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1. Cerberus- Bad ship or Bad HAC? - in Ships and Modules [original thread]
Originally by: Khatred For PvE, Cerberus is a good ship. For PvP I think not but I can only assume for the PvP part. That's exactly what I saw/heard about it. I saw some of them on Lv. 4 missions killing frigs + cruisers very well (and...
- by GreyMana - at 2005.09.26 08:53:00
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2. Mods for mining - in Ships and Modules [original thread]
Hmm, I don't see much sense in it, because everybody would fit maximums of it everytime. Maybe if it would be "Veldspar Damage Mod." it would be okay. But if you want something boosti keep slot 7 free and wait for "Michi's Excavation Augumentatio...
- by GreyMana - at 2005.07.08 12:09:00
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3. Freighters to carry dreadnaughts - in Ships and Modules [original thread]
Edited by: GreyMana on 04/07/2005 09:18:44 Originally by: Face Lifter If you want to move dreads with freighters often, you'll have to give up the insurance. Not only moving, but it enables you to build the dread in 1.0 space, ship...
- by GreyMana - at 2005.07.04 09:14:00
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4. Freighters to carry dreadnaughts - in Ships and Modules [original thread]
Repackaged Dreadnaughts have a size of 1 mio m¦. The fact that they can't jump into >= 0.5 systems could make freighters interesting to move them throught safe space. Right now the freighters have following base cargo Caldari: 1,000,000 m¦ Gal...
- by GreyMana - at 2005.07.03 19:34:00
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5. How comon will dreads really be? - in Ships and Modules [original thread]
Originally by: fairimear Edited by: fairimear on 30/06/2005 20:48:02 advanced spaceship command v. We have no idea what this will be and i can't see it being a 1x train multi. reasonable to presume maybe a 4-5x multi so thats another 2...
- by GreyMana - at 2005.07.01 12:40:00
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6. Which MWD and afterburner for an industrial ship? - in Ships and Modules [original thread]
Edited by: GreyMana on 07/04/2005 08:34:08 Originally by: Syrec I think my indi will be stuck as a slowpoke. it's ok, I'm still making tons of ISK People are too lazy to haul these days, so I buy out cheap sell orders and sell them...
- by GreyMana - at 2005.04.07 08:32:00
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7. What are your expectations from an Tech Level 2 Industrial? - in Ships and Modules [original thread]
I don't think that Q-Ships or Blockade runner does anything in common with "industrial" ships. Smuggler should be IMHO elite frigs. Oveur also stated that building on an industrial won't happen to (also I would like industrial Ships with max. 50% ...
- by GreyMana - at 2005.01.19 19:22:00
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8. What are your expectations from an Tech Level 2 Industrial? - in Ships and Modules [original thread]
I don't think that Q-Ships or Blockade runner does anything in common with "industrial" ships. Smuggler should be IMHO elite frigs. Oveur also stated that building on an industrial won't happen to (also I would like industrial Ships with max. 50% ...
- by GreyMana - at 2005.01.19 19:22:00
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9. Another fit my T-rax post - in Ships and Modules [original thread]
Edited by: GreyMana on 09/07/2004 13:53:12 I got the same problems some days before (70k in Gunnery). It helped me a lot swapping the ogres for wasps. Ogres have trouble with MWD rats (at least it looked like that). Get close (20-30km) so that...
- by GreyMana - at 2004.07.09 13:50:00
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10. Another fit my T-rax post - in Ships and Modules [original thread]
Edited by: GreyMana on 09/07/2004 13:53:12 I got the same problems some days before (70k in Gunnery). It helped me a lot swapping the ogres for wasps. Ogres have trouble with MWD rats (at least it looked like that). Get close (20-30km) so that...
- by GreyMana - at 2004.07.09 13:50:00
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