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Salo Aldeland
Luma Operations
57
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Posted - 2012.06.15 13:28:00 -
[31] - Quote
Enough about barges. HAVE YOU GUYS SEEN THE ORE FRIGATE?! That thing is the sex. My desk is levitating. |
Threshner
Fleetworks Soldiers Of New Eve
0
|
Posted - 2012.06.15 14:28:00 -
[32] - Quote
The new afk ship will most likely be a retriever. The biggest cargo which will allow for the most holding space and it (currently) is only 8 million from what i am seeing so who would really bother to gank it? Sit in a belt and afk while you fill up a can sized cargo sounds amazing for people who like to do that.
I of course am talking about high sec where the gankers are cata's but if you are still flying a hulk in hi sec i give you props i retired my hulk awhile back and just moved to level 4 missions and salvaging. The thought of a ship costing 1/30th of my ship only requiring a weeks worth of training to kill my hulk ive trained so long and hard for is just stupid and ridiculous in my opinion. Not sure why they thought giving miners such a small tank on the largest Exhumer made sense but they did. This of course is just one mans opinion. |
Nevryn Takis
University of Caille Gallente Federation
16
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Posted - 2012.06.15 19:23:00 -
[33] - Quote
Janet Patton wrote:Apparently most of you posting did not read very carefully what they are doing with training. You will be able to use any mining barge at level 1 training. I can assume they will do the same for exhumers. So you can pick from 3 different ships that have different pros and cons in which they mine. Training will no longer determine what you can or can not fly. It will now just determine how effective your ship is.
1. High Tank, Low yield. Low Capacity. 2. Medium Tank, Medium Yield, High Capacity. 3. Low Tank, High Yield, Medium Capacity.
It has been stated many times that HULKS will always be the highest yielding mining vessel, and wont get any buffs to their yield. Basically Hulks go untouched, staying as the master of high yield mining. The other two hauls are getting a buff so they become viable and not just training fillers. It's really that simple. I concurr with this reading from the blog. I have a couple of concerns/questions however 1) With the changes in cargo/yield and hull placement, will the hulk get the equivalent bonus to ice mining that the Mack currently enjoys and will the mack effectively be nerfed in this respect (a similar question to the supposed capability of the skiff with regard to gas cloud mining. 2) Will the hulk actually get a hold capable of holding 2 cycles worth of ore because at the moment even without any MLUs a competantly skilled miner with orca bonuses can fill more than half the hold in a single cycle. Anything less than 10,000m3 as the basic hold for a hulk is just pointless ( or does low =8000m3, med=15,000m3, high=22,000m3?) 3)As there are now going to be no dedicated resource mining ships(ore/ice/gas) .. is there going to be a new gas harvester module coming with this upgrade so that mining barges can mine gas clouds as opposed to using a cruiser/battlecruiser/bs |
GreenSeed
51
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Posted - 2012.06.15 21:50:00 -
[34] - Quote
Since this is MD, let me throw you some stats at you.
IPH simulation, assuming perfect orca boost/dedicated hauler. Mining only veld.
Hulk 2xMLUs 29,726,378.35 isk per hour.
Hulk tanked, no MLUs 25,019,858.66 per hour.
Covetor with 2 MLUs 25,848,206.13 per hour.
With the new CPU rigs, the only difference between a covetor and a hulk is the crappy +15% exhumer bonus. That +15% costs you currently 240millon isk.
On .5 sec one catalyst can kill a full yield hulk. 2 catalysts can kill a tanked hulk. So flying a yield hulk currently making 29millon isk per hour on highsec will cost you almost 280millon isk, and will die to 10 millon isk. While on the other hand tanking the hulk lowers your yield to that of a yield covetor... while still dying to a 20millon isk gank.
Given this, why would anyone fly a hulk now? And just why the $%^#$% do ppl insist on calling the hulk the "king of yield"? That is just beyond me.
