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1. Military security in 0.1-0.4 space - in Player Features and Ideas Discussion [original thread]
Packs of player pirate Battleships hunting at 0.4 gates seems ludicrous to me, and always has, since these gates are usually well within the confines of the large empires. If Sansha's Nation were to send 6 battleships into a 0.4 system well insid...
- by Haellae - at 2004.05.27 02:22:00
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2. Is EvE doomed? - in Player Features and Ideas Discussion [original thread]
I don't believe EVE will ever be phenominally successful without the introduction of a non-PvP server, which forces corporations to compete with NPC corps and empires in their own time, as opposed to relying upon the players to "generate" the high...
- by Haellae - at 2004.05.27 01:59:00
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3. Increased Death Penalty - in Player Features and Ideas Discussion [original thread]
Edited by: Haellae on 25/05/2004 19:23:51 Originally by: Neko Makai That still doesnt tell me how ppl would be losing money. Its actually quite hard to lose a BS if u know what you are doing. The only ppl who will be losing the most mo...
- by Haellae - at 2004.05.25 19:21:00
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4. Increased Death Penalty - in Player Features and Ideas Discussion [original thread]
Edited by: Haellae on 25/05/2004 19:06:16 Edited by: Haellae on 25/05/2004 19:01:02 Originally by: Neko Makai Thats still an A+. 90% of your investment is way too much IHO. Actually, it would just end up everyone not really losing ...
- by Haellae - at 2004.05.25 18:51:00
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5. Increased Death Penalty - in Player Features and Ideas Discussion [original thread]
Edited by: Haellae on 25/05/2004 17:49:55 Edited by: Haellae on 25/05/2004 17:46:42 Originally by: Neko Makai Another point id like to make is also why games have death penalty. Its like playing DOOM with god mode and infinite ammo...
- by Haellae - at 2004.05.25 17:36:00
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6. Increased Death Penalty - in Player Features and Ideas Discussion [original thread]
Edited by: Haellae on 25/05/2004 00:26:40 Originally by: Neko Makai its easy to instajump past a blockade(then cheaply use the stealth log), its easy to carebear in empire space for all eternaty. My comment is not in contradiction ...
- by Haellae - at 2004.05.25 00:21:00
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7. Increased Death Penalty - in Player Features and Ideas Discussion [original thread]
Edited by: Haellae on 24/05/2004 19:47:10 The problem with the PvP system on the whole is that it costs the casual player (80% or more of the potential players) far far too much, in terms of game time, and thus makes for an unsatisfying game e...
- by Haellae - at 2004.05.24 19:30:00
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8. The hunt for lord zap - in Crime and Punishment [original thread]
CONCORD could match player placed bounties about 10x in this regard, with the CONCORD part of the bounty should only being paid to those in good standing (sec 1.0 or higher?), to avoid the self-podding problem. However that's not a solution. Ther...
- by Haellae - at 2003.07.22 16:58:00
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9. Passenger service to ferry PCs or NPC ship driving service - in Player Features and Ideas Discussion [original thread]
As the owner of several spacefaring vessels, I *desperately* wish there was a way for me to: a) Get a passenger ride from a NPC service to a base where one of my other vessels is docked. I would pay a good amount of ISK, and be willing to wait se...
- by Haellae - at 2003.06.22 18:40:00
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