 1x tp.. if it cant move you apply more damage. Then you can also blow up sig.
- by Gh0stBust3rs - at 2013.10.01 07:50:00
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258. Fitting tips or rather the lack of usefull ones - in Ships and Modules [original thread]
Basically I get a lot of new players, Talking people with 10m sp or less. Its easier for me to build a cookie cutter fit with numbers for it and give it to them and then tell them what to prioritize training. IE here is a mission drake. Train ta...
- by Gh0stBust3rs - at 2013.10.01 07:49:00
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259. Making DSTs Null-viable - in Ships and Modules [original thread]
I like the idea of a combat transport.
- by Gh0stBust3rs - at 2013.09.03 12:38:00
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