Unless you are a stubborn miner you should be flying a full yield covetor, and keeping 10 or 20 clone fits ready to launch from the station as soon as one of you miners dies.
My point with all of this is, exhumers lvl V and Hulks are pointless now. After this "fix" they will be even more pointless. Well, maybe not the skills exhumers to V since macks will benefit, but hulks will be terrible.
the problem is that with all the whiners crying over their hulks getting blown up when they should be flying covetors instead translated into CCP "fixing" miners so they donGÇÖt die, instead of fixing it so itGÇÖs not as expensive to die.
The question is, if after this "rebalance" the only difference between the hulk and the covetor will still be the exhumer +% yield. Because if thatGÇÖs the only difference, whatGÇÖs the point on the hulk? The solo miner will be the mackinaw, great, but the fleet miner will still be the covetor! And as soon as these changes go live, believe me "they" wonGÇÖt let you undock a hulk, let alone stay with one on a belt.
The only way i see around this is making something crazy, like giving the hulk 5 strip miner hard points, but enough CPU to either fit a basic tank and 3 strips, or 5 strips and no tank. Now THATS a fleet miner.
That way you can actually justify flying hulks because thereGÇÖs an actual reward for your risk. a change like this would ofc leave a lot of stupid highsec miners crying over their 5 strip hulk getting destroyed on a .5 belt, but they would have no one to blame but themselves. Even now the only place i can see lots of hulks mining is on hidden belts on null, and even there currently itGÇÖs still safer to fly covetors, why? Well because a 5 man SB gang can butt **** any mining op in less than 2 minutes.
Bottom line?
t2 barges are way too expensive. The rationale of "itGÇÖs the best mining barge so it should be expensive" doesnGÇÖt go well with how small the advantage they have over T1 and just how expensive the thing is.
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Salo Aldeland
Luma Operations
59
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Posted - 2012.06.15 23:22:00 -
[35] - Quote
GreenSeed wrote: t2 barges are way too expensive. The rationale of "itGÇÖs the best mining barge so it should be expensive" doesnGÇÖt go well with how small the advantage they have over T1 and just how expensive the thing is.
You can thank OTEC for that. I'm sure that at some point the price difference between a Hulk and a Covetor made excellent sense in relation to their earning respective earning potential, but as the prices of moon goo and minerals shifted around it stopped making much sense a while back. However people have 'known' for a long time that the Hulk is King, and since the m3 / hour of the Hulk vs the Covetor stayed fixed for so long they didn't really feel the need to examine the Bang / Buck comparison until Inferno's CPU rigs made them dust off a long forgotten spread sheet or something, and their jaws started hitting the floor after seeing how far off the old adage has become.
So in a surprising twist the biggest blow to the OTEC game plan turned out to be a CPU rig. God I love this game. |
Victoria Sin
Center for Advanced Studies Gallente Federation
15
|
Posted - 2012.06.16 00:34:00 -
[36] - Quote
Vita Ikkala wrote:I will be interested in how they work out the new ore bays. If they are legitimately talking about giving the Retriever a "can-sized bay", then Orcas will become almost obsolete since Barges will have to return to the station once ever 45 minutes.
Huh? It takes you 45 minutes to fill a can? Have you fitted civilian mining lasers in error? |
Jypsie
Wandering Star Enterprises
5
|
Posted - 2012.06.16 03:02:00 -
[37] - Quote
I'm looking forward to using the Retriever / Mackinaw for ninja mining in WH. Use a probe alt to scan down and check out a WH, check past traffic, etc., then ninja in (bang the hell out of dacan) and out a full ore bay at a time instead of having to bring in an industrial alt. |
Tau Cabalander
Retirement Retreat Working Stiffs
759
|
Posted - 2012.06.16 06:20:00 -
[38] - Quote
I take it that I'm the only one that read the dev blog as: Hulk = no changes, others = buffed. |
flakeys
Arkham Innovations Paper Tiger Coalition
305
|
Posted - 2012.06.16 08:36:00 -
[39] - Quote
For everything is a first time.So for me this is the first time i can agree with a what the griefing/nullcrowd says : 'There is just no way to please you people is there?' .
