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121. navy appoc - in Ships and Modules [original thread]
for what it costs to by a navy apoc, You could pimp your abbadon out with a deadspace/faction tank. ____________________________________________ A * B = C A = Skill Points B = GPA C = a Constant. Guess what happens to B as A increases.
- by Ghostshadow - at 2007.04.11 16:45:00
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122. Your EVE "Oh crap" moments. - in EVE General Discussion [original thread]
Because these are often funny to read, and I have one I'd like to share, why not post your EVE moments that made you go "Oh crap.." My story; So I was traveling to a system that was underattack by a hostile capital fleet. I'm about 2 jumps away ...
- by Ghostshadow - at 2007.04.11 16:37:00
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123. Large Gist SB for lvl 4? - in Ships and Modules [original thread]
Originally by: Jon Hawkes It may be OK for tanking 0.0 NPCs in belts.....<snip> Heh, when I ratted in a raven I used a medium shield booster II for 0.0 ratting. A large gist would be overkill. __________________________________...
- by Ghostshadow - at 2007.04.11 12:39:00
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124. Rate my Deimos - in Ships and Modules [original thread]
Originally by: zayanka problem with deimos, is when u get there, u cant runaway, if things go wrong Isn't it, that way, for 90% of, every other ship, save a few, like intys, nanoships, vaga/stabber, dictors? __________________________...
- by Ghostshadow - at 2007.04.11 00:40:00
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125. Navigation Skills, need more! - in Skill Discussions [original thread]
Reduces MWD/AB powergrid usage by 3% a level. Reduces MWD/AB mass addition by 5% a level Reduces MWD sig penalty by 5% a level. ____________________________________________ A * B = C A = Skill Points B = GPA C = a Constant. Guess what happens t...
- by Ghostshadow - at 2007.04.11 00:29:00
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126. (possible) Rokh lvl 4 mission setup - in Ships and Modules [original thread]
Originally by: deshan Edited by: deshan on 30/11/2006 19:05:13 I know its a very early post but i have been fiddeling around with a setup that might work for lvl 4 missionrunning High : 8x t2 350 rails (im using 350 cus they have be...
- by Ghostshadow - at 2007.04.10 13:58:00
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127. Amarr = shield tankers. - in Ships and Modules [original thread]
Edited by: Ghostshadow on 09/04/2007 22:41:43 I'm a Caldari whiner :P I'm just trying to find a good, sustainable setup. EDIT: I'll add that i'm trying to stay away from Pulses. Gruistas are panzies and like to orbit 30-50km out. __________...
- by Ghostshadow - at 2007.04.09 22:43:00
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128. Assault Ship Versus Destroyer - in Ships and Modules [original thread]
Cormy can pop inties from 100km ____________________________________________ A * B = C A = Skill Points B = GPA C = a Constant. Guess what happens to B as A increases.
- by Ghostshadow - at 2007.04.09 22:38:00
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129. Amarr = shield tankers. - in Ships and Modules [original thread]
The devs actually intended all those lows for the fitting mods we need to fit a full rack of guns. Cap Power relays to run the guns, Co-pro to fit the shield booster and MAYBE fit a heatsink or two if there are any slots left. Ok, now that I've ...
- by Ghostshadow - at 2007.04.09 22:26:00
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130. WTB: Faction Gamma L ammo! - in Want Ads & Trades [original thread]
As topic says, I'm looking to buy some faction Gamma L crystals. I'm assuming they have unlimited charges like normal tech 1 ammo, If they eventually run out like tech II then Ingore this post. ____________________________________________ A * B ...
- by Ghostshadow - at 2007.04.07 16:22:00
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131. Cerb PvP setup. - in Ships and Modules [original thread]
Edited by: Ghostshadow on 06/04/2007 16:37:24 Edited by: Ghostshadow on 06/04/2007 16:34:29 Soo, I was thinking about away to make the Prince of PVE in to a PvP ship. Highs: 5x Heavy Assault Launcher II's Mids: AB II tech II 24k scram. 3...
- by Ghostshadow - at 2007.04.06 16:37:00
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132. General Ship Question - in Ships and Modules [original thread]
Originally by: ZomgPewpEw Also, forgot to mention this one as well. If you could fly any race cap ship, which one and why? First question is kinda hard to anwser, so I'll leave that for something else. Second question: for me, I'd fly...
- by Ghostshadow - at 2007.04.02 17:09:00
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133. Faction Frigs - Worth it? - in Ships and Modules [original thread]
daredevil is an awesome tackler. MWD + web + 20k scram + web/scram/capbattery. ____________________________________________ A * B = C A = Skill Points B = GPA C = a Constant. Guess what happens to B as A increases.
- by Ghostshadow - at 2007.03.28 13:54:00
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134. [Rev] Archon - in Ships and Modules [original thread]
Edited by: Ghostshadow on 26/03/2007 13:20:08 Originally by: Singularity XX CCC rigs > cap amount. Least for carriers which already have a **** load of cap. No, cap amount >>>>> CCC for carriers (and all cap ships...
- by Ghostshadow - at 2007.03.26 13:22:00
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135. Basic drone dps. - in Ships and Modules [original thread]
http://www.evegeek.com/ Hammerheads ~38.4 dps. (Thermal) Vespa ~34.8 dps. (Kinetic) Valkyrie ~31.2 dps. (Explosive) Infiltrator ~27.6 dps. (EM) ____________________________________________ A * B = C A = Skill Points B = GPA C = a Constant. Gue...
- by Ghostshadow - at 2007.03.25 15:40:00
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136. L2/L3 Security missions in Harbinger questions - in Ships and Modules [original thread]
DC are great. Tech II ones mean 15% extra non-stacking nerfed resistance to armor. Also great to have on if your corp is wardecced. buys you a little extra time. ____________________________________________ A * B = C A = Skill Points B = GPA C ...
- by Ghostshadow - at 2007.03.25 14:36:00
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137. Would you ever armor tank a chimera... - in Ships and Modules [original thread]
do cap power relay effect capital shield boosters? I know rigs dont(not sure about boost amps) ____________________________________________ A * B = C A = Skill Points B = GPA C = a Constant. Guess what happens to B as A increases.
- by Ghostshadow - at 2007.03.25 14:18:00
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138. Optimal and max range? - in Ships and Modules [original thread]
No, "Bonuses" is correct ____________________________________________ A * B = C A = Skill Points B = GPA C = a Constant. Guess what happens to B as A increases.
- by Ghostshadow - at 2007.03.24 17:13:00
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139. Reverse engineering? - in Skill Discussions [original thread]
Reverse engineering is such a better idea than invention. What is easier, trying to upgrade a Bycicle to a motorcycle or buying a motorcycle and take it apart. Now, all you need is the parts and you know how to make as many as you want. ___...
- by Ghostshadow - at 2007.03.24 16:54:00
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140. Archon with single rep. - in Ships and Modules [original thread]
Edited by: Ghostshadow on 21/03/2007 14:56:43 Edited by: Ghostshadow on 21/03/2007 14:43:17 Edited by: Ghostshadow on 21/03/2007 14:41:44 actaully the EANM is about 16% across the board. I'd have to remove the sensor booster to remove ...
- by Ghostshadow - at 2007.03.21 14:42:00
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