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1. [VOTE] All AGAINST The Nano-Nerf - in Assembly Hall [original thread]
Worst idea after the script thing AGAINST!
- by JLobes - at 2008.07.30 22:48:00
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2. CCP 10th Anniversary tonight! - in EVE General Discussion [original thread]
A bit of Absinthe is in order for a special ocasion Congrats CCP
- by JLobes - at 2007.06.02 16:43:00
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3. [RECRUITMENT] Cryo Crypt recruiting - in Alliance and Corporation Recruitment Center [original thread]
Back in business!!! Join if you want to have fun!
- by JLobes - at 2007.05.26 10:33:00
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4. [RECRUITMENT] Cryo Crypt recruiting - in Alliance and Corporation Recruitment Center [original thread]
Bumpity Bump!
- by JLobes - at 2007.03.10 02:47:00
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5. Cryo Crypt Inc. Recruiting! - in Alliance and Corporation Recruitment Center [original thread]
Great Bonus! Cursing allowed in corp chat! lol
- by JLobes - at 2006.12.13 02:25:00
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6. Blueberry Muffinman Needs Support - in EVE General Discussion [original thread]
Now, I've always been very positive in my view of CCP and the Devs, but this seems a little ridiculous. This is a game mechanic, and a generally accepted and observed one. When a corp is at war, they tend not to recruit, because there could be alt...
- by JLobes - at 2006.03.15 03:17:00
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7. Eve Autopilot Route Finder - in EVE Technology Lab [original thread]
Alrighty, I think I've figured out how CCP has configured the autopilot to select routes. I'm assuming theyre using a Dijkstra's Algorithm, with the following options: Shortest Path: Configures algorithm to weight all edges equally, yielding the ...
- by JLobes - at 2006.03.04 19:27:00
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8. Eve Autopilot Route Finder - in EVE Technology Lab [original thread]
The main difference between traveling salesman and Dijkstra vs. Eve is the way "distance" is defined. Traveling Salesman/Dijkstra both define distance as the length of the vector between nodes, where as distance in Eve terms can be defined simply ...
- by JLobes - at 2006.03.04 01:30:00
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9. Eve Autopilot Route Finder - in EVE Technology Lab [original thread]
Hi, First off, let me give you the reader some idea of what I am trying to do. I am attempting to create an out of game, independant route finding tool, much like the one built into Eve, but more featured, including an option to avoid not only jus...
- by JLobes - at 2006.03.03 01:43:00
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10. Everyone Involved should get killmails - in Crime and Punishment [original thread]
Gah! /Sign DJCrimson is me =P
- by JLobes - at 2006.02.27 02:59:00
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11. Everyone Involved should get killmails - in Crime and Punishment [original thread]
Gah! /Sign DJCrimson is me =P
- by JLobes - at 2006.02.27 02:59:00
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12. Everyone Involved should get killmails - in Crime and Punishment [original thread]
Gah! /Sign DJCrimson is me =P
- by JLobes - at 2006.02.27 02:59:00
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13. Everyone Involved should get killmails - in Crime and Punishment [original thread]
Gah! /Sign DJCrimson is me =P
- by JLobes - at 2006.02.27 02:59:00
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14. Everyone Involved should get killmails - in Crime and Punishment [original thread]
Gah! /Sign DJCrimson is me =P
- by JLobes - at 2006.02.27 02:59:00
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15. Everyone Involved should get killmails - in Crime and Punishment [original thread]
Gah! /Sign DJCrimson is me =P
- by JLobes - at 2006.02.27 02:59:00
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16. Everyone Involved should get killmails - in Crime and Punishment [original thread]
Gah! /Sign DJCrimson is me =P
- by JLobes - at 2006.02.27 02:59:00
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17. Everyone Involved should get killmails - in Crime and Punishment [original thread]
Gah! /Sign DJCrimson is me =P
- by JLobes - at 2006.02.27 02:59:00
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18. Everyone Involved should get killmails - in Crime and Punishment [original thread]
Gah! /Sign DJCrimson is me =P
- by JLobes - at 2006.02.27 02:59:00
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19. Everyone Involved should get killmails - in Crime and Punishment [original thread]
Gah! /Sign DJCrimson is me =P
- by JLobes - at 2006.02.27 02:59:00
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20. Everyone Involved should get killmails - in Crime and Punishment [original thread]
Gah! /Sign DJCrimson is me =P
- by JLobes - at 2006.02.27 02:59:00
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