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stoicfaux
1099
|
Posted - 2012.06.17 14:26:00 -
[61] - Quote
This applies to Eve as well: "There has grown up in the minds of certain groups in this country the notion that because a man or a corporation has made a profit out of the public for a number of years, the government and the courts are charged with the duty of guaranteeing such profit in the future, even in the face of changing circumstances and contrary public interest. This strange doctrine is not supported by statute nor common law. Neither individuals nor corporations have any right to come into court and ask that the clock of history be stopped, or turned back, for their private benefit." - Heinlein
Change happens. Adapt or die. If you choose the latter, please have the courtesy to leave your corpse in a out of the way location so as not to impede the traffic of progress.
You can tell me what is and isn't Truth when you pry the tinfoil from my cold, lifeless head.
|

Kara Books
Deal with IT.
172
|
Posted - 2012.06.17 14:29:00 -
[62] - Quote
Some one didnt get the Memo: dude, take a chill pill, CCP has openly and repeatedly stated that their reworking every ship in the game, one by one, don't rush em, let them do their thing.
Mess with the ships their working on, try new things in the game, dont go crazy over that one hulk. I dont know, train for an orca or some booster skills, maybe give PI a shot in lowsec, or even try some Incursions, PvP I dunno, try something totally new till this thing blows over.
Iv heard it from all my friends, lots of time in Local and iv mentioned it to quite a few people, things will work out don't worry. |

Inspiration
Focused Radical Energy Engineering
22
|
Posted - 2012.06.17 14:33:00 -
[63] - Quote
Dave stark wrote:i can't help but laugh at the baseless crying.
people will still be flying hulks in null for the yield, or procurers in highsec for the anti-gank, nobody in their right mind will mine in a mackinaw because a huge ore bay is useless. it's going to be quicker to mine 2-3 cans in a high yield ship and haul them all at once.
the only reason to use a mackinaw is if you don't own/can't fly a mammoth or itty V
They could be useful in quiet low sec system, ninja mining the more valuable ore. Then again, the efficiency loss might undo any value advantage you might get. |

Inspiration
Focused Radical Energy Engineering
22
|
Posted - 2012.06.17 14:43:00 -
[64] - Quote
People seem to worry a lot about the AFK mining thing.
But I don't think they thought this one trough properly. The ORE hold is not the hold that mined ore automatically moves into. It comes into your cargo hold first and without player action to move it, stays there! Your cargo hold fills up so fast there is no AFK mining possible.
The only thing a large ore hold enables is that you can do without permanent jet cans and/or a dedicated hauling alt. Hence making solo mining actually worthwhile, which is a good thing!
|

Kelhund
Multiplex Gaming SpaceMonkey's Alliance
8
|
Posted - 2012.06.17 14:55:00 -
[65] - Quote
Inspiration wrote:People seem to worry a lot about the AFK mining thing.
But I don't think they thought this one trough properly. The ORE hold is not the hold that mined ore automatically moves into. It comes into your cargo hold first and without player action to move it, stays there! Your cargo hold fills up so fast there is no AFK mining possible.
The only thing a large ore hold enables is that you can do without permanent jet cans and/or a dedicated hauling alt. Hence making solo mining actually worthwhile, which is a good thing!
I believe you are misinformed, as it is clearly stated here that the ore automatically goes there when mining ^^
http://community.eveonline.com/devblog.asp?a=blog&nbid=72890
I think this change is for the better. Its not about trying to get people to do away with the hulk, its about giving miners of all colors more options and ability to tailor a ship to their particular needs. I support this idea wholeheartedly :) |

Haffsol
Froody Guys Spaceships Business
4
|
Posted - 2012.06.17 14:57:00 -
[66] - Quote
Quote:Autonomy: mining barges should have proper cargo holds so they not always have to rely on jet cans (without turning them into industrials however). That means giving them large, specialized ore bays where all the ore will automatically go into when mining.
sorry ah? just saying ;)
may I also add that I'm not whining? Come on clever ones, I was asking how mining in highsec AND afk mining was going to influence the ore/minerals market after the changes. Then I've said, oooops I pointed out, how all the revamp is based on the fact that hulk looks overpowered over the retriever, procurer and stuff, which is pure bullshit.
How's possible that you only understand "he a whining mofo"? I sware: mining is/was not my first nor the second source of money but yes, it was prolly the 3rd and it will probably be still the 3rd after the changes. If trit won't go back to 3.30 :)
Anyway, this increses the lulz factor of mining and all the related discussions, thanks for that o/ |