Jezus Christ ... |
Haffsol
Froody Guys Spaceships Business
4
|
Posted - 2012.06.16 09:39:00 -
[40] - Quote
honestly, I didn't imagine to discuss about these changes in therms of "is it a buff? a nerf? you no happy? you dumb? what's wrong with you? ....."
hard to believe that stuff like those GreedSeed said are not considerd as pure golden truth as they really are and we have to debate about how the hulk is the allmighty hull among all the hundreds we can fly in eve, that it will always be and that it's the only one having such bonuses and........ bullshit. Truth is that hulk is the most unbalanced one perhaps, and I'm not trying to convince anyone. It's an evident and blatant fact. Find me another ship you must train 2 months just to sit in it, that cost about 300M, mine a ridicule 10-15% more than a 25M one and falls under the fire of 2-3 catalysts without almost no chance of escaping such a ridicule attack! But yeah, here ridicules are those "who log in to mine", not those ganking barges in highsec LoL
Anyway, we miners can buy covetors from inferno on and be grateful to CCP about giving us all that time to train for a barge falling under the fire of 1 single destroyer (1 week in eve anyone can fly it). And see that revamping barges for them is rising the level of the noob ships because the hulk "is too far from a retriever"!! Yes, we should be marry and dance on tables like drunk hobbits, no doubt.
Nonetheless, let me push you the definition of "nerf":
Quote:In video gaming a nerf is a change to a game that reduces the desirability or effectiveness of a particular game element. so, personally I wouldn't take 2-3 more pages of discussion to find an agreement on the fact that "buffing all the other barges and leaving hulk almost unchanged" is exactly and literally the definition of "nerfing hulks".
Can you wise ones accept it? |
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Breezly Brewin
Vril Metaphysics Society
12
|
Posted - 2012.06.16 12:25:00 -
[41] - Quote
Sounds to me that you're mad that you invested your time into something that has become either obsolete and/or new players won't have to endure the same ordeal.
Maybe you shouldn't play MMOs.
This change is good we will have different ships for different situations.
The Hulk will still be the highest yield ship. We still have to wait and see what the actual difference is between it and the second highest max yield. Seeing as how this change hasn't been implemented we really have no idea what the actual yield differences will be at this point. We can't use current numbers in regards to the change, I'm hoping they will tweak the +mining% numbers and ship bonuses a bit as well. (and hopefully make us not regret having trained exhumers V) |
Haffsol
Froody Guys Spaceships Business
4
|
Posted - 2012.06.16 12:40:00 -
[42] - Quote
Quote:Sounds to me that you're mad that you invested your time into something that has become either obsolete and/or new players won't have to endure the same ordeal. lol yes I invested that time, still I can fly a covetor so my business is not broken by these "new features" so it's nothing making me so mad. Besides, I'm not mining that much, but yeah I'd like to think that the more effort you invest on something the more the rewards. I must be wrong somewhere though since I see noobs and lamers/griefers are much more assisted than people trying to make some serious business out of the game mechanics. No offence ment on those brave capsuleers working in null where they have sov or ganking carebears in highsec as if it was the ultimate combat experience in the game.
Quote:Maybe you shouldn't play MMOs. hey this is a real PRO advice ;) |
Jypsie
Wandering Star Enterprises
5
|
Posted - 2012.06.16 16:30:00 -
[43] - Quote
Haffsol wrote: so, personally I wouldn't take 2-3 more pages of discussion to find an agreement on the fact that "buffing all the other barges and leaving hulk almost unchanged" is exactly and literally the definition of "nerfing hulks".
Can you wise ones accept it?
No, because it is an incorrect assumption to make. Redefining the roles of the other barges and exhumers while leaving the Hulk it's current role of highest yield exhumer is not a nerf. It is giving purpose to the other ships. It is giving the players more tools to work with, not less.
