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1. Abandoned ships & Cans somethings gota stop - in Player Features and Ideas Discussion [original thread]
yep, can be very anoying when ur trying to scan someone down and there are 50 odd shuttles and rookie ships out there in sapce -------------------Sig----------------------- welcome to eve, a game for the unemployed, the t2 bpo winners, GTC selle...
- by Gronsak - at 2006.06.30 01:40:00
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2. Boosters (how they should work) - in Player Features and Ideas Discussion [original thread]
long as its all defensive then its ok if they add dmg increasing boosters then its not a good idea. -------------------Sig----------------------- welcome to eve, a game for the unemployed, the t2 bpo winners, GTC sellers, macro miners and agent ...
- by Gronsak - at 2006.06.25 13:27:00
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3. Suggestion: Tech 2 turret requirements - in Player Features and Ideas Discussion [original thread]
up t2 missile launcher requirements -------------------Sig----------------------- welcome to eve, a game for the unemployed, the t2 bpo winners, GTC sellers, macro miners and agent *****s
- by Gronsak - at 2006.05.30 08:26:00
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4. Request change to Particle weapons - in Player Features and Ideas Discussion [original thread]
Originally by: Maya Rkell Because particle weapons are hybrid, Amarr weapons are lasers. what she said! article weapons = hybrids like rails or blasters which do kin mainly :) -------------------Sig----------------------- welcome ...
- by Gronsak - at 2006.05.20 19:57:00
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5. Ships need way more defence in PvP - in Player Features and Ideas Discussion [original thread]
Originally by: Eximius Josari As cool as 100k armor might be on an Apoc, I'm not so sure drastically raising hp is the answer. that would solve the problem. the apoc would not be able to tank better [reps the same amount per sec] but ...
- by Gronsak - at 2006.05.02 11:32:00
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6. Idea: Suicide module - in Player Features and Ideas Discussion [original thread]
there is a mod which hasnt been released which does taht, iirc it was a 50km smartbomb that did good damage, not great but good and it caused your own ship to be destroyed so it would only be sued when u where already in structure it wasnt releas...
- by Gronsak - at 2006.04.29 22:25:00
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7. Ships need way more defence in PvP - in Player Features and Ideas Discussion [original thread]
stoping people targeting or lowering the damage is stupid for one thing, ATM a high SP close range BS will still *****a tanked BS in under 90seconds, two in under 40seconds, 3 in under 20seconds. thus, unless you plan on limiting the target to 2,...
- by Gronsak - at 2006.04.29 15:44:00
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8. Ships need way more defence in PvP - in Player Features and Ideas Discussion [original thread]
all cruiser ships should have thrit HP doubled. All BS should have their HP increased 4x that will add more of a buffer and makes fights last longer but then ud have to nerf the laser and hybrid cap a bit to compensate for the longer time shooti...
- by Gronsak - at 2006.04.29 12:20:00
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9. AFK sitters, kick them off! - in Player Features and Ideas Discussion [original thread]
a 30min afk timer would not be a bad idea, also perhaps do as someone suggested a module acting outside of your ship should count as active [ie stuff like hardeenrs or boosters dont count but stuff like mining lazers and guns do] a 1h timer defin...
- by Gronsak - at 2006.04.25 17:08:00
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10. AFK sitters, kick them off! - in Player Features and Ideas Discussion [original thread]
lots of people log into eve and sit AFK in stations, there is no need for this, the only reason its done is just to save those 20seconds logging in again if you want to use eve again that day i know two people who log in every day for at least 20...
- by Gronsak - at 2006.04.25 09:00:00
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11. T2 Battleships - A Possible Role - in Player Features and Ideas Discussion [original thread]
why? the only thing a t2 ship has over t1 ship is usually 1dmg bonous 25%, and 3 inbuilt 50% hardeners. people look at a merlin kitted with t1 guns and a harpy kitted with t2 guns and thing that a t2 megathron iwll be the same difference it de...
- by Gronsak - at 2006.04.20 01:12:00
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12. Do your Top 10 list - in Player Features and Ideas Discussion [original thread]
in no perticular order: 1: local in 0.0 should probably go 2: WCS [something to completly cripple pvp ships damage when fitted, perhaps -10% falloff, -10 optiaml, -10% tracking per WCS? this only effects ships that wish to stay and fight] 3: a...
- by Gronsak - at 2006.04.14 17:14:00
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13. Caldari Tier 3 Battleship - in Player Features and Ideas Discussion [original thread]
you do know that non caldari everywhere are crying for a non range bonous, the range bonous is uber! t2 ammo on a megathron with 2 tracking comps and a tracking enhancer gets 210km, and you can lock at upto 249km, so even with t2 ammo their will ...
- by Gronsak - at 2006.04.13 18:17:00
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14. Beating Insta-Jumps to Death - in Player Features and Ideas Discussion [original thread]
this might work: i dont know how to fix this prob, but removing instas right now would kill too many things about the game! first off moving from palce to play in eve is crazy, even with instas it can take an hour to move 30jumps, without instas...
- by Gronsak - at 2006.04.13 18:10:00
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15. New Learning Skills - in Player Features and Ideas Discussion [original thread]
come on, give us one more set :) me lub u guys long time if u do this hurts no one and with the new rank 14 eect skills we need anotehr +4 in attributes
- by Gronsak - at 2005.12.08 19:22:00
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16. Tech 2 missiles - in Player Features and Ideas Discussion [original thread]
i really really really...... dont think that t2 ammo will do more dmg than t1, will have other things like lower sig, faster missiles, more range, better tracking ect more dmg MIGHT be in the form of rof but i dont think that will happen either
- by Gronsak - at 2005.11.14 18:09:00
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17. An idea regarding fleet battles - in Player Features and Ideas Discussion [original thread]
Originally by: IcedNeo Or send a Tact Nuke through the gate first. wow that is pretty good, perhaps a ship that lets u arm it, undock, 5sec later, kabooom, 300km radius EM, EXplosive, kin and therm dmg, = to maybe 100k RAW HP ship sh...
- by Gronsak - at 2005.11.13 14:54:00
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18. possible to make ppl your at war with highlighted in local? - in Player Features and Ideas Discussion [original thread]
anyone that does pvp know that if you go to war with a corp you find out all their members and add them to your buddie list, so you can do a quick serch for them in local in the more busy systems adding lots of buddies slows my eve down at loadu...
- by Gronsak - at 2005.11.04 11:35:00
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19. Tech 2 Battleship ideas - in Player Features and Ideas Discussion [original thread]
give me a t2 HAC like BS, why is it gona destroy the game? i mean i pawn atm, with a t2 bs ill just pawn more of you faster few days back we took out a hac in 5 t1 frigs, so dont think t2 ships are uber so once again, give meh a hac resistan...
- by Gronsak - at 2005.11.03 18:42:00
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20. NPC Biomass Orders? - in Player Features and Ideas Discussion [original thread]
yes please, also more skillpoints the more the npc should buy them for
- by Gronsak - at 2005.10.25 14:59:00
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