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1. New ship for fleet command - in Player Features and Ideas Discussion [original thread]
Sachary Willow wrote: i have a basic idea for a new ship and am willing to expand this idea if consulted . the basic idea is this : 1) a type of ghost ship for fleet command only. 2)can not be killed or damaged. 3)has no weapons or mods. 4)can ...
- by J'Poll - at 2016.02.20 10:50:25
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2. Cost of Jump Freighterrs - in Player Features and Ideas Discussion [original thread]
AAAH. Look at this cute entitled little girl. Who obviously hasn't ever heard of Player run market
- by J'Poll - at 2015.01.29 22:04:28
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3. Bribing for Standing - in Player Features and Ideas Discussion [original thread]
Mehrune Khan wrote: Tell me, genius: Why should I put 100+ mil of implants on the line so I can go PvP in a 1 mil fit frigate? I'm not going to do that. No one with a brain would do that. Also Joining someone else's corp and paying them for t...
- by J'Poll - at 2014.12.29 13:05:51
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4. [Ship Proposal] Skiff is overpowered & needs a rebalance. - in Player Features and Ideas Discussion [original thread]
Mehrune Khan wrote: Meilandra Vanderganken wrote: Mehrune Khan wrote: If you are mining in a fleet it's more lucrative to use a Covetor or a Hulk. In a fleet you have haulers and people providing protection. You don't need to mine in a ...
- by J'Poll - at 2014.12.29 12:55:48
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5. Jump Drive Calibration skill - in Player Features and Ideas Discussion [original thread]
Yeah, let's have more new players rush into caps. So we ****-up null-sec even more then it already is. That will surely fix the problem. P.s. I want my Battleship 5 requirement back. If you think Cal 5 is a PITA, remember that you used to nee...
- by J'Poll - at 2014.12.16 23:41:58
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6. Variable Skill Training Time - in Player Features and Ideas Discussion [original thread]
As the other one got locked. 1 answer... NO. Just...NO. There is already a minigame...it is called EVEMON. With that you can tell what are the best remap options etc. and execute them in EVE. And really. You expect that people will not fig...
- by J'Poll - at 2014.11.17 16:47:13
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7. Corporation Logo Options - in Player Features and Ideas Discussion [original thread]
Nevil Oscillator wrote: There are quite a few options but still. What are the chances that there will be a dozen corps with almost exactly the same logo even if they are not entirely identical ? Plenty of identical logos around. I've see...
- by J'Poll - at 2014.10.15 22:58:00
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8. Percentage of collateral on courier contracts received by issuer - in Player Features and Ideas Discussion [original thread]
Dumb idea. If payout of collateral is only 10%, prices on collateral will just go up by 10. Courier contracts that now have 1bil collateral will become 10bil collateral. And you will only hurt the hauler with it, they will lose 10bil in case of...
- by J'Poll - at 2014.07.10 20:04:00
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9. Log Out To Character Select Screen - in Player Features and Ideas Discussion [original thread]
See above. It is because of the link between client and server being made on initial log in that you cant change characters without terminating the link by closing the client. So no. And next time dont post something that has been posted a mill...
- by J'Poll - at 2014.04.08 15:05:00
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10. Wardec costs revision - in Player Features and Ideas Discussion [original thread]
+1
- by J'Poll - at 2014.03.14 21:29:00
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11. Suggestion on player activity impacting speed of skill training - in Player Features and Ideas Discussion [original thread]
Emma Yobibit wrote: Mag's wrote: NO. Absolutely not, ever. This game does not need grind mechanics. Edit: Just to let you know, Eve did have a system for increased SP very early on in life and it was abuse. This would be also, so that'...
- by J'Poll - at 2012.12.05 11:20:00
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12. Boycott Button - in Player Features and Ideas Discussion [original thread]
Crimeo Khamsi wrote: It doesn't matter if people have alts. Boycotting the guy still makes it so he has to annoyingly log off, log back on, buy stuff, set up a contract, log off, log back on, etc.. Multiple account....thought of that... I c...
- by J'Poll - at 2012.12.05 11:14:00
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13. Boycott Button - in Player Features and Ideas Discussion [original thread]
Katran Luftschreck wrote: Here's an idea, CCP: Since the market is considered the biggest battlefield in EvE, why not make it so that people/companies/alliances can boycott each other? An on/off button linked to standings or whatever that make...
- by J'Poll - at 2012.12.05 11:12:00
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14. Training in all alts of a single account!! - Good for players, good for CCP - in Player Features and Ideas Discussion [original thread]
Kabe Ka wrote: Marie Hartinez wrote: Kimo Khan wrote: You can do what you want now by using 2 accounts. When done training the second one, transfer the character to your first account. This essentially gives what you are looking for. W...
- by J'Poll - at 2012.11.21 09:36:00
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15. Training in all alts of a single account!! - Good for players, good for CCP - in Player Features and Ideas Discussion [original thread]
Kabe Ka wrote: I use 2 alts in a single account: a PvP / PvE, and a Industrial. Issue is: can only train one character at a time. I would like to train both (for a few months) Solution: let me use PLEX to train both at the same time. For...
- by J'Poll - at 2012.11.21 09:34:00
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16. Rorqual's ship maintenance bay - in Player Features and Ideas Discussion [original thread]
Shaqil wrote: J'Poll wrote: Personally, I think someone just bought a Rorq without knowing what it can and can't do (maybe even bought the character that goes in it). Just waiting for the thread about why the rorqual can't jump gates... Pe...
- by J'Poll - at 2012.11.12 10:25:00
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17. Rorqual's ship maintenance bay - in Player Features and Ideas Discussion [original thread]
Personally, I think someone just bought a Rorq without knowing what it can and can't do (maybe even bought the character that goes in it). Just waiting for the thread about why the rorqual can't jump gates...
- by J'Poll - at 2012.11.12 08:11:00
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18. Rorqual's ship maintenance bay - in Player Features and Ideas Discussion [original thread]
Shaqil wrote: Why Rorqual has this stupid 'Due to its specialization towards industrial operations, its ship maintenance bay is able to accommodate only industrial ships, mining barges and their tech 2 variants' ship maintenance bay limitation?...
- by J'Poll - at 2012.11.10 10:54:00
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19. Please Provide a Fleet Bonus Information Tab to the Fleet Management Interface. - in Player Features and Ideas Discussion [original thread]
Ooh, and I love how this idea comes from a new player, yet all the vets find it a great idea. Yet another example that new players aren't useless.
- by J'Poll - at 2012.08.11 08:46:00
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20. Please Provide a Fleet Bonus Information Tab to the Fleet Management Interface. - in Player Features and Ideas Discussion [original thread]
I approve this idea. +1 for the original pilot of the idea +1 for this post.
- by J'Poll - at 2012.08.10 21:32:00
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