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Din Chao
Seraphim Initiative
12
|
Posted - 2012.06.16 17:40:00 -
[44] - Quote
I've never ganked before, but OP makes me want to burn all the Hulks, including my own... |
Haffsol
Froody Guys Spaceships Business
4
|
Posted - 2012.06.16 18:08:00 -
[45] - Quote
Quote: Redefining the roles of the other barges..... ok, I see why start from different stands but we arrive to the same conclusions...... almost. The redefinition of roles should be a really good change and improvement for everyone. The problem is: will it happen given the said changes? I won't say no, but I think it will happen to a very small percentage of those who will go mining on their new barges. Afterall, if I can quote someone famous, "it's all about the veld" so, as I think I've said before, the biggest changes imo will be that afk miners (oh no, I didn't say bot-users, they don't exist but in my paranoid mind) will increase of some 100% factor and those using the new roles given to the revamped barge will increase of..... uhm.... 5%? Translation: the field where the hulks are confined (highsec) will have more competitors, and the new fields still uncovered by mining game mechanics will be still largely uncovered (lowsec and nullsec mining) but anyway, I don't want to make it too dramatic, and about these "new roles" there are too many factors that could make things go in the meant direction, so hopefully CCP will consider this as their main goal. Unfortunately, they only said
Quote:first and most visible balancing factor, plan is to increase all barge mining output to be within an acceptable margin of the Hulk, not miles behind as it is currently. which is not exactly a redefinition of roles afterall. But who knows |
Victoria Sin
Center for Advanced Studies Gallente Federation
15
|
Posted - 2012.06.16 18:21:00 -
[46] - Quote
Haffsol wrote:Quote: Redefining the roles of the other barges..... ok, I see why start from different stands but we arrive to the same conclusions...... almost. The redefinition of roles should be a really good change and improvement for everyone. The problem is: will it happen given the said changes? I won't say no, but I think it will happen to a very small percentage of those who will go mining on their new barges. Afterall, if I can quote someone famous, "it's all about the veld" so, as I think I've said before, the biggest changes imo will be that afk miners (oh no, I didn't say bot-users, they don't exist but in my paranoid mind) will increase of some 100% factor and those using the new roles given to the revamped barge will increase of..... uhm.... 5%? Translation: the field where the hulks are confined (highsec) will have more competitors, and the new fields still uncovered by mining game mechanics will be still largely uncovered (lowsec and nullsec mining) but anyway, I don't want to make it too dramatic, and about these "new roles" there are too many factors that could make things go in the meant direction, so hopefully CCP will consider this as their main goal. Unfortunately, they only said Quote:first and most visible balancing factor, plan is to increase all barge mining output to be within an acceptable margin of the Hulk, not miles behind as it is currently. which is not exactly a redefinition of roles afterall. But who knows
Since when are hulks confined to high sec? I regularly see quite a few in null, usually mining in greater safety than they would in high! |
Smohq Anmirorz
State War Academy Caldari State
10
|
Posted - 2012.06.16 19:39:00 -
[47] - Quote
Haffsol wrote:Quote: Redefining the roles of the other barges..... ok, I see why start from different stands but we arrive to the same conclusions...... almost. The redefinition of roles should be a really good change and improvement for everyone. The problem is: will it happen given the said changes? I won't say no, but I think it will happen to a very small percentage of those who will go mining on their new barges. Afterall, if I can quote someone famous, "it's all about the veld" so, as I think I've said before, the biggest changes imo will be that afk miners (oh no, I didn't say bot-users, they don't exist but in my paranoid mind) will increase of some 100% factor and those using the new roles given to the revamped barge will increase of..... uhm.... 5%? Translation: the field where the hulks are confined (highsec) I think you are a bit confused, here. Hulks don't belong in high sec space, it is far too dangerous. High sec is where they are hunted. Quote: will have more competitors, and the new fields still uncovered by mining game mechanics will be still largely uncovered (lowsec and nullsec mining) but anyway, I don't want to make it too dramatic, and about these "new roles" there are too many factors that could make things go in the meant direction, so hopefully CCP will consider this as their main goal. Unfortunately, they only said Quote:first and most visible balancing factor, plan is to increase all barge mining output to be within an acceptable margin of the Hulk, not miles behind as it is currently. which is not exactly a redefinition of roles afterall. But who knows
Let me see if I can sum up how you think it should be done: Hulks take the longest to train, we should get the best yield, best tank and best cargohold. If any other ship gets a buff to any of those three, the Hulk should be buffed so it is still the best in all three.
