Pages: [1] |
1. So, CCP clearly read this thread - in Player Features and Ideas Discussion [original thread]
Edited by: Invelious on 11/10/2010 08:58:01 Linkage Yeah, my name is Invelious, and Incursion was my idea.
- by Invelious - at 2010.10.11 08:55:00
|
2. An actual crew for your ships - in Player Features and Ideas Discussion [original thread]
*rubs eyes* yup, you right. Well then, either way, this needs to be further supported :P
- by Invelious - at 2010.01.05 00:22:00
|
3. An actual crew for your ships - in Player Features and Ideas Discussion [original thread]
sorry for not noticing this as it was last posted in sept 09
- by Invelious - at 2010.01.05 00:15:00
|
4. An actual crew for your ships - in Player Features and Ideas Discussion [original thread]
So my idea is, to have an actual "npc" crew base for your ships, that need to be trained to actually field your ships in combat. This would create more intensifying fights, new market oppurtunities through pilot training academies that hire out t...
- by Invelious - at 2010.01.05 00:04:00
|
5. Offensive Warfare Links and Battle Command Ships - in Player Features and Ideas Discussion [original thread]
Originally by: Xorth Adimus One big problem with this is lasers, they are already overpowered, this will bring the term 'WTF BBQ' to a whole new level. this is true, but then one could says that blasters, given a range increase could ...
- by Invelious - at 2009.07.24 23:37:00
|
6. POSs: Flogging the Dead Horse - in Player Features and Ideas Discussion [original thread]
So I finished reading it, crapped a brick it made me so happy. Please do this CCP
- by Invelious - at 2009.07.24 23:16:00
|
7. Offensive Warfare Links and Battle Command Ships - in Player Features and Ideas Discussion [original thread]
if its a bonus pumping ship, and its amarr, then Khanid Hull all the way. none of this viziam or carthum stuff. leave those to the damage dealing hulls
- by Invelious - at 2009.07.24 23:06:00
|
8. Salvaging Drones - in Player Features and Ideas Discussion [original thread]
Originally by: Joe Starbreaker Won't happen. Salvaging is meant to be a profession like mining that you have to devote time to doing. You are supposed to decide whether to salvage based on cost and benefit. If salvage drones are introduce...
- by Invelious - at 2009.07.24 22:53:00
|
9. Idea to Counter Macros and Campers - in Player Features and Ideas Discussion [original thread]
Edited by: Invelious on 19/06/2009 23:06:36 easy fix for macros - make the belts smaller/more concentrated - and have to be probed out.. becomes near impossible to macro. best idea of the day. this will also remove macro ratters. and...
- by Invelious - at 2009.06.19 23:06:00
|
10. Possible solution to calm down salvaging whiners - in Player Features and Ideas Discussion [original thread]
Originally by: Faith O'Siras Originally by: Kaylan Jahlar Originally by: Faith O'Siras No. The salvaging mechanics are fine as-is. If you read correctly, I said I personally had nothing against the current system. I...
- by Invelious - at 2009.06.10 00:45:00
|
11. Faction Warfare question(dev please respond) - in Player Features and Ideas Discussion [original thread]
All I wanna know is.....Once one faction "occupies" all of the enemy space or both allied factions do i.e Caldari and Amarr both take all of Gallente and Minmatar space, what will happen? will anything happen? Will the story of the game change? I ...
- by Invelious - at 2009.04.18 22:58:00
|
12. roleplaying - in Player Features and Ideas Discussion [original thread]
Dear CCP custormer support team, I'm merely inquiring about the level of role play required in order to be acknowledged as a true member of a specific NPC group or faction, in this instance in question, the Theology Council of Amarr. See, I vie...
- by Invelious - at 2009.03.17 17:26:00
|
Pages: [1] |
First page | Previous page | Next page | Last page |