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1. Decent T1 Maelstrom? - in Ships and Modules [original thread]
I use this setup. I've soloed most L4s although it can be slow/hairy at times unless you do some careful flying. I sprung for the hardeners because I had the LP. I rarely have to hit the cap booster, but it requires careful monitoring of the boost...
- by Goaticus - at 2008.04.10 12:56:00
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2. Artillery II vs Republic Fleet Artillery - in Ships and Modules [original thread]
I'm sold if just for the reduced gank exposure of running T2s versus faction. I think T1 ammo will end up sufficing as long as I'm just mission running and socializing but it will be nice to have the flexibility if I do decide to do something diff...
- by Goaticus - at 2008.04.09 16:22:00
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3. Artillery II vs Republic Fleet Artillery - in Ships and Modules [original thread]
It's not that I thought you had to use T2 ammo, it's that I was hoping there was a clear differentiator that would make T2 ammo worthwhile. That doesn't appear to be the case for 1400mm arty in my use case.
- by Goaticus - at 2008.04.09 15:34:00
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4. Artillery II vs Republic Fleet Artillery - in Ships and Modules [original thread]
Originally by: Dahak2150 People really need to get it through their heads that you don't have to use T2 ammo with T2 guns. It even says right in the description that it must be used with Phased Plasma, EMP, Tremor, etc etc. I have th...
- by Goaticus - at 2008.04.09 15:23:00
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5. Artillery II vs Republic Fleet Artillery - in Ships and Modules [original thread]
Originally by: Megan Maynard Large arty's are not a strong point for minmatar. AC's all they way. With large auto's you still have a pretty long fall off. But really, stop missioning and start playing eve. Point taken. I just purchas...
- by Goaticus - at 2008.04.09 14:34:00
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6. Artillery II vs Republic Fleet Artillery - in Ships and Modules [original thread]
Originally by: Jin Entres If your fight is within 50 km, you want to use autocannons and Barrage, really, and when you want long range you'll want Tremor. In both cases you need T2 guns to use the T2 ammo. The usefulness of 50-80km range w...
- by Goaticus - at 2008.04.09 14:08:00
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7. Artillery II vs Republic Fleet Artillery - in Ships and Modules [original thread]
I've been trying to plan what my next set of skill and gear upgrades are and I have been looking at 1400mm Artillery II versus Republic Fleet 1400mm on a Maelstrom. For the life of me I can't find a benefit to using Arty II unless you can guarante...
- by Goaticus - at 2008.04.09 13:13:00
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