Inspiration
Focused Radical Energy Engineering
22
|
Posted - 2012.06.17 15:33:00 -
[67] - Quote
Kelhund wrote:Inspiration wrote:People seem to worry a lot about the AFK mining thing.
But I don't think they thought this one trough properly. The ORE hold is not the hold that mined ore automatically moves into. It comes into your cargo hold first and without player action to move it, stays there! Your cargo hold fills up so fast there is no AFK mining possible.
The only thing a large ore hold enables is that you can do without permanent jet cans and/or a dedicated hauling alt. Hence making solo mining actually worthwhile, which is a good thing!
I believe you are misinformed, as it is clearly stated here that the ore automatically goes there when mining ^^ http://community.eveonline.com/devblog.asp?a=blog&nbid=72890I think this change is for the better. Its not about trying to get people to do away with the hulk, its about giving miners of all colors more options and ability to tailor a ship to their particular needs. I support this idea wholeheartedly :)
You are right, they described the behavior explicitly (yet incomplete). Maybe they intend on reducing the regular cargo hold at the same time. Even if they don't this actually constitutes a nerf for current hulk pilots using cargo expander rigs. Quite simply your looking at a 2k m3 or so reduction of mining hold buffer before you need to drag everything to a can. Unless ore spills over into cargohold when ore hold fills up, but it doesn't state any of the finer mechanics which are important. Loosing 20% capacity is quite a lot in my book.
Even so, it might work out well in that a hulk can fill up the cargo hold with crystals without compromising this buffer. Details,m we need details! |

RubyPorto
SniggWaffe YOUR VOTES DON'T COUNT
1939
|
Posted - 2012.06.17 15:52:00 -
[68] - Quote
Inspiration wrote:Kelhund wrote:Inspiration wrote:People seem to worry a lot about the AFK mining thing.
But I don't think they thought this one trough properly. The ORE hold is not the hold that mined ore automatically moves into. It comes into your cargo hold first and without player action to move it, stays there! Your cargo hold fills up so fast there is no AFK mining possible.
The only thing a large ore hold enables is that you can do without permanent jet cans and/or a dedicated hauling alt. Hence making solo mining actually worthwhile, which is a good thing!
I believe you are misinformed, as it is clearly stated here that the ore automatically goes there when mining ^^ http://community.eveonline.com/devblog.asp?a=blog&nbid=72890I think this change is for the better. Its not about trying to get people to do away with the hulk, its about giving miners of all colors more options and ability to tailor a ship to their particular needs. I support this idea wholeheartedly :) You are right, they described the behavior explicitly (yet incomplete). Maybe they intend on reducing the regular cargo hold at the same time. Even if they don't this actually constitutes a nerf for current hulk pilots using cargo expander rigs. Quite simply your looking at a 2.58k m3 or so reduction of ore hold buffer before you need to drag everything to a can. Unless ore spills over into cargohold when ore hold fills up, but it doesn't state any of the finer mechanics which are important. Loosing 32.25% capacity is quite a lot in my book. Even so, it might work out well in that a hulk can fill up the cargo hold with crystals without compromising this buffer. Details, we need more details!
AFK miners are getting the new Mackinaw with a Jetcan sized ore hold and yield "within an acceptable margin" of the hulk. It's a massive buff to them. This is EVE. -á Everybody Versus Everybody. |

