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Helison
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Posted - 2003.12.08 02:05:00 -
[241]
Quote: As he just said the design of Eve would force people to always make groups. Why not.
But it wonŠt be profitable to mine Bistot if you have to fight for every gate! This changes would help to free 0.0 from players except pirates and Megacorps. Who will lose: Freelancers and smaller corps.
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Jash Illian
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Posted - 2003.12.08 02:11:00 -
[242]
Quote:
Quote: As he just said the design of Eve would force people to always make groups. Why not.
But it wonŠt be profitable to mine Bistot if you have to fight for every gate! This changes would help to free 0.0 from players except pirates and Megacorps. Who will lose: Freelancers and smaller corps.
Unless your mining bistot solo in an industrial, you have friends with you. Now it's a matter of logistics on how to transport as much as possible while maintaining coverage
I mean its like you want corporations to oblige each other like its sex or something. Pffft I would rather **** my enemy.- Rohann
Be careful out there. That other guy waiting in the queue for the gate MIGHT be a baby-munching frock-burner, YOU JUST DON'T KNOW!- Lallante |

Uuldahan
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Posted - 2003.12.08 02:11:00 -
[243]
I'm new in Eve but I think this game is about corps and alliance ? If you want to solo, perhaps just don't go in dangerous area ?
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Majin Buu
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Posted - 2003.12.08 02:13:00 -
[244]
yhe current system inplace atm means NO ONE can travel alone anymore. Anyone camping a gate has a 100% chance of getting a lock, and if this one ship is a scorp then any incomming travel will be locked down and killed with ease. This has been tried out on chais, all it took was one scorp with a mwd sitting just above the gate. It was able to lockdown any ship that jumped/warped in. i understand that this new system has yet to be tweaked. The only thing that needs changing is the radius of these areas so u only need to travel about 4/5km to be able to warp/jump out, this way only ships specifically fitted for fast lock times will actually be able to lock onto a ship
BoB KillBoard |

Helison
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Posted - 2003.12.08 02:29:00 -
[245]
The problem: You have to tranport the mined bistot to the next station, where you can refine it. But you canŠt transport more than about 700 bistot with an industrial at one time. So you have to fly many times to get larger amount of bistot to the next station. Now you donŠt have any chance for fleeing from gate campers and you would need protection all the time. This canŠt be profitable.
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Valeria
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Posted - 2003.12.08 02:35:00 -
[246]
Quote: With the current situation with warp gates on Chaos if the gate has a blockade set up on it YOU WILL BE SHOT THERE IS NO AVOIDING IT
Scanner? I'd be dead many times without it.
Your 425mm Prototype I Gauss Gun perfectly strikes some nublar, wrecking for 1155.0 damage. |

