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1. Reprocessing Changes Dev Blog - in Science and Industry [original thread]
Kijyat wrote: In the real world the best industry and manufacturing plants are placed in a secured location close to the best resources and in many cases, a portion of the population (5-8%) will build itself around these plants for various reas...
- by Inspiration - at 2014.03.28 19:17:00
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2. Reprocessing Changes Dev Blog - in Science and Industry [original thread]
Ginger Barbarella wrote: Gizznitt Malikite wrote: Kijyat wrote: If it isn't broke don't fix it... Perfect Refine at all Highsec stations is broken from a game balance POV. Logic would suggest that better industrial refinements an...
- by Inspiration - at 2014.03.27 18:57:00
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3. Paving the way to the next nerf: mining barges! - in Science and Industry [original thread]
RubyPorto wrote: Inspiration wrote: RubyPorto wrote: [quote=Inspiration] Right. But you're getting a new ship designed for AFK mining to compensate for that. But what if you do not AFK mine eh? If you currently use Cargo expanders, ...
- by Inspiration - at 2012.06.17 16:59:00
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4. Paving the way to the next nerf: mining barges! - in Science and Industry [original thread]
RubyPorto wrote: Inspiration wrote: Right. But you're getting a new ship designed for AFK mining to compensate for that. But what if you do not AFK mine eh?
- by Inspiration - at 2012.06.17 16:49:00
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5. Paving the way to the next nerf: mining barges! - in Science and Industry [original thread]
Ok, after searching I found the answers to my question directly from CCP! Someone : WHAT'S HAPPENING WITH THE HULK AFTER THE CHANGE? CCP Ytterbium : Exact modifications are still vague, but the plan is to quite reduce its cargo hold and add ...
- by Inspiration - at 2012.06.17 16:14:00
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6. Paving the way to the next nerf: mining barges! - in Science and Industry [original thread]
Kelhund wrote: Inspiration wrote: People seem to worry a lot about the AFK mining thing. But I don't think they thought this one trough properly. The ORE hold is not the hold that mined ore automatically moves into . It comes into your car...
- by Inspiration - at 2012.06.17 15:33:00
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7. Paving the way to the next nerf: mining barges! - in Science and Industry [original thread]
People seem to worry a lot about the AFK mining thing. But I don't think they thought this one trough properly. The ORE hold is not the hold that mined ore automatically moves into . It comes into your cargo hold first and without player action ...
- by Inspiration - at 2012.06.17 14:43:00
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8. Paving the way to the next nerf: mining barges! - in Science and Industry [original thread]
Dave stark wrote: i can't help but laugh at the baseless crying. people will still be flying hulks in null for the yield, or procurers in highsec for the anti-gank, nobody in their right mind will mine in a mackinaw because a huge ore bay is u...
- by Inspiration - at 2012.06.17 14:33:00
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9. Gathering S&I tweak ideas for a CSM proposal - in Science and Industry [original thread]
Originally by: d4shing Originally by: Inspiration Yeah, but with a really heavy penalty if the lab is removed or the POS destroyed. I think the mechanics would kind of be hard to balance and am sure abuse will be rampant. Say I use...
- by Inspiration - at 2011.03.20 20:25:00
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10. Gathering S&I tweak ideas for a CSM proposal - in Science and Industry [original thread]
Originally by: Riley Moore Just remembering your last "labs in space not station" dropdown box will be enough for me. Ofc, less clicky is always nice. Also, I would really like to see dynamic cost to public research slots, so they become...
- by Inspiration - at 2011.03.20 12:05:00
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11. Gathering S&I tweak ideas for a CSM proposal - in Science and Industry [original thread]
PI Import/Export in one step, thus make it like the trade window works, but then with only one party involved. This will cut down the click and delay timer annoyance. This is a beer option IMHO then my earlier idea of auto sensing import/export.
- by Inspiration - at 2011.03.19 21:07:00
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12. Gathering S&I tweak ideas for a CSM proposal - in Science and Industry [original thread]
Edited by: Inspiration on 19/03/2011 11:12:56 Refining arrays for POS are so bad a.t.m., they don't add any value at all to anyone. This isn't so much a problem in normal space where there are plenty of alternatives, but it is in wormhole spac...
- by Inspiration - at 2011.03.19 11:10:00
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13. Gathering S&I tweak ideas for a CSM proposal - in Science and Industry [original thread]
PI 23. Move all extractor heads of an ECU simultaneously while keeping SHIFT pressed, similar to how the mechanics work with probing. This way time is saved, when you just want to move a pack of densly spaced extractor heads a little to cover t...
- by Inspiration - at 2011.03.12 22:31:00
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14. PI Cycle Length - in Science and Industry [original thread]
Originally by: April Rose Anybody have any tips on PI cycle length? My question pertains to the idea that I make a long cycle like 4 days. but cancel it every day and reload the cycle to take advantage of the increased production front lo...
- by Inspiration - at 2011.03.11 15:10:00
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15. Gathering S&I tweak ideas for a CSM proposal - in Science and Industry [original thread]
PI 21. Enable remote stacking of goods in a customs office OR auto stack goods of the same type upon export, just like what happens in a launchpad or storage structure. 22. Really need would be if the amount of m3 used in a customs office woul...
- by Inspiration - at 2011.03.10 00:04:00
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16. Gathering S&I tweak ideas for a CSM proposal - in Science and Industry [original thread]
Edited by: Inspiration on 07/03/2011 11:05:24 PI 16. Naming of structures and colonies as whole + notes. For things like at what level of stock, does one need to fill up again and by how much etc, or what the needed minimum extraction of th...
- by Inspiration - at 2011.03.07 11:05:00
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17. PI resource depletion. - in Science and Industry [original thread]
Originally by: Invictra Atreides In the 1st 5 cycles of a 14 day run you can extract 2x more than on most other setups. But it depletes a larger area. ≡ √ ≡ Interesting, i wonder if that is only the case on very ...
- by Inspiration - at 2011.03.06 22:31:00
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18. Gathering S&I tweak ideas for a CSM proposal - in Science and Industry [original thread]
PI. 8. How about making the storage facility a bit more different in fitting from the spaceport, like a bit less PG, so it gets more use. Mining colonies are usually short of PG and not CPU, so having a cheaper structure that uses less PG would...
- by Inspiration - at 2011.03.06 21:56:00
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19. Gathering S&I tweak ideas for a CSM proposal - in Science and Industry [original thread]
PI 1. Downgrade links option, the reverse of upgrade. Downgrading currently means killing the link and all its routes with it. 2. Convert the amount of free power grid automatically to a number of additional extractor heads you can still place...
- by Inspiration - at 2011.03.06 21:32:00
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20. PI routing suggestion - in Science and Industry [original thread]
Originally by: Sassums Originally by: Inspiration ... Doesn't it take a lot of power to run the link from the command center to where ever the second colony is? First the command center itself does need no connection to any...
- by Inspiration - at 2011.03.06 11:49:00
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