Does that about sum up how you think? Does that not smack of 'self-entitlement'?
Oh, and as for your definition...
Quote:In video gaming a nerf is a change to a game that reduces the desirability or effectiveness of a particular game element.
The effectiveness of the Hulk hasn't gone down, so I assume you're talking about desirability. I suppose I agree that this makes the Hulk less desirable, but only so far as now there are better choices for other roles. If you're flying solo in high sec space, then your Hulk SHOULD be less desirable, that isn't what it's meant for. You're trying to force it there, but the answer, obviously, is "no. we don't want to go that way."
And there are other equally credible definitions for 'nerf' besides your wikipedia one. Urban dictionary: "To make worse or weaken, usually in the context of weakening something in order to balance out a game."
Lastly, let me remind you that you just got a buff by your definition. Gun mining is not as effective any more and drone regions don't drop tons of mineral goodies, either.
And quit saying you spent months to train for the Hulk. You didn't. Any training for the Hulk started with Exhumers 1, since you already had access to a T1 ship capable of the same thing the Hulk has, i.e. mining lots of ore. Your talk of "I spent months training for the Hulk" implies that you spent months longer to train for it than Covetor pilots.
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Dorian Wylde
Imperial Academy Amarr Empire
107
|
Posted - 2012.06.16 19:55:00 -
[48] - Quote
Haffsol wrote:yeah buffin the procurer and giving the retriever 27500 m3 of ore bay + a nearly bs tank will make everybody happy LoL
Unfortunately serious miners fly in hulks and they will get no bonuses but an 8k-ish ore bay (cool 1 more cycle afk for me). All the highsec gankers will have to gank hulks (and covetors eventually) so....... where is the buff please? Spending 2 weeks to fly a retriever Vs spending 3 months to mine decently in a hulk (not to mention orca boosting) with no benefit but an 8k-ish ore hold? Everything done under the the golden rule that "an hulk mine too much"
sure, that's a buff for bot users and afk miners.
edit: anyway you're right, I modified the title, "only" hulks will get nerf'd, noob mining barges will be shiny ;)
Procuror gets the BS tank, retriever gets the jet can ore hold. They don't get both. Try reading the whole blog before you whine. |
RubyPorto
SniggWaffe YOUR VOTES DON'T COUNT
1924
|
Posted - 2012.06.16 20:16:00 -
[49] - Quote
Zetaomega333 wrote:Op has a valid point while not put across well still valid none the less. reading the changes i thought cool nice to see these buffs, then i read about what the hulk is getting and its next to nothing. The buffs coming in are ones to help new people starting out get into mining better and not get ganked as much, While its nice that the reti is getting a good tank, bigger hold and better yield this changes do next to nothing for those of us that are allready in hulks and looking for a buff or a change, the extra ore hold is a bit nice but not exactlly what i was hoping for.
TLDR
new changes only effect new miners and poor miners. Possible buff to bots???