Inspiration
Focused Radical Energy Engineering
22
|
Posted - 2012.06.17 16:14:00 -
[69] - Quote
Ok, after searching I found the answers to my question directly from CCP!
Someone: WHAT'S HAPPENING WITH THE HULK AFTER THE CHANGE?
CCP Ytterbium: Exact modifications are still vague, but the plan is to quite reduce its cargo hold and add an ore bay of the same size than the removed cargo hold. That means cargo expanders and rigs wonGÇÖt affect the ore bay at all, requiring players to unload ore more frequently. This is by design, as we want the Hulk to be moved into a fleet purpose that has to rely on others to make proper use of its best mining output. That also means we will not be introducing items that affect the ore bay size.
So yes, it is now official, the hulk will be the only one of the mining ships that actually gets nerved!
With a reduced cargo hold, answer to the question if the ore hold will spill over to the cargo hold becomes redundant. Assuming an 8k ore hold and enough cargo hold to handle 1000m3 of crystals the actual nerf for ships with 2 x T1 cargo hold expander rigs is about 15% (in effective ore storage). |

Haffsol
Froody Guys Spaceships Business
4
|
Posted - 2012.06.17 16:20:00 -
[70] - Quote
LULZ FACTOR increse by 500% per thread answer
mhwuhamuwhuhahaha |

RubyPorto
SniggWaffe YOUR VOTES DON'T COUNT
1941
|
Posted - 2012.06.17 16:41:00 -
[71] - Quote
Inspiration wrote:Ok, after searching I found the answers to my question directly from CCP!
Someone: WHAT'S HAPPENING WITH THE HULK AFTER THE CHANGE?
CCP Ytterbium: Exact modifications are still vague, but the plan is to quite reduce its cargo hold and add an ore bay of the same size than the removed cargo hold. That means cargo expanders and rigs wonGÇÖt affect the ore bay at all, requiring players to unload ore more frequently. This is by design, as we want the Hulk to be moved into a fleet purpose that has to rely on others to make proper use of its best mining output. That also means we will not be introducing items that affect the ore bay size.
So yes, it is now official, the hulk will be the only one of the mining ships that actually gets nerved!
With a reduced cargo hold, answer to the question if the ore hold will spill over to the cargo hold becomes redundant. Assuming an 8k ore hold and enough cargo hold to handle 1000m3 of crystals the actual nerf for ships with 2 x T1 cargo hold expander rigs is about 15% (in effective ore storage).
Right. But you're getting a new ship designed for AFK mining to compensate for that. This is EVE. -á Everybody Versus Everybody. |

Inspiration
Focused Radical Energy Engineering
22
|
Posted - 2012.06.17 16:49:00 -
[72] - Quote
RubyPorto wrote:Inspiration wrote: Right. But you're getting a new ship designed for AFK mining to compensate for that.
But what if you do not AFK mine eh? |

RubyPorto
SniggWaffe YOUR VOTES DON'T COUNT
1941
|
Posted - 2012.06.17 16:51:00 -
[73] - Quote
Inspiration wrote:RubyPorto wrote:[quote=Inspiration] Right. But you're getting a new ship designed for AFK mining to compensate for that. But what if you do not AFK mine eh?
If you currently use Cargo expanders, the new Mackinaw/Retriever will be a huge boon to you. If you currently use MLUs, the Hulk/Covetor will be unchanged, since you're using a hauler. If you currently fit Tank, the new Procurer/Skiff will be a huge boon to you. This is EVE. -á Everybody Versus Everybody. |

Inspiration
Focused Radical Energy Engineering
22
|
Posted - 2012.06.17 16:59:00 -
[74] - Quote
RubyPorto wrote:Inspiration wrote:RubyPorto wrote:[quote=Inspiration] Right. But you're getting a new ship designed for AFK mining to compensate for that. But what if you do not AFK mine eh? If you currently use Cargo expanders, the new Mackinaw/Retriever will be a huge boon to you. If you currently use MLUs, the Hulk/Covetor will be unchanged, since you're using a hauler. If you currently fit Tank, the new Procurer/Skiff will be a huge boon to you.
1. No it won't 2. Incorrect 3. At quite some cost (but i am fine with that)
What you are not considering is that the scenarios you provide are not exclusive. A hulk can have 2 x T1 (or even 2) cargohold expander rigs and 2 x MLU and a light form of active tank (sufficient for high sec NPC anyway).
The net effect of change in that circumstance is 15% ore storage nerf (now it can barely hold 3 minutes of ore, provided you perfectly space out the activation of your strip miners). It would be nice to see it able to hold 2 cycles of ore, which isn't really overpowered as it still requiring very active management of the ship.
The hulk choice would still be sacrificing everything for that last bit of improved extraction. The re-balance is to give the other ships a proper role, it should not be that the change make the hulk the ship that no1 really want to fly in return due to it being gimped! |

