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1. +99 atrib implants on test server - in Test Server Feedback [original thread]
Edited by: KIAHicks on 02/12/2005 13:58:53 Would faster training time break the testing process though? If every knows in advance that skills will train 10x faster on SiSi, then should any skills not train 10x faster it can be filed as a bug. ...
- by KIAHicks - at 2005.12.02 13:57:00
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2. Chaos Patching theres no patch for 1549-latest choas patch??[:shock:] - in Test Server Feedback [original thread]
It's a shame chaos can't autoupdate like tq can :( Is a patch going to be released anytime soon that goes from current TQ to somewhere on the available chaos patch tree? Keenon: "After sitting in the system for FIVE hours without even a (g...
- by KIAHicks - at 2004.06.17 14:09:00
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3. Balance Changes on Chaos - in Test Server Feedback [original thread]
My only worry is that if it is the intention for battleships to not be able to kill friagates, then I can see a situation where nobody will fly battleships. If a battleship can only kill battleships and the enemy is only flying frigates, then its...
- by KIAHicks - at 2004.05.06 15:19:00
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4. Capacitor Power Relay, Bugged and Unbalanced (In refrerence to -10 SB) - in Test Server Feedback [original thread]
can't they just make cap relays work like sheild hardeners with a degree of diminishing returns. Put 1 cap relay on you get full benefit, put 2 on you get less of a benefit on the 2nd. Put 3 on and you get even less put 4 on and the 4 has no effec...
- by KIAHicks - at 2004.03.25 12:36:00
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5. any 1 else...? - in Test Server Feedback [original thread]
I've crashed over 15 times last night, and after logging on for less than 2 hours today I had already crashed 6+ times... Gave up playing in the end. Became too annoying continually having to log back in and get a new gang invite and then wait for...
- by KIAHicks - at 2004.02.14 18:20:00
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6. can't dock at my new station - in Test Server Feedback [original thread]
Quote: I'm relatively ticked off. I had to go to school, and lots of busy Americans had to leave too. I don't like how the stations were released during the day by GMT standards, leaving no opportunity for us busy folk to get a shot at one. ...
- by KIAHicks - at 2004.02.10 13:01:00
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7. New colouring gang problem. - in Test Server Feedback [original thread]
In empire if you part of a gang you cannot shoot or take an offensive action against a gang mate without sentrys responding. Before it was ok because we could see corp mates as green, so we knew splash damage was acceptable. Now however everyone ...
- by KIAHicks - at 2004.01.28 17:19:00
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8. Hit-and-run tactics - in Test Server Feedback [original thread]
Edited by: KIAHicks on 28/01/2004 16:09:25 Dianabolic: That depends on the missile type and payload. Many missiles such as laser guided missiles, require an active radar lock. You just don't get to see the ground units that take over control o...
- by KIAHicks - at 2004.01.28 16:05:00
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9. Bracket colouring changes on Chaos - in Test Server Feedback [original thread]
Edited by: KIAHicks on 27/01/2004 16:18:33 Edited by: KIAHicks on 27/01/2004 16:17:41 I'm in two minds as to whether all in the gang should show as blue, or whether corp members even in gang should show as green still. My reasons are base...
- by KIAHicks - at 2004.01.27 16:16:00
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10. Making Gangs is an absolute nightmare - in Test Server Feedback [original thread]
The session change always occurs when you invite someone who is either 1) Undocking or docking or 2) Jumping Whether its the request coming in before you jump and you then accepting after the jump, I'm not sure. But I agree with the above, its ...
- by KIAHicks - at 2004.01.13 12:42:00
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11. Review: NPC Missles - in Test Server Feedback [original thread]
Edited by: KIAHicks on 01/01/2004 01:41:46 changed my mind, nothing we say will have any affect and people will just say "whah whah" to anything we say Keenon: "After sitting in the system for FIVE hours without even a (go away)"...
- by KIAHicks - at 2004.01.01 01:39:00
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12. Stargate Warp Disruption Field - in Test Server Feedback [original thread]
Quote: *** [SNIP] My concern here is what was stated earlier, which no one seemed to pick up on. Someone can pay 10M for one of these and plant it between warp gates for a new version of the JIP camp. That just leaves us back where we start...
- by KIAHicks - at 2003.12.16 14:27:00
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13. Stargate Warp Disruption Field - in Test Server Feedback [original thread]
In reply to why someone would risk 50mil.. Because they're confident they have a much bigger fleet than anything incoming, and because this will be the only way to stop instajump bookmarks working. Instajumps = no outbound gate camping. If you h...
- by KIAHicks - at 2003.12.15 16:01:00
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14. The Scorpion - in Test Server Feedback [original thread]
Quote: Can anyone explain to me why the Scorpion is now: - The second slowest battleship instead of the third fastest Since its now the heaviest it makes sense that its the slowest. Quote: - While the physically smallest, it is...
- by KIAHicks - at 2003.12.07 14:53:00
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15. Cloaking Feedback - in Test Server Feedback [original thread]
Edited by: KIAHicks on 07/12/2003 14:41:40 One of the ways I imagined cloaking would work benefit wise, would be to strap a cloaking device + passive targetter + cargo/module scanner on a frigate. Then send the scount to find out details about...
- by KIAHicks - at 2003.12.07 14:35:00
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16. Jump In Point fix on Chaos - Jump Changes MUST READ - in Test Server Feedback [original thread]
Chandra: Excellent decision.. Aside from increasing the possibility of pvp, it will also increase travel time, which will hopefully affect market prices and maybe even make people willing to pay for currior missions..... I think having travel tak...
- by KIAHicks - at 2003.12.07 14:22:00
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17. Jump In Point fix on Chaos - Jump Changes MUST READ - in Test Server Feedback [original thread]
Quote: A problem with the new warping is that gang warps are now ragged. [SNIP] Perhaps allow a way that a gang can enter warp at once. True, it would require an option for all ships to gang warp at the speed of the slowest ship. That i...
- by KIAHicks - at 2003.12.07 14:18:00
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18. Jump In Point fix on Chaos - Jump Changes MUST READ - in Test Server Feedback [original thread]
Edited by: KIAHicks on 05/12/2003 20:25:15 Quote: Quote: Skillz, The Carebears were already LOOSING with the current situation and JIP camping. It looks like CCP is giving them half a chance now. were they? hm. if you say so.....
- by KIAHicks - at 2003.12.05 20:17:00
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19. Jump In Point fix on Chaos - Jump Changes MUST READ - in Test Server Feedback [original thread]
Edited by: KIAHicks on 03/12/2003 00:37:13 Edited by: KIAHicks on 03/12/2003 00:35:15 out of intrest will there be any solution to warp in lag. For example a gourp of 6 are lag camping a gate in new caldari. you jump into the system and co...
- by KIAHicks - at 2003.12.03 00:34:00
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20. Jump In Point fix on Chaos - Jump Changes MUST READ - in Test Server Feedback [original thread]
Edited by: KIAHicks on 03/12/2003 00:30:54 Well I think this solves a lot of the current problems. It doesn't solve all, and in some cases the problem just changes to a different method for the same problem. But it does fix what my biggest co...
- by KIAHicks - at 2003.12.03 00:13:00
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