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141. Barge Killing Guild. The Official Word - in EVE General Discussion [original thread]
Originally by: Joshua Foiritain Edited by: Joshua Foiritain on 07/01/2005 02:45:20 So how does blowing up random newbies in mining barges prevent corps from strip mining high sec space? Also i find not deleting hard to believe, afte...
- by Haratu - at 2005.01.09 02:16:00
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142. getting off the ships and walking around - in Player Features and Ideas Discussion [original thread]
Planetary stuff and station stuff is planned for the far future... ie. at least 2 years. Stick around that long and you will get your wish. note: "Planned" refers to devs are considering it. I roleplay... there is this computer game called "Ear...
- by Haratu - at 2005.01.09 02:08:00
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143. a suggestion to stop the lab crisis - in Player Features and Ideas Discussion [original thread]
Lab crisis? there is no lab crisis. I never had any problems in this area... but then again, i don't use labs. People dont realise that you can play this game without labs, they are not essential to game play. If I were ccp I would just remove th...
- by Haratu - at 2005.01.09 02:05:00
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144. Freeing slaves - in Player Features and Ideas Discussion [original thread]
The Emperor has no effect on the restrictions placed in places other than the Amarrian empire. Such issues need to be adjusted in the individual states. I roleplay... there is this computer game called "Earth - The First Genesis" where i play a...
- by Haratu - at 2005.01.09 02:03:00
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145. Amarrian Terrorism - in Intergalactic Summit [original thread]
Edited by: Haratu on 09/01/2005 02:00:05 The Amarrian Empire does not officially recognise the minmatar repuplic. Therefore an act of terrorism is not recognised... The Republic shouts 'invasion'. The Minmatar republic does officially recogni...
- by Haratu - at 2005.01.09 01:59:00
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146. Weekly Sermon #6: On Slavery. - in Intergalactic Summit [original thread]
Is is good to see a preacher who understands that Amarrians are slaves of God... many people do not see that as they fail to understand the relationship between God and mankind. We are God's slaves but God serves us. Only through humility can one...
- by Haratu - at 2005.01.09 01:55:00
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147. Ore thief solution idea - tags to help everyone - in Player Features and Ideas Discussion [original thread]
Edited by: Haratu on 08/01/2005 01:21:50 Originally by: Elton but it's not the same as Npc loot containers that don't really belong to anyone Npc cans would fall under no-tag. I roleplay... there is this computer game called "Eart...
- by Haratu - at 2005.01.08 01:21:00
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148. Rescue Ships - in Player Features and Ideas Discussion [original thread]
tow-ships have been suggested before and would apply in such problems. If they could incorporate ships used to tow other ships (eg a mining barge module for attaching another ship) then people could bring a ship for the podded individual. I rol...
- by Haratu - at 2005.01.08 01:12:00
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149. Insurance - in Player Features and Ideas Discussion [original thread]
Edited by: Haratu on 08/01/2005 01:06:35 PvP players should not get penalised for dying regularly, however a person only loosing their ship rarely should get benefits. Many players who don't loose their ship often do not bother with insurance...
- by Haratu - at 2005.01.08 01:04:00
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150. station container idea - in Player Features and Ideas Discussion [original thread]
Problem: you can only make containers in a station with a factory if all you got are bpcs. Good idea though. I roleplay... there is this computer game called "Earth - The First Genesis" where i play a character in the early 21st century.
- by Haratu - at 2005.01.08 00:55:00
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151. Drone Control Modules - in Player Features and Ideas Discussion [original thread]
I am all in favour of drone mods as i am an avid droner... I do question however whether it is really a good idea to give assault ships, battlecruisers and destroyers too many drones. I roleplay... there is this computer game called "Earth - T...
- by Haratu - at 2005.01.08 00:53:00
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152. Shira d'Radonis - Anti-Slavery Rally Speech - Yulai IX - Concord Bureu - in Intergalactic Summit [original thread]
The abolition of slavery takes time if you want to do it without causing massive social deterioration and economic collapse. Such a collapse in Amarr would effect everyone on a global scale. As such, the abolition of slavery should be done over a...
- by Haratu - at 2005.01.07 10:04:00
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153. Piracy is not Immoral (via Ethical Egosim) - in Intergalactic Summit [original thread]
Pirates are immoral: 1. They take from others (either money or life) without permission. (against other humans, therefore inhumane as well) 2. They do it despite the oppurtunities to not do it. (other ways to get a living) 3. They do it despite...
- by Haratu - at 2005.01.07 09:58:00
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154. Freedom? No thanks. - in Intergalactic Summit [original thread]
Telmol... My corp would be happy to take you on. we make little distinction between races other than that we do require you to take the Amarrian religion on. think about it. I roleplay... there is this computer game called "Earth - The First Ge...
- by Haratu - at 2005.01.07 09:47:00
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155. Hacking skills - in Player Features and Ideas Discussion [original thread]
i have to agree with lygos on this one... eve mails are confidential for a reason. Privacy should not be invaded. But I really do like the station hacking idea... makes it useful for bounty hunters and stuff. I roleplay... there is this compute...
- by Haratu - at 2005.01.07 03:28:00
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156. The ore transfer mod - in Player Features and Ideas Discussion [original thread]
this was suggested about 6 months ago and i thought it was a good idea then too. I roleplay... there is this computer game called "Earth - The First Genesis" where i play a character in the early 21st century.
- by Haratu - at 2005.01.07 03:21:00
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157. Arena Zones? - in Player Features and Ideas Discussion [original thread]
I just suggested in another thread the following for empire space: Originally by: Haratu perhaps some deadspace locations could be set up operating special 'illegal gambling houses' where you can go fight while citizens of the universe bet...
- by Haratu - at 2005.01.07 03:19:00
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158. Idea on Drones and 0.5+ fighting - in Player Features and Ideas Discussion [original thread]
Ok, two ideas, not one... Originally by: Kindakrof Ok about the drones... what about automatically making a drone group called Mining drones and Combat drones so you dont have to do that yourself... a lot of times when changing ships and b...
- by Haratu - at 2005.01.07 03:15:00
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159. Ore thief solution idea - tags to help everyone - in Player Features and Ideas Discussion [original thread]
Originally by: confoy Mate, it's not stealing when you take the contents of a jetcan. Why not just say what you mean, that you want to stop 'Ore Theives', which isn't going to happen (as stated by CCP). All of the points you made are geare...
- by Haratu - at 2005.01.07 03:10:00
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160. Starbases - What would you like to see? - in Player Features and Ideas Discussion [original thread]
1. complex units: like the pirates have, cheaper structures that all fit together and are not aimed at moon mining. Will be useful for roleplaying and smaller corps. 2. minor structures for 0.4-07 security (posibly the structures mentioned above)...
- by Haratu - at 2005.01.07 03:04:00
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