The changes are here to give miners an interesting choice. Do I go for the best yield at the expense of all else? If y => Hulk/Covetor Do I go for the best AFK ability at the cost of less yield? If y => Mackinaw/Retriever Do I go for the best Tank, so I'm a poor target for the ebils? If y => Skiff/Procurer
The yields will all be somewhat similar so that it's an actual interesting choice, rather than the current: Ore? => Hulk Poor? => Covetor Ice? => Mackinaw Mercx? => Skiff Newbie? => Retriever Building a Skiff? => Procurer This is EVE. -á Everybody Versus Everybody. |
Haffsol
Froody Guys Spaceships Business
4
|
Posted - 2012.06.16 22:00:00 -
[50] - Quote
since I thought I made my point after my first 2-3 posts, lemme complete this spamming with a nice wall of text full of my personal nonsense on the "nerf or buff" philosophical debate we felt in
Quote:And there are other equally credible definitions for 'nerf' besides your wikipedia one. Urban dictionary: "To make worse or weaken, usually in the context of weakening something in order to balance out a game."
Lastly, let me remind you that you just got a buff by your definition. Gun mining is not as effective any more and drone regions don't drop tons of mineral goodies, either.
first: I know nothing, not a single thing about how gun mining was working, meaning how it was profitable, how long did it take to work a plex out of it, the risk involved, the efforts, if you could make it solo or you needed backup or support of any kind and so on. Anyway I've heard it was very profitable, and we're for sure talking about pve, so nothing you need a Phd to deal with. But I never heard anyone talking of how many millions-worth-ships they lost doing it. For sure there was no super-cool festival to melt gun-miners down because they were stupid carebears LoL
second: incursions. Again, I admit I never ran one, but I have friends out there who have been living of incursions for 1 year and more. There was some effort to put in the matter, but someone was able to work out a plex in a single day (and I don't mean 24 hrs!!) eventually 2. Yeah, someone lost his ship, but I never heard of a negative balance at the end of the day. And yes, that's still pve afterall. Moreover: look at this: http://www.youtube.com/watch?v=7MZD6-vGQms At a certain point there is a nice graph about how many isk are (actually were) introduced in the game by incursions. I don't think I have to add my personal opinion on that. What I can still say on incursions is that all those I know who have been living out of it for all that time agree completely and without any problem that it was a bit too much. At least they are sincere ahaha
Since I cannot talk too much about things I never experienced personally, can you please try to convince me that these 2 features hadn't to be nerfed _in order to balance the game_? That's why I'm not even against "nerfing as a balancing-game mechanic".
What I know is that dull miners loose their ships pretty much daily, their ships cost a lot, have close to no tank (if no tank at all), can't elaborate any particular defensive strategy and their "so unbelievable yeld" doesn't allow them to work out a plex in 1 or 2 days or at least if it is even possible in nullsec (again, I have no idea if it is but I strongly doubt) a lot of efforts is needed, like fleet, scouts, time, co-operation, exploration, standings (in case of L4's agents) and ROLES! And risk. Then, before inferno, the hulk was still quite different than a covetor, since you couldn't fit a 2nd MLU on it. This also answers your questioning about "I didn't train more than 2 days for the hulk but I trained for the covetor longer". Oh boy! I sware I started that training for the hulk, how can I convince you?
In any case, all said so far to say that I don't truly understand how people could see hulks as overpowered in the game. Yes they mine much more than a retriever but you pay that with a never ending training and a pretty high risk involved (and isk). So you're right, I think that if they buff any single ship involved in the mining, they should buff the hulk as well, and not slightly! Too many "holes" in that hull, as everybody knows too well ;)
But, and this is the last thing I'm saying here, I agree that the topic went a bit out of hand, or at least it actually looks like Haffsol Vs the rest of the world LoL
So I agree that for you anything I say must look as a "self-entitlement" speaking or however you call it. Not my intention, still I said what I think and I think I didn't say anything so bizarre. We'll see what happens to this little boring thing called mining after the revamp. In any case, and you'd be surprised to hear it, it's nothing that involves me so much. As I said I'm not even a "serious miner" but it'ok, feel free to make locator agents rich.
byez <3 |
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qDoctor Strangelove
Beware of the Red Fox
26
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Posted - 2012.06.16 22:47:00 -
[51] - Quote
Marauders are some of the most skill demanding, expensive, supertanked huge cargo ships out there. It should get all the same bonuses as the recons and commandships. I spent a lot of time training for one and it gets dead everytime I agress 2-3 brutixes.
