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1. Real time mining - in Player Features and Ideas Discussion [original thread]
Because it probably isn't practical from a networking perspective, and there really isn't much value added in doing so. Can you imagine the lag if the server had to literally hand the client every single unit of ore, one at a time? And for what ga...
- by Gridwalker - at 2009.01.06 08:51:00
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2. Bring on the Skill Que for extra $$$ - in Player Features and Ideas Discussion [original thread]
No, let's not even think about "tiered" subscriptions. Paying for a skill queue quickly turns into paying for "necessities," and paying for expansions. Imagine when "wormholes" are introduced in the next expansion, when you try to warp to one you...
- by Gridwalker - at 2008.12.29 20:55:00
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3. Solution to the Problem with unrecoverable Standings - Plz discuss! - in Player Features and Ideas Discussion [original thread]
Actually, I like it. I always thought EVE needed bribery. Well, other than of the GM's... Bribery should allow you to bribe your way into standings increases--but as you said, to a point. It should also allow you to bribe your way by customs of...
- by Gridwalker - at 2008.12.21 00:54:00
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4. Add Pyerite to Kernite - in Player Features and Ideas Discussion [original thread]
Originally by: Bunyip Umm, no. Kern is the most valuable ore in high-security space, and you want to make it even more valuable? At least Amarr get access to Kernite....other players either have to go to slaver space, or go to low-sec to m...
- by Gridwalker - at 2008.12.21 00:31:00
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5. Low sec revitization idea- mining - in Player Features and Ideas Discussion [original thread]
Well, that's certainly thinking outside the box. I think everyone is going to agree that your idea is crazy. What we need to ask ourselves, is if the idea is crazy enough to work. I don't think it is. The problem with low-sec mining, is that the ...
- by Gridwalker - at 2008.12.21 00:16:00
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6. Solutions to Cargo Scanner in Empire - in Player Features and Ideas Discussion [original thread]
..."easy ship massification." ??? That was AWESOME! ;-) Seriously, if you don't want to get your stuff blown up, make sure the total value of your cargo does not exceed about 50m isk. Alternatively, haul expensive cargo in a properly fitted trans...
- by Gridwalker - at 2007.10.10 19:19:00
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7. In light of the news that it's going to be "fleets only" in Rev 3.0... - in Player Features and Ideas Discussion [original thread]
I hope then that they replace "Warp Gang" with "Warp Squad", "Warp Wing" and "Warp Fleet"... -Grid
- by Gridwalker - at 2007.10.10 16:24:00
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8. BPO distinction idea. - in Player Features and Ideas Discussion [original thread]
It would be better to put the "BPO" designation in the opposite corner of the tech-level designation. Otherwise, yes, they should do this! -Grid
- by Gridwalker - at 2007.10.01 21:27:00
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9. Another Look at Invention - in Player Features and Ideas Discussion [original thread]
The problem I've been running into with invention, is that it is impossible to compete with BPO holders and other inventors who are too daft to take invention costs into pricing consideration. Now some of my inventions have indeed been profitable...
- by Gridwalker - at 2007.10.01 21:10:00
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10. [IDEA] New Ship Class: Prospector class mining support ships - in Player Features and Ideas Discussion [original thread]
Originally by: Clansworth I really think these ships should have been released BEFORE the rorqual, but I think CCP skipped ahead to get the uberness of a carebear capital. It seems these ships shold have been the building blocks used to bu...
- by Gridwalker - at 2007.09.20 23:07:00
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