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1. Select All by double clicking - in Player Features and Ideas Discussion [original thread]
I'm lazy, I don't want to move my fingers away from the F keys while I'm killing NPCs. ;) --- Не поговорите русского. F1, F2, F...
- by HeadWar - at 2011.02.02 16:50:00
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2. Splitting multiple stacks - in Player Features and Ideas Discussion [original thread]
It'll be awesome when you forget which setting you have, and accidentally end up dividing your ammo into 3000 different stacks. ;) --- Не поговорите русl...
- by HeadWar - at 2011.02.02 16:47:00
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3. AFK farming is BOTTING - in Player Features and Ideas Discussion [original thread]
Suicide gank them. If the drones are set to aggressive they won't get kill rights, and you won't take that much of a sec hit. --- Не поговорите русс...
- by HeadWar - at 2011.02.02 11:26:00
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4. Select All by double clicking - in Player Features and Ideas Discussion [original thread]
I would find it most convenient if a double click in any empty area of a container (or possibly just in wrecks) would perform a Select All. When collecting loot from wrecks in a mission, when belt ratting or after a PvP fight you do Select All at...
- by HeadWar - at 2011.02.02 10:26:00
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5. Why are ship and cargo scanning in highsec not considered aggressive? - in Player Features and Ideas Discussion [original thread]
Originally by: Mike Voidstar Also, there should be some way of sheilding a bay or a can so they can't see everything they want too. Not a 100% chance, but some opportunity for smuggling should be possible. Scanning is already random, no...
- by HeadWar - at 2011.02.02 10:20:00
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6. Jump bridges and constellation capitals - in Player Features and Ideas Discussion [original thread]
Edited by: HeadWar on 21/01/2008 03:25:57 Having read up on how outpost upgrades actually work, I'd say they could be used for this. Grant one extra jump bridge to be anchored in system for each upgrade level of this "Jump Bridge Control Cente...
- by HeadWar - at 2008.01.21 03:25:00
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7. Controlling Multiple Ships - in Player Features and Ideas Discussion [original thread]
RP-wise, fighters are manned by a single pilot. --- Не поговорите русского. F1, F2, F3...
- by HeadWar - at 2008.01.21 03:22:00
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8. Insurance becoming ridiculous... - in Player Features and Ideas Discussion [original thread]
Originally by: Kvaell The better solution would to get an increase in the value of minerals although that may be difficult.You can't really force people to mine less, produce less or start losing more ships. I blame sloppy pirates. -...
- by HeadWar - at 2008.01.21 03:14:00
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9. An idea for bribery, chance, and an increase in the function of agents - in Player Features and Ideas Discussion [original thread]
I'd say standings should be an integral part of it, and perhaps you could also throw some Loyalty Points in there somewhere. Would be interesting to use those for something other than just items. --- Не пого...
- by HeadWar - at 2008.01.15 03:51:00
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10. Jump bridges and constellation capitals - in Player Features and Ideas Discussion [original thread]
At the moment, you can't anchor more than two jump bridges in the same system. This means that a chain of jump bridges can never have any branches, it can only go in a straight line. I'm sure there's some perfectly good reasons for this but it is...
- by HeadWar - at 2008.01.15 03:41:00
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11. An Idea for Assault Frigates - in Player Features and Ideas Discussion [original thread]
Edited by: HeadWar on 14/01/2008 00:57:15 Very interesting idea. Will give frig gangs some much needed extra punch when taking on larger ships. --- Не поговорите р...
- by HeadWar - at 2008.01.14 00:56:00
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12. Command post View :P (inside the ship) - in Player Features and Ideas Discussion [original thread]
Fill up your bathtub with Jell-O, turn out the lights, get a snorkel, then submerge yourself in the Jell-o. That should give you a fairly accurate feeling of being a pod-pilot that isn't connected directly to his ship's sensors and other systems....
- by HeadWar - at 2008.01.12 16:21:00
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13. Drone settings available through right click - in Player Features and Ideas Discussion [original thread]
Edited by: HeadWar on 11/01/2008 19:19:27 You'd still be able to use the shortcuts, but it seems a bit strange to have commands that are only available through shortcuts, and shortcuts that aren't default enabled at that. --- Не...
- by HeadWar - at 2008.01.11 19:19:00
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14. Drone settings available through right click - in Player Features and Ideas Discussion [original thread]
Looking at the Shortcuts options, there are now Drone Settings: Toggle Aggressive/Passive and Drone Settings: Toggle Focus Fire available. However, I can't seem to find any way to issue these through right click menu in the drone interface, nor a...
- by HeadWar - at 2008.01.11 19:04:00
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15. Titan turrets - in Player Features and Ideas Discussion [original thread]
Just to be clear, the idea here isn't to boost Titans, but rather to boost turrets (and launchers) on Titans , to a level where someone would actually consider fitting them, instead of smartbombs. Smartbombs should still be a viable option, but ...
- by HeadWar - at 2008.01.11 16:01:00
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16. Titan turrets - in Player Features and Ideas Discussion [original thread]
Originally by: Mark Amarr Far be it from me to suggest that CCP might have had a half-baked idea......... They would never! Err. Or maybe they would. --- Не поговорит...
- by HeadWar - at 2008.01.10 13:14:00
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17. Titan turrets - in Player Features and Ideas Discussion [original thread]
If it isn't supposed to fire it's guns, why does it have six turret slots and two level based bonuses? The idea here isn't to make the Titan a solo-pwn-mobile (even though some people already use them for that), just to make it a viable option to...
- by HeadWar - at 2008.01.09 13:59:00
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18. Titan turrets - in Player Features and Ideas Discussion [original thread]
Originally by: Jaketh Ivanes Originally by: HeadWar So, you get a 50B+ ship that once an hour can wreak absolute havoc, and in between can throw it's weight around like it's two sniper BS. But how many sniping BS's tank do yo...
- by HeadWar - at 2008.01.08 14:57:00
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19. Character sheet and scrolling text - in Player Features and Ideas Discussion [original thread]
Really? For me that only happens if I have it minimized. If I actually close it, it comes a-scrollin' once again. --- Не поговорите русско...
- by HeadWar - at 2008.01.08 14:29:00
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20. Character sheet and scrolling text - in Player Features and Ideas Discussion [original thread]
You know how when you open your character sheet, the information to the right of your portrait kinda "prints" into view, making it look really high-tech and all? Could we please please have that turned off to just show us the info straight away? ...
- by HeadWar - at 2008.01.08 13:58:00
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