Pages: 1 2 [3] 4 5 |
41. Instapop reduction idea (but still suspends disbelief) - in Player Features and Ideas Discussion [original thread]
I actually like the intent behind this idea but its not going to fly and here's why. Every account would then be sending information request packets to the server as ranges changed not to mention the need to monitor every players position in rela...
- by Ghostwarden - at 2007.12.21 02:11:00
|
42. Strange Star - in EVE General Discussion [original thread]
LOL.....guess I did :) Guess I do a search. Ghost
- by Ghostwarden - at 2007.12.15 02:05:00
|
43. Strange Star - in EVE General Discussion [original thread]
Anyone else notice a single bright star that appearing in all of the systems? And no I dont mean the system primary :). Ghost
- by Ghostwarden - at 2007.12.15 02:01:00
|
44. 7.6M SP Pilot LF 0.0 Corp - in Alliance and Corporation Recruitment Center [original thread]
Originally by: Nakedandfearless Hello, I'm kind of a new player. I had to take a break this past summer and have returned. I've noticed a lot has change since I've been gone, but ready to get back into growing my character. I like rattin...
- by Ghostwarden - at 2007.10.30 23:43:00
|
45. Star Sabre Ind. Now Recruiting - in Alliance and Corporation Recruitment Center [original thread]
Still Recruiting Ghost
- by Ghostwarden - at 2007.10.23 14:03:00
|
46. Star Sabre Ind. Now Recruiting - in Alliance and Corporation Recruitment Center [original thread]
Star Sabre Industires is currently a small corporation looking to expand its membership. We would really prefer newer players (under 20k skillpoints), that are interested in learning the game and helping to make the corporation grow and expand. A...
- by Ghostwarden - at 2007.10.19 00:04:00
|
47. New Mature 1mill SP Pod Pilot Looking for Corp - in Alliance and Corporation Recruitment Center [original thread]
Hello Slade, Star Saber Industries is a player friendly, mining corporation. We are recruiting players like you currently that are looking for a mining/industrial based corporation. Most of us have had to learn about eve the long way and we try t...
- by Ghostwarden - at 2007.10.12 00:21:00
|
48. Strategy and tactics against blobs - in Player Features and Ideas Discussion [original thread]
I agree with Rysith. If you want to deal with the blob mentality you are going to have to force fleet commanders to consider more than just one area of space. The only way I see to do this is to allow more than one entry point between systems or ...
- by Ghostwarden - at 2007.08.15 23:01:00
|
49. Ships & Fuel - in Player Features and Ideas Discussion [original thread]
There is no reason that I think that this is must have idea....so yea we could just leave the system as is....Just thought it would be good food for thought. Ghost
- by Ghostwarden - at 2007.08.15 22:12:00
|
50. Ships & Fuel - in Player Features and Ideas Discussion [original thread]
Originally by: Major Stallion Originally by: Ghostwarden Originally by: Bunyip errrrr.... You want to relegate ship fuel to Gas Cloud Harvesting, Moon Mining, and Planet Mining (which doesnt exist, and wont for a very lon...
- by Ghostwarden - at 2007.08.15 21:11:00
|
51. Ships & Fuel - in Player Features and Ideas Discussion [original thread]
Originally by: Bunyip And how would this fuel be gained? Mining? Well, welcome the macroers to even more of a paradise. Trade Items? That would imbalance the economy (Enriched Uranium is already high enough). Station recharge? The n00bs ...
- by Ghostwarden - at 2007.08.15 20:11:00
|
52. Ships & Fuel - in Player Features and Ideas Discussion [original thread]
Ok, I've checked and only found one thread on this and its about 4 years old so once again...... I would like to see the dev's incorporate fuel usage for ships. There are both good and bad sides to this but I think that the good outweigh the bad ...
- by Ghostwarden - at 2007.08.15 00:16:00
|
53. Customizable UI - in Player Features and Ideas Discussion [original thread]
Its one thing to try to keep people from using macros and another to keep the window static in a way that is unfriendly to play. One thing I would like to see would be the ability to change the actualy size of the window view and allow us to plac...
- by Ghostwarden - at 2007.08.11 16:52:00
|
54. Bounty Hunting Upgrade ( A little long winded FYI ) - in Player Features and Ideas Discussion [original thread]
Originally by: Bunyip Hello all, I like this idea. The one thing I'd add, though, is that the Bounty Hunter has to have a security status of 2 or higher. This would help to prevent same-player bounty gathering. The only problem with this...
- by Ghostwarden - at 2007.08.11 04:02:00
|
55. Bounty Hunting Upgrade ( A little long winded FYI ) - in Player Features and Ideas Discussion [original thread]
Originally by: Grismar The main problem I see here is this: if some incredibly poorly skilled pilot takes your bounty contract, transferring the kill rights to them, you can be almost sure they won't be able to kill the target, wasting you...
- by Ghostwarden - at 2007.08.10 16:39:00
|
56. Bounty Hunting Upgrade ( A little long winded FYI ) - in Player Features and Ideas Discussion [original thread]
Edited by: Ghostwarden on 10/08/2007 16:44:41 Originally by: Gwen Horach i like it. just some extensions. to prevent abuse, the bounty hunter has to pay a collateral, around 10-20% of the bounty. to prevent a pirate from just accepting...
- by Ghostwarden - at 2007.08.10 16:34:00
|
57. Bounty Hunting Upgrade ( A little long winded FYI ) - in Player Features and Ideas Discussion [original thread]
Everyone knows that the bounty hunting system is pretty flawed as it stands. Like a lot of other folks I think that I have a suggestion. 1) Bounties should never be just an open invite to everyone and their dog. It should be contracted through a ...
- by Ghostwarden - at 2007.08.10 00:51:00
|
58. Blob Lag - in Test Server Feedback [original thread]
The biggest problem that I can see with this is when players are just trying to move from point A to point B and then running into a road block because there are too many people in system. Probably wouldn't be a big problem in high sec but in loc ...
- by Ghostwarden - at 2007.08.08 01:07:00
|
59. New tactical weapons: X-ray nuclear pumped laser: - in Player Features and Ideas Discussion [original thread]
You've been reading too much "Honor Harrington". The Neuclar pumped Laser bomb or (missile) is the primary aramament for the ships in that book series. As a tactical weapon though....I dont really like the method your choosing, but I do like the ...
- by Ghostwarden - at 2007.07.31 23:44:00
|
60. Veterans Amongst Us - in Player Features and Ideas Discussion [original thread]
Originally by: Simmith Actually, crew training could be made into something quite interesting. But its wrong to think "you" should have new skills for crew training, thats just bass ackwards. You could pay for your crew to go to training ...
- by Ghostwarden - at 2007.07.19 00:33:00
|
Pages: 1 2 [3] 4 5 |
First page | Previous page | Next page | Last page |