RubyPorto
SniggWaffe YOUR VOTES DON'T COUNT
1941
|
Posted - 2012.06.17 17:36:00 -
[75] - Quote
Inspiration wrote: The hulk choice would still be sacrificing everything for that last bit of improved extraction. The re-balance is to give the other ships a proper role, it should not be that the change make the hulk the ship that no1 really want to fly in return due to it being gimped!
I used to mine quite a lot. I never put cargo rigs on my Hulk. That's because I had an Orca or Jetcan sitting next to me in my quiet little hisec backwater. Moving ore every few minutes never bothered me.
If you want the best yield, fly the Hulk and actively manage it. If you want to be less active in managing your mining, run the new Mackinaw (which will have a similar yield), and accept that slight decrease in yield.
Also, "everything" means everything, including convenience.
You're now going to have actual choices to make between exhumers, rather than just "how do I fit my Hulk" This is EVE. -á Everybody Versus Everybody. |

Dave stark
Martyr's Vengence Test Alliance Please Ignore
27
|
Posted - 2012.06.17 18:02:00 -
[76] - Quote
Inspiration wrote:Dave stark wrote:i can't help but laugh at the baseless crying.
people will still be flying hulks in null for the yield, or procurers in highsec for the anti-gank, nobody in their right mind will mine in a mackinaw because a huge ore bay is useless. it's going to be quicker to mine 2-3 cans in a high yield ship and haul them all at once.
the only reason to use a mackinaw is if you don't own/can't fly a mammoth or itty V They could be useful in quiet low sec system, ninja mining the more valuable ore. Then again, the efficiency loss might undo any value advantage you might get.
if you mine in low sec, you're foolish. there's no incentive to mining in low sec, at all.
if you want to mine, got to null sec, or go to high sec. low sec is a no-man's land in terms of mining. |

Laashanna
University of Caille Gallente Federation
2
|
Posted - 2012.06.17 18:58:00 -
[77] - Quote
The OP's problem is he is thinking too narrow. He is thinking he is a hulk pilot, and hulk pilots are may slightly disadvantaged by this. What the OP is forget is he can take advantage of these changes:
1) Hulks prices are going to fall as people sell off their hulks and put off buying one. A savvy investor can price hulks by the T2 materials used to build them, and start buying if the price drops below the cost of building one. (Either stock pile for own use or resale when the market adjusts.)
2) I have no doubt all other mining ships in the dev blog are increasing in price. Now is the time to buy up the ships outside the trade hubs that are still priced at old prices. (Either stock pile for own use or resale when the market adjusts.)
3) Now is the time to buy the BPO for the various other mining ships and get them researched up. Once this change goes live there will be demand for these ships. Even if you don't build ship researched BPOs go for a fair price on contract, and mining BPOs will have a premium price for a while.
When you read a dev blogs you should ask yourself how I can make a profit off of this. I made a lot of isk off both the PI, and gun mining changes.
PS- Even if CCP nerfed the Hulk they have done a lot to increase the price of mineral for miners in Inferno so I have little doubt that mining is going to be more profitable once the mineral stockpiles from before Inferno are fully depleted. |

Kailean
420 Enterprises JINN.
7
|
Posted - 2012.06.17 19:40:00 -
[78] - Quote
Laashanna wrote:The OP's problem is he is thinking too narrow. He is thinking he is a hulk pilot, and hulk pilots are may slightly disadvantaged by this. What the OP is forget is he can take advantage of these changes:
2) I have no doubt all other mining ships in the dev blog are increasing in price. Now is the time to buy up the ships outside the trade hubs that are still priced at old prices. (Either stock pile for own use or resale when the market adjusts.) The same day the dev blog was published someone bought all procurers in Jita and surrounding regions. Quite a long-term investment if you ask me, since these changes aren't bound to happen for a while, but still. |