Why are my 2 bill ship not safe from these t1 battlecruisers?
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FlinchingNinja Kishunuba
Bellum Esca
107
|
Posted - 2012.06.17 00:18:00 -
[52] - Quote
I read some of this....
My solution, give Hulk the ability to mount 1 warfare link but not have the bonus the Orca gets. Add high slot for this.
Happy? |
RubyPorto
SniggWaffe YOUR VOTES DON'T COUNT
1927
|
Posted - 2012.06.17 00:25:00 -
[53] - Quote
FlinchingNinja Kishunuba wrote:I read some of this....
My solution, give Hulk the ability to mount 1 warfare link but not have the bonus the Orca gets. Add high slot for this.
Happy?
You want a cloaky Hulk with no sacrifice in yield? This is EVE. -á Everybody Versus Everybody. |
Abannan
Moira. Villore Accords
14
|
Posted - 2012.06.17 05:34:00 -
[54] - Quote
So you get a buff to your mining ships, making you ungankable by any un-dedicated ganker (see: catalysts taking out hulks without any trouble) and you STILL find something to whine about?
Jesus christ |
Jorma Morkkis
State War Academy Caldari State
82
|
Posted - 2012.06.17 05:48:00 -
[55] - Quote
RubyPorto wrote:You want a cloaky Hulk with no sacrifice in yield?
"Unprobable" off grid boosting Hulk would be cool. |
Jypsie
Wandering Star Enterprises
5
|
Posted - 2012.06.17 07:08:00 -
[56] - Quote
RubyPorto wrote:FlinchingNinja Kishunuba wrote:I read some of this....
My solution, give Hulk the ability to mount 1 warfare link but not have the bonus the Orca gets. Add high slot for this.
Happy? You want a cloaky Hulk with no sacrifice in yield?
Can I get a covert cyno that can be lit in high sec that my Orca can jump to?
They simply take waaay too much time to align. |
Jorma Morkkis
State War Academy Caldari State
82
|
Posted - 2012.06.17 07:14:00 -
[57] - Quote
Jypsie wrote:They simply take waaay too much time to align.
That's why you fit 100mn MWD for travelling.
Just remember to disable auto repeat. |
RubyPorto
SniggWaffe YOUR VOTES DON'T COUNT
1938
|
Posted - 2012.06.17 13:40:00 -
[58] - Quote
Jorma Morkkis wrote:Jypsie wrote:They simply take waaay too much time to align. That's why you fit 100mn MWD for travelling. Just remember to disable auto repeat.
ITT: Jorma Morkkis learns about sarcasm This is EVE. -á Everybody Versus Everybody. |
Doktor Malinowka
420 Enterprises JINN.
0
|
Posted - 2012.06.17 13:45:00 -
[59] - Quote
RubyPorto wrote:Jorma Morkkis wrote:Jypsie wrote:They simply take waaay too much time to align. That's why you fit 100mn MWD for travelling. Just remember to disable auto repeat. ITT: Jorma Morkkis learns about sarcasm
actually, I dont think that was sacasm, since its correct what he said
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RubyPorto
SniggWaffe YOUR VOTES DON'T COUNT
1938
|
Posted - 2012.06.17 13:57:00 -
[60] - Quote
Doktor Malinowka wrote:RubyPorto wrote:Jorma Morkkis wrote:Jypsie wrote:They simply take waaay too much time to align. That's why you fit 100mn MWD for travelling. Just remember to disable auto repeat. ITT: Jorma Morkkis learns about sarcasm actually, I dont think that was sacasm, since its correct what he said
The sarcasm was Jypsie's. Jorma selectively quoted Jypsie, reducing the effect if you didn't bother reading Jypsie's post.
Jorma selectively quotes things constantly, so it's usually good to read the post he's quoting to see just how out of context he's taking something. This is EVE. -á Everybody Versus Everybody. |
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