Helison
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Posted - 2003.12.08 02:41:00 -
[247]
Quote: Scanner? I'd be dead many times without it.
How do you want to use a scanner, if you are not in the system? Your only option is to use the map, but this is very inaccurate, or to use a spy(-account).
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Conrad
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Posted - 2003.12.08 04:31:00 -
[248]
Edited by: Conrad on 08/12/2003 04:32:15 Personally I like the approach the Devs are making. They are trying to balance the game, and enforce the way it was meant to be played. Freelancers shouldn't exist. This game was made for teamwork. Simple. No freelancer can make more or progress faster than a corp working together. Pirates maybe, but no legitimate ways. And if your corp canÆt make it mining bistot because of a small corp size then mine lower level ore and sell it for megacyte or join a larger corp. Or join CFS and weÆll protect you. *Talk about propaganda :)* Or raise the price of megacyte, if the risk is higher, price must go up to reflect that.
Secondly I believe that sentries should never target players unless they hit the gate or attack the object it protects. The sentry is there to protect the stationary object in space not enforce the law, am I wrong? And if that is the case then sentries should be everywhere, even 0.0 space at gates, but only attack players that harm the thing it's protecting, not players attacking players. In secure systems, concord/security are there to protect players from such pirating.
Now about warping, currently I see the warp to option a certain distance from an object (20km,30km,40km,50km), this is nice. Setting up a force to attack will now be easier because now you can target at the sweet spot of your range approximately. Before only campers could really set up for there sweetspots.
I suggest you prevent the ability to jump back to where you came from for a short time frame because then it's hard to catch pirates on the run. (I'm in PVP, but I'm the anti-pirate). They will jump back and run if outgunned. So a delay on jumping from that gate should be in place, call it jump-in matter protection that means you need 15 seconds or so before you can jump from any gate (role playing and fixing game issues at the same time ). I think the current warp to have you finish the warp and be stationary, that gives the camper time to react and gives you a chance to run due to the short distance to the gate.
Note that I am speaking in terms not as a pirate, but as someone sick of wimpy pirates running so easily from a force of 20 in a gangàthis is not realistic in terms of manpower. Scanner should get a warp to option as well, or an approach object even when far away. (3xMWD make traveling above 100km/s possible :)
My 2 cents (more like 20 dollars but eh)
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j0sephine
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Posted - 2003.12.08 06:19:00 -
[249]
"yhe current system inplace atm means NO ONE can travel alone anymore. Anyone camping a gate has a 100% chance of getting a lock, and if this one ship is a scorp then any incomming travel will be locked down and killed with ease. This has been tried out on chais, all it took was one scorp with a mwd sitting just above the gate. It was able to lockdown any ship that jumped/warped in."
... Dude, when did you test that? Scorpion with 1 of those new MWD's takes ages to accelerate, and has dry cap after 20 km. And it takes sweet long while to lock on anything. By the time it's in range and with active lock the target is moving fast enough even 4-5 webs don't cut it.
Couple of Vigils on the other hand... well, that's another matter entirely :s
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Kingpin
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Posted - 2003.12.08 09:44:00 -
[250]
If it is the intention to prevent haulers solo trading from a location in 0.0 space then this will certainly prevent it.
My worry is I believe most trade runs with a good sized cargo that require a buy or sell on 0.0 space will make you 1 - 3 M isk for a 10 - 20M isk outlay.
Now As a frequent solo trader I am pretty sure I would find it very difficult to recruit battleship owner(s) to acompany me for 20 jumps with a high risk of bumping in to multiple pirate battleships/cruisers risking his 100M isk ship for the 1.5M isk share of the trade run.
Would you?
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Shaqan
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Posted - 2003.12.08 10:54:00 -
[251]
stop whining an give constructive comments. As mentioned before pirates whine because this new system is ruining their option to camp a gate, while "regular" players think pirates will start camping EVERY gate in eve destroying EVERY ship.
As for an indy having problems flying solo through a pirate blockade, isn't that just natural? javascript:insertsmilie(' ','WebPost','text');
Disclaimer: above text is written to express my thoughts about this subject, and are not an attack on anybody. Spelling errors may occur frequently, and will always do, please do not comment -i know. |

Braccas
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Posted - 2003.12.08 11:06:00 -
[252]
Quote: LeKjart and TomB, this new system will ruin trading to 0.0 completly! It will also reduce extremly the amount of mined Bistot. Do you really want this?
You will have nearly no possibility to pass a camped gate with an industrial! This has to be changed!!!
There is one pretty obvious thing to do, but everybody seems to ignore it, in the game as well as here in the board. If you donŠt want to work in a corp, donŠt do it, but expect <0.5sec beeing much harder for urself. If you want a safe route, hire a merc, there are merces out there that will help you for decent buck, also friendly corps are doin that, even in small groups. THAT is what teamwork is about, you donŠt have to be in a corporation for that, you actualy have to TALK and emphase. Aight?
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Helison
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Posted - 2003.12.08 11:14:00 -
[253]
The problem is, that it wonŠt be profitabel to mine or trade in low sec. region. --> All smaller Corps would have no other option than BS-mining in high sec. systems.
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Shaqan
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Posted - 2003.12.08 11:41:00 -
[254]
Quote: The problem is, that it wonŠt be profitabel to mine or trade in low sec. region. --> All smaller Corps would have no other option than BS-mining in high sec. systems.
why doesn't nobody complain that all 0.0 regions with stations are controlled by alliances. Alliances that keep pirates out and denies any non member to mine (if u are allowed to enter at all).
join an alliance, or take the risk mining far out in nomansland. what would this game be without some risk from time to time?
And i do not agree small corps would have to stay in high sec space. one extra person might have to scout out ahead to see if the indy can travel safely. If no, wait, or face the threat somehow. There are still not enough pirates to camp every gate in the galaxy. far from it.
Disclaimer: above text is written to express my thoughts about this subject, and are not an attack on anybody. Spelling errors may occur frequently, and will always do, please do not comment -i know. |