Anazzar
Howling Stones Mining Corporation
17
|
Posted - 2012.06.17 21:37:00 -
[79] - Quote
So many walls of text...so much entitlement, I cant bring myself to read though it all.
Seriously miners are the worst community in eve, you see everyone jumping for joy at the new tech 1 frigate buffs and at the soon to come tech 1cruiser buffs.
they do the same for mining barges and you get threads like this.....
cant wait to do some ninja mining in my ORE mining frigate anyway h8rs gonna h8. |

Kara Books
Deal with IT.
172
|
Posted - 2012.06.17 23:10:00 -
[80] - Quote
Kailean wrote:Laashanna wrote:The OP's problem is he is thinking too narrow. He is thinking he is a hulk pilot, and hulk pilots are may slightly disadvantaged by this. What the OP is forget is he can take advantage of these changes:
2) I have no doubt all other mining ships in the dev blog are increasing in price. Now is the time to buy up the ships outside the trade hubs that are still priced at old prices. (Either stock pile for own use or resale when the market adjusts.) The same day the dev blog was published someone bought all procurers in Jita and surrounding regions. Quite a long-term investment if you ask me, since these changes aren't bound to happen for a while, but still.
Goons Caugh,, Corescrew Achoo! manipulation... |

Aina Sasaki
Red Core Paradigm Shift Alliance
347
|
Posted - 2012.06.18 07:00:00 -
[81] - Quote
A nerf to hulks... but all the other mining ships get buffed, and those ships are -way- cheaper than hulks.
I don't see what the problem is here. - Rei |

Kelhund
Multiplex Gaming SpaceMonkey's Alliance
8
|
Posted - 2012.06.18 08:10:00 -
[82] - Quote
I dont think I see the problem either, but I do admit that I only mine in 2 vastly diffferent scenarios. Scenario one is ice mining with a Mackinaw, in which case I do have orca support but I'm semi afk the entire time due to the ungodly long recycle time on Ice Strip Miners. The second scenario is mining in a hulk in a wormhole, in which case I have plenty of combat support and I'm punching d-scan every few seconds (and therefore not going AFK). In the event that these ship changes go live, I'll prolly start mining with a mack in the WH as well, just so if I have to bug out I'm taking most of my hard-won polymer reactant (IE Megacyte/Zyd ore) with me and its not getting popped by some retread with a dessie. I wouldn't say its a straight up nerf to the hulk, more of an adjustment to account for how the ship is actually used in greater than 80% of cases - IE mining with fleet support and dedicated haulers/orcas/rorquals.
TL;DR: its balancing out the rest of 2 ship classes, 3-4 of which are barely used. Cry NERF if you like, but it'll be better for the game. |

tsuggerpuppe
Science and Trade Institute Caldari State
1
|
Posted - 2012.06.18 08:12:00 -
[83] - Quote
Honestly! Who of you, who can fly a Hulk will change to another ship now, doesn't matter if 0.0 or hi-sec? Nobody!
The only one who benefit from this are new players, skilling for the mining profession. Means more minerals on the market, decreasing prices. That's it!
It's a nerf!
PS: mining in a Wormhole with Mackinaw and only 2 Strip miners, but just for more cargohold is not reasonable! You loose 33% of your yield. You must have been confronted with jetcan-destroyers every 30 minutes or so? |

Breezly Brewin
Vril Metaphysics Society
13
|
Posted - 2012.06.18 08:35:00 -
[84] - Quote
tsuggerpuppe wrote:Honestly! Who of you, who can fly a Hulk will change to another ship now, doesn't matter if 0.0 or hi-sec? Nobody!
The only one who benefit from this are new players, skilling for the mining profession. Means more minerals on the market, decreasing prices. That's it!
It's a nerf!
PS: mining in a Wormhole with Mackinaw and only 2 Strip miners, but just for more cargohold is not reasonable! You loose 33% of your yield. You must have been confronted with jetcan-destroyers every 30 minutes or so?
Same for botters - They don't need that extra Cargohold.
Only newbies benefit from the changes. anything else I wrote at the beginning of this post.
what's wrong with helping new players? i hardly think they will be able to keep up with a veteran miner, SP goes into much more than just exhumers. lots of skills that don't directly affect your mining yiled still indirectly affect your mining capabilities. there's a lot of skills not even in the industry family (drone skills for example) that are still important to mining.
mining in a ship that costs less than a hulk will always be reasonable, especially in ones like the wormhole example you brought up. it's not always about maximizing yield, i don't know what it will take for some people to understand this key concept.
i do think you fear of botters exploiting the new barges is not unwarranted but we will just have to see about that. |

