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1. How effective is Orca for transport? - in Science and Industry [original thread]
Edited by: IoWalker on 02/04/2011 01:17:42 Edited by: IoWalker on 02/04/2011 01:15:42 Many lo-sec gate camps are going to blow it up no questions asked. ANY competent gatecamp is going to blow it up almost immediately. you haul certain stu...
- by IoWalker - at 2011.04.02 01:15:00
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2. will you get attacked if mining in high sec areas? - in Science and Industry [original thread]
If you wear a weird, unexplainable hair tuft, your chances of being ganked are 20-fold.
- by IoWalker - at 2010.12.23 07:37:00
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3. Datacores and Research Project Management - FAO: CCP Game Design - in Science and Industry [original thread]
Originally by: Dr Sheepbringer As T2 parts are invention items (basically you research it every single time...then how come it's always the same?). Perhaps they should change it that the invention itself wouldn't be chance based, but the q...
- by IoWalker - at 2010.10.13 21:19:00
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4. Datacores and Research Project Management - FAO: CCP Game Design - in Science and Industry [original thread]
removing ghost RPs, okay no prob. but making character MISSION for the RP after all the time both training and then standing grinding to get 5 agents, just to THEN get the damn DCs via missioning is more than grossly asinine. right, so making t...
- by IoWalker - at 2010.10.12 00:43:00
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5. T2 Bpos still available from NPC's? - in Science and Industry [original thread]
Originally by: Lord Fitz Originally by: Abdiel Kavash There is always a non-zero chance It's about as close to zero as you can get. There's a higher chance they'd scrap invention.... which again, pretty close to zero. Do y...
- by IoWalker - at 2010.09.13 21:30:00
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6. Giving Invention a Boost. - in Science and Industry [original thread]
Originally by: Enthral The problem with "boosting" invention, or anything else, is that it is boosted for everyone. All that it accomplishes is that the supply is boosted, while the demand remains the same. That lowers prices, which means ...
- by IoWalker - at 2010.08.25 23:53:00
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7. Giving Invention a Boost. - in Science and Industry [original thread]
nothing in this game is "player-driven". to give you an idea of how wrong that idea is, let every miner, inventor, and hauler leave this game immediately and watch the prices stabilize at reasonable levels almost immediately. there is a supposed...
- by IoWalker - at 2010.08.25 22:45:00
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8. Giving Invention a Boost. - in Science and Industry [original thread]
The prime two things that make Invention both non-fun, and a non-starter, is 1)it is directly made synonymous to the market itself in people's thought (just look at the direction all invention whine thread go toward including this one). and for ...
- by IoWalker - at 2010.08.24 23:48:00
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9. What should or can i merchant? - in Science and Industry [original thread]
You have to finish 10 quests then master crafting.
- by IoWalker - at 2010.06.21 23:59:00
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10. Mining is collapsing? - in Science and Industry [original thread]
Originally by: Amitious Turkey They're doing it in Kestrels. Why is this video not yet sticky'ed?
- by IoWalker - at 2010.06.21 22:24:00
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11. R&D Agent/RP Missions - in Science and Industry [original thread]
maybe this agent is what is known as a "hostile agent" and there is a social skill for that. i don't want to say Fast Talking for certain, but there is a social skill that specifically states in its description that it mitigates "hostile agents"
- by IoWalker - at 2010.06.05 04:45:00
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