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1. Pulse vs Auto canon - in Ships and Modules [original thread]
Tetonica wrote: I think it's hilarious that everyone wants their cake and to eat it too. Here's something to consider: No amarr BC can fit full tank, biggest guns and utility. No caldari BC can fit biggest guns(or missiles), full tank and ut...
- by Jaketh Ivanes - at 2012.05.02 08:41:00
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2. [Amarr] Weapon Systems Problems - in Ships and Modules [original thread]
I agree that AC do have issues along with lasers. I've made a comparison based on the Maller (the best example of why AC's are better on Amarr ships than lasers). [Maller, TestSetup - AC DPS] Gyrostabilizer II Gyrostabilizer II Gyrostabilizer II D...
- by Jaketh Ivanes - at 2012.02.24 09:02:00
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3. Crusier Re-balance - in Player Features and Ideas Discussion [original thread]
I agree in concept that all ships needs to be defined a role and then balanced around that. Present cruiser roles are a very good example, got a tank, a cannon, a e-war and a logistic. Amarr are a prime example. Unfortunately not all of them are s...
- by Jaketh Ivanes - at 2012.02.22 09:57:00
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4. [Proposal] Removal of Tier system - in Assembly Hall [original thread]
I agree that the tier system should be updated a bit, they have already changed the ships so tiers doesn't match much. Best example is the cruisers. Each "tier" of cruiser has a role, but role should be enough define the cruiser. Amarr Cruisers -...
- by Jaketh Ivanes - at 2012.02.15 12:59:00
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5. The smallest of changes...But it seems like a warranted one? - in Player Features and Ideas Discussion [original thread]
Makes sense from an RP prespective, but think people would prefer to see the "teeth".. Personally I wouldn't care one way or the other.
- by Jaketh Ivanes - at 2011.12.14 09:15:00
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6. Lowsec, sec status and you. - in Player Features and Ideas Discussion [original thread]
@OP: You could select your targets more carefully. You are already punished more severly in high sec for commiting a crime compared to low sec, as you will lose your ship in high sec. So I disagree with you proposed changes aswell .
- by Jaketh Ivanes - at 2011.12.14 08:59:00
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7. Replace all optimal/falloff bonuses with an optimal AND falloff bonus - in Ships and Modules [original thread]
DarkAegix wrote: Now, a railguns with AM vs. pulses with Scorch. Caldari: 36 + 30 (66 total) becomes 54 + 30 (84 total). 27% gain. Amarr: 45 + 10 (55 total) becomes 62 + 10 (72 total). 31% gain. Usually not a good idea to compare long r...
- by Jaketh Ivanes - at 2011.12.08 09:33:00
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8. Move Level 4 agents into lowsec - in Player Features and Ideas Discussion [original thread]
Jazz Styles wrote: The real problem here is that you're asking people with pve ships to fight pvp fit ships, which just does not work. I have a potential fix for this at the following link. mission system overhaul I think this is an inter...
- by Jaketh Ivanes - at 2011.11.30 13:46:00
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9. How About Introducing True Motherships? - in Player Features and Ideas Discussion [original thread]
I've allways loved Homeworld (still do), but I would rather have HW carriers instead of a Motherships. I don't have much experience with the current carriers, but think it could be a slight change of the current ones. Just remove the fighter/bomb...
- by Jaketh Ivanes - at 2011.11.28 15:02:00
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10. Current Flaws of the Wardec Mechanic and Highsec Space - in EVE General Discussion [original thread]
Rina Asanari wrote: Vio Geraci wrote: The defender stains to gain even less from fighting, much less for giving the attackers an opportunity to find fights. In most cases, the best defense is also the most boring: deny the people that declar...
- by Jaketh Ivanes - at 2011.11.28 09:12:00
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11. disable corp pod popping - in Player Features and Ideas Discussion [original thread]
Why is corp theft allowed? Why is spying allowed? Why do you have kill rights in the game? They are tools and podding is just another tool to be used and abused. That is the spirit of EvE, trust.
- by Jaketh Ivanes - at 2011.11.28 08:43:00
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12. Suicide ganking - put the suicide victim on the kill mail when concord kills the... - in Player Features and Ideas Discussion [original thread]
Vizvayu Koga wrote: Major Trant wrote: When the gankers get concorded, issue a kill mail to the victim that caused Concord to spawn. The victim will sit there at the bottom of the KM most likely with no damage caused, much like the ECM or Lo...
- by Jaketh Ivanes - at 2011.11.24 15:10:00
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13. Taking care of the ISK sink issue with one stroke: won't affect carebears - in EVE General Discussion [original thread]
I kind of like the idea, think it should be even more expensive and still restrict access to 0.8 and above (they just can't turn an eye). On top of that, you may be "immune" to Concord, but not to players. Is your sec status low enough you are sti...
- by Jaketh Ivanes - at 2011.11.24 14:47:00
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14. A potential method to encourage emigration from high sec to low sec and 00. - in Player Features and Ideas Discussion [original thread]
I think a reversal of the proposal of the OP might lure more people to low sec. If you have Concord do incursions into low sec, granting protection to the pilots there, then some high sec dwellers (like me) would venture to low sec for a while. Sh...
- by Jaketh Ivanes - at 2011.11.22 11:31:00
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15. Current Flaws of the Wardec Mechanic and Highsec Space - in EVE General Discussion [original thread]
There is no flaw in the war dec mechanic. It basically allows you to shoot the other guy, without Concord interferring. It does not guarantee he will show up for a fight. If you want any additional rights as an attacker, there should be equal rig...
- by Jaketh Ivanes - at 2011.11.22 09:59:00
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16. Petition: Free us from these gates, CCP. Freeeeedommmmm!!!!!1!!! - in EVE General Discussion [original thread]
I've suggested something like this a long time ago, but it is a major game change so would need a lot of thought and testing. I don't think combat would die out, it would just move to other locations in a system and away from the gates. Which I t...
- by Jaketh Ivanes - at 2011.11.21 11:05:00
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17. Replace mining with smallholding - in Player Features and Ideas Discussion [original thread]
I like the idea, but really disagree with the below statement (bolded) Covert Kitty wrote: Such a change would give more depth to warfare everywhere, including in highsec. It would also focus player skills down more proper paths , like combat...
- by Jaketh Ivanes - at 2011.11.21 09:12:00
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18. Most efficient level 4 missions shipS? Opinions needed - in Missions & Complexes [original thread]
When I get a mission against Gurista or Angels, I usually fit an Apoc with AC's and Cruise missiles. 8 AC's with high explosive damage is way better than lasers . Though on a Paladin I can imagine it's even worse. So if you don't want to train f...
- by Jaketh Ivanes - at 2011.10.24 13:49:00
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19. Missioners: What is your goal? - in Missions & Complexes [original thread]
I mission because I don't have enough play time to PvP. I mission in ineffective ships because it's fun. I still play because this is the only real space MMO, Black Prophecy doesn't really cut it and neiter did Star Trek Online. Space part of ST...
- by Jaketh Ivanes - at 2011.10.24 13:34:00
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20. Turret Iteration - in Player Features and Ideas Discussion [original thread]
I like this concept. And yes, it does make Minmatarr very strong. Dictating range on Gallente, so they can't shoot. Out fly the Amarr turrets, so they can't hit and outrun Caldari missiles. Unless they make a mistake :).
- by Jaketh Ivanes - at 2011.10.07 13:51:00
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