tsuggerpuppe
Science and Trade Institute Caldari State
1
|
Posted - 2012.06.18 08:40:00 -
[85] - Quote
Breezly Brewin wrote: 1) what's wrong with helping new players? i hardly think they will be able to keep up with a veteran miner, SP goes into many more skills than just exhumers and many more of them somehow directly affect your mining capabilities. there's a lot of skills not even in the industry family (drone skills for example) that are still important to mining.
2) mining in a ship that costs less than a hulk will always be reasonable, especially in ones like the wormhole example you brought up. it's not always about min/max, i don't know what it will take for some people to understand this key concept.
3) i do think you fear of botters exploiting the new barges is not unwarranted but we will just have to see about that.
1) nothing. Did I say there is something wrong with it? No.
2) Mining in a WH in a Mackinaw instead of a Hulk or a Retriever instead of a Covetor --> why? Honestly show me where is the benefit! I personally mine in a Covetor in a WH and Hulk anywhere else (ice in macki). I don't see any reason to switch to Procurer, Covetor, Retriever?
3) I fear nothing in this direction. I just made a statement what's my view on this devblog. |

Breezly Brewin
Vril Metaphysics Society
13
|
Posted - 2012.06.18 08:57:00 -
[86] - Quote
1. your post still seemed to show a dislike for newbies, or at least a "i had to put up with it so they should too"sort of element.
2. hull cost and utility is being reworked, i look at the new ships with regards to low sec, ninja mining sov space etc. you are looking at straight yield. still. did you ever think of putting a cloaking device in that third hi slot of a covetor?
3. why bring it up if it doesn't bother you? |

Jorma Morkkis
State War Academy Caldari State
82
|
Posted - 2012.06.18 09:04:00 -
[87] - Quote
Breezly Brewin wrote:mining in a ship that costs less than a hulk will always be reasonable
Unfortunately Rokh will get CPU nerf.
Hulk can't be tanked after nerf, so it's paper thin. Some people will start to use Retrievers/Procurers. And then Goons start to pay for every miner kill in hisec. |

tsuggerpuppe
Science and Trade Institute Caldari State
1
|
Posted - 2012.06.18 09:06:00 -
[88] - Quote
@Breezly
Please just stop to interpret my answers in a wrong way (1. + 3.). That's senseless just for the reason you like to have a meaning that way! My corp and our newbies benefit from it. I just was writing my opinion about what will really happen / what it will really change. The way it is announced now I don't see any point where this changes will notably change anything in WH, lowsec, 0.0 or HiSec mining. It just have some influence on new miner and a little influence on the market as new players can mine now much earlier with 3 Strip Miners instead of mining with just 2 for nearly a month!
2. What do miners look at? Profit. What determines profit in the mining profession? Yield! Seriously - Covops on a Covetor? You must be hardly joking. Of course I thought of it and others do as well, but this idea is just useless or better a waste of ressources!
Edit: Who said Hulk can't be tanked after nerf? Nobody. it's just a question how they determine little-average EHP. For my understanding this is what they have now already! I don't expect a change here! |

Breezly Brewin
Vril Metaphysics Society
13
|
Posted - 2012.06.18 09:21:00 -
[89] - Quote
i was hardly joking
|

tsuggerpuppe
Science and Trade Institute Caldari State
1
|
Posted - 2012.06.18 09:46:00 -
[90] - Quote
Then maybe a Probe Launcher in the second slot for scanning down your own gravimetric sites and a Smart Bomb int the third one for attacking the opponent. If now somebody is asking how to mine, you still can do it with your mining drones.
CovOps won't protect you. But yeah, try it and reduce your income by 30%, letting you pay for a new Covetor in less than 3 hours! Looking forward to the killmail. |
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