Jarjar
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Posted - 2003.12.08 12:42:00 -
[255]
I suppose you already know of this, but the autopilot needs fixing...
2003.12.08 12:37:49notifyYou are within a warp disruption zone. Get 20000 meters from from gate to warp.
(It didn't move away, just stopped after the first jump)
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Bad Harlequin
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Posted - 2003.12.08 13:23:00 -
[256]
Quote: I don't expect a normal industrial to be able to get through without some help. They are not designed for that.
LeKjart
Fair enough, but battleships were not designed to be solo ships either, and they are. You've 'fixed' one and not the other, meaning if you move this to TQ as-is, you will have a lot of confused and upset solo players in industrials wondering why the gatecamper can play solo and he can't.
I'm just sayin'.
You are in a maze of twisty little asteroids, all alike. |

Bad Harlequin
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Posted - 2003.12.08 13:26:00 -
[257]
Quote: If it is the intention to prevent haulers solo trading from a location in 0.0 space then this will certainly prevent it.
My worry is I believe most trade runs with a good sized cargo that require a buy or sell on 0.0 space will make you 1 - 3 M isk for a 10 - 20M isk outlay.
Now As a frequent solo trader I am pretty sure I would find it very difficult to recruit battleship owner(s) to acompany me for 20 jumps with a high risk of bumping in to multiple pirate battleships/cruisers risking his 100M isk ship for the 1.5M isk share of the trade run.
Would you?
and therein lies the problem, but said better than i did =)
You are in a maze of twisty little asteroids, all alike. |

Antithesis
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Posted - 2003.12.08 13:58:00 -
[258]
Edited by: Antithesis on 08/12/2003 14:49:23 The ability of Pirates to truly blockade a gate will push even more people back to mining in Empire space in their battleships.
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TOZI
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Posted - 2003.12.08 14:32:00 -
[259]
I read this post from beginning to end and got this; eve has lost about 2ooo players due to new players not being able to have fun and explore/travel and if they do pkrs kill them.i play this game everyday and have several BS and many other ships. I did not buy this game with 3 accounts mind you, to pvp, i like to enjoy all aspects of the game i like the thrill of having pirates to worry about but as of now it seems like there is no way to explore all of eve with less than 30 BS all with top skills. Seems out of whack. I and most average players feel that gates should be safe zones with only low risk to travel. ANd pirates should only be able to work at asteroid feilds and planets ect. The start of this post was great and it seemed as if the gates would be safe for travel once again. And then the pkrs started complaining and changes started being made till at the end. Travel is even riskyer than before??? Get a clue people if all you want is a bunch of pkrs in this game you are doing a great job. But most players want to be able to pvp at their option and not be a victim of a greifer.i have been playing for 6 months now and it has been going downhill from there. And the great percentage of players that has quit are people that can only put in a few hours a week so have no chance to learn all they need to and stay safe. One person said that eve is all about big groups, well dont we have room for the smaller players?why cant we free up travel so we can get 5000 players on like we used to have. With that many players even the gankers can have victims in the asteroid belts, or spaun points. Come on, Space Invaders are you telling me that you guys can not enjoy the game unless you can kill players at gates? this game can be about resourses instead of travel. We CAN make room for the single players out there if we want to. If i was a pirate i would never kill any noob because who would do all the ore mining then?? and who would grow to be a good opponent? you are killing your own reason for playing the game, other players!! Pkrs are the only reason i have ever heard for new players quiting and with out them you dont get any veterans.As for the programmers leave the changes as you first propossed and you will see a increase in members if any thing i would make it harder to pvp at gates.this warp ban around gates is sure to drive another 500/1000 players away.I love the game but if i cant travel and explore with a fair margin of safe passage the game will get old very fast. 
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Lifewire
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Posted - 2003.12.08 14:55:00 -
[260]
Pirates should only be able to work in asteroid belts and planets????????????????? And a trader can make mil ISK without any risk?
Go, play Sim City
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Rutherford
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Posted - 2003.12.08 15:12:00 -
[261]
You have just increased the number of people mining in empire space ten fold!
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Mitchman
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Posted - 2003.12.08 15:18:00 -
[262]
Quote: I don't expect a normal industrial to be able to get through without some help. They are not designed for that.
LeKjart
But if an indy appears from the previous system, without being able to escape the gate campers because of the distance to the gate or being able to warp out because of the warp distruption field, do you think you will:
1. Gain subscribers? 2. Lose subscribers? 3. Neither of the above?
I put my money on 1. Your milage may vary, but quite frankly it looks to me like the pirates will have a field day.
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Majin Buu
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Posted - 2003.12.08 15:19:00 -
[263]
i think the devs are comming at this from the wrong direction. A pilot warping to gate should have the choice to warp away straight away. The whole point of blockading a gate is to stop people going through them, which means blocking the enterance not the exit. The current system inplace atm encourages people to camp the exits of gates so when someone jumps through they will have very little chance of escaping. Maybe they should be making actually getting to the gates harder than leaving the gates
BoB KillBoard |

