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1. Sort the Item Group dropdown menu in contracts alphabetically - in Player Features and Ideas Discussion [original thread]
Hello, CCP please sort the item group dropdown menu in the contract window alphabetically or by some other system that makes sense but currently it is in a completly random order and it is very difficult to find a group quickly. Thank you
- by H3llHound - at 2015.12.13 19:38:04
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2. Sticky:[New Structures] Condensed thread - in Player Features and Ideas Discussion [original thread]
the unanchoring is not instantaneous as with personal hangar mods. and i'm pretty sure such an action will be cancable aswell
- by H3llHound - at 2015.11.16 11:03:55
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3. Small UI changes to the PI window - in Player Features and Ideas Discussion [original thread]
Arctic Estidal wrote: Agreed. The most used drop down options should be buttons that can be quickly selected. I would keep the planet name and planet type, that should not be touched. in the 2nd picture you can see I left the planet name an...
- by H3llHound - at 2015.03.15 13:56:26
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4. Small UI changes to the PI window - in Player Features and Ideas Discussion [original thread]
I am suggesting a small change so using the PI window becomes faster and uses less clicks. Currently : Current Situation I see innecessary steps when opening and warping to a POCO. My proposed change: sorry for the bad photoshop Proposed ch...
- by H3llHound - at 2015.03.09 19:56:06
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5. Colored ECCM modules - in Player Features and Ideas Discussion [original thread]
Racial have half the cap usage of Omnis. But this thread isnt about balancing the mods(lets see what the tiericide brings). but if cap isnt an issue then you are correct that Omnis > Racial. I am simply suggesting implementing racial coloring...
- by H3llHound - at 2014.10.29 15:18:39
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6. Colored ECCM modules - in Player Features and Ideas Discussion [original thread]
bump
- by H3llHound - at 2014.10.29 15:03:14
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7. Colored ECCM modules - in Player Features and Ideas Discussion [original thread]
I would like the art-team to alter the current ECCM icons and give them color depending to which racial sensors they boost. So Ladar (remote) ECCM gets a red icon (like ECM currently is) because its used on minnie ships. It would help immensly wh...
- by H3llHound - at 2014.10.09 10:12:22
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8. Colored ECCM modules - in Player Features and Ideas Discussion [original thread]
I would like the art-team to alter the current ECCM icons and give them color depending to which racial sensors they boost. So Ladar (remote) ECCM gets a red icon (like ECM currently is) because its used on minnie ships. It would help immensly wh...
- by H3llHound - at 2014.10.09 10:12:00
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9. Changes to SOV , Power Projection & Nullsec Stagnation - in Player Features and Ideas Discussion [original thread]
I do enjoy the tidi gatetravel fleets so much
- by H3llHound - at 2014.10.01 21:11:00
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10. Sticky:[Oceanus] Interceptor Updates - in Player Features and Ideas Discussion [original thread]
Max Kolonko wrote: CCP Fozzie wrote: Dr Jihad Alhariri wrote: CCP Fozzie wrote: One important module tweak that applies significantly to these ships (we'll be discussing it in more detail in an upcoming module balance blog) is that in ...
- by H3llHound - at 2014.09.18 12:36:00
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11. Sticky:[Oceanus] Cyno Exclusion Zone around starbases - in Player Features and Ideas Discussion [original thread]
Will bookmarks on JB places also be altered automatically to the JBs new location or do we have to redo all those bookmarks?
- by H3llHound - at 2014.09.17 23:38:00
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12. Sticky:[Kronos] Freighters and Jump Freighters Rebalance - in Player Features and Ideas Discussion [original thread]
Like every patchday suddenly the forums spring up with life with all those oblivious to the changes announced mutliple times over the last weeks.
- by H3llHound - at 2014.06.04 12:29:00
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13. w00t.. High-res textures are coming - in Player Features and Ideas Discussion [original thread]
http://www.youtube.com/watch?v=oHg5SJYRHA0
- by H3llHound - at 2013.11.10 00:15:00
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14. Battle-Recorder · Eve's Very Own Built-In Record Tool - in Player Features and Ideas Discussion [original thread]
+1 from me
- by H3llHound - at 2013.10.31 14:21:00
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15. T3 Module Idea - MJD - in Player Features and Ideas Discussion [original thread]
Interesting idea but it needs the same resttrictions as a Jump Drive....75% cap before activation. Recruiting │ 3rd Party Service
- by H3llHound - at 2011.01.12 11:09:00
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16. More Drag&Drop Ingame - in Player Features and Ideas Discussion [original thread]
bump __________________________________________________ We are Recruiting
- by H3llHound - at 2010.03.16 17:22:00
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17. More Drag&Drop Ingame - in Player Features and Ideas Discussion [original thread]
Pretty much what the topic says. I would like to see the following implemented: - Make items in the market window D&D'able into chat windows and notes as you can do it with items in the hangar - Make hangar/market items D&D'able into the search w...
- by H3llHound - at 2010.03.13 21:49:00
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18. Improvement of mail system - in Player Features and Ideas Discussion [original thread]
Edited by: H3llHound on 13/03/2010 21:43:05 I'd like to see that CCP introduces "Mail groups" like we have them in current mail clients like Outlook and Thunderbird. - You add Contacts(preferably by drag&drop) into the group, you can save th...
- by H3llHound - at 2010.03.13 21:43:00
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19. Black Ops - in Player Features and Ideas Discussion [original thread]
A little buff to blackops would be appreciated. The ability to fit covops cloak would make it a true stealthgang support(apply penalties here). The second thing would be a buff to HP in shield, armour and hull. And maybe adjust some of the resists...
- by H3llHound - at 2010.01.10 22:12:00
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20. under construction - in Player Features and Ideas Discussion [original thread]
interesting idea, but the bioships must be given corpses as food to grow
- by H3llHound - at 2009.10.20 15:23:00
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