Jash Illian
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Posted - 2003.12.08 15:22:00 -
[264]
Quote:
Quote: I don't expect a normal industrial to be able to get through without some help. They are not designed for that.
LeKjart
Fair enough, but battleships were not designed to be solo ships either, and they are. You've 'fixed' one and not the other, meaning if you move this to TQ as-is, you will have a lot of confused and upset solo players in industrials wondering why the gatecamper can play solo and he can't.
I'm just sayin'.
2 cruisers with competent pilots could take a battleship before the lock timer changes. The lock timer changes exaggerates that vulnerability further.
It's up to the players to exploit that vulnerability or not.
I mean its like you want corporations to oblige each other like its sex or something. Pffft I would rather **** my enemy.- Rohann
Be careful out there. That other guy waiting in the queue for the gate MIGHT be a baby-munching frock-burner, YOU JUST DON'T KNOW!- Lallante |

Gunship
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Posted - 2003.12.08 15:23:00 -
[265]
Quote: You have just increased the number of people mining in empire space ten fold!
no, he has not.
He has made room for team play.
Think, Corp / alliance / mobile ref. / player stations.
A lone industrial in 0.0 space is a dead pilot and rightly so.
soon(tm) I suggest that the deep space mining operation gets the deep belts mined out by battleships and the ore transported to the nearby moon/safe spot by industrials where the mobile refinery get busy. The presures minerals then get transported onto one or two indrustials who get full battleship excort back to the base etc etc.
Come on guys... there is more to EVE than an instant bookmark 
CCP Petition! |

Majin Buu
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Posted - 2003.12.08 15:23:00 -
[266]
Edited by: Majin Buu on 08/12/2003 15:24:54
Quote: "yhe current system inplace atm means NO ONE can travel alone anymore. Anyone camping a gate has a 100% chance of getting a lock, and if this one ship is a scorp then any incomming travel will be locked down and killed with ease. This has been tried out on chais, all it took was one scorp with a mwd sitting just above the gate. It was able to lockdown any ship that jumped/warped in."
It still got to me with plenty of time to spare. I didnt test frigates but i can imagine they will be alot faster, BUT in my opinion a frigate should not be able to lockdown (scramble/web) a BS by itself 
... Dude, when did you test that? Scorpion with 1 of those new MWD's takes ages to accelerate, and has dry cap after 20 km. And it takes sweet long while to lock on anything. By the time it's in range and with active lock the target is moving fast enough even 4-5 webs don't cut it.
Couple of Vigils on the other hand... well, that's another matter entirely :s
A frigate shouldnt be able to scramble/web a BS by itself anyway cause of the power needed to stop something 100 times its size and mass
BoB KillBoard |

Majin Buu
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Posted - 2003.12.08 15:23:00 -
[267]
Quote: "yhe current system inplace atm means NO ONE can travel alone anymore. Anyone camping a gate has a 100% chance of getting a lock, and if this one ship is a scorp then any incomming travel will be locked down and killed with ease. This has been tried out on chais, all it took was one scorp with a mwd sitting just above the gate. It was able to lockdown any ship that jumped/warped in."
It still got to me with plenty of time to spare. I didnt test frigates but i can imagine they will be alot faster, BUT in my opinion a frigate should not be able to lockdown (scramble/web) a BS by itself 
... Dude, when did you test that? Scorpion with 1 of those new MWD's takes ages to accelerate, and has dry cap after 20 km. And it takes sweet long while to lock on anything. By the time it's in range and with active lock the target is moving fast enough even 4-5 webs don't cut it.
Couple of Vigils on the other hand... well, that's another matter entirely :s
didnt test them 
BoB KillBoard |

Majin Buu
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Posted - 2003.12.08 15:29:00 -
[268]
Quote:
A lone industrial in 0.0 space is a dead pilot and rightly so.
soon(tm) I suggest that the deep space mining operation gets the deep belts mined out by battleships and the ore transported to the nearby moon/safe spot by industrials where the mobile refinery get busy. The presures minerals then get transported onto one or two indrustials who get full battleship excort back to the base etc etc.
Come on guys... there is more to EVE than an instant bookmark 
An experianced indy pilot shouldnt be a dead pilot in 0.0. He should be able to avoid blockades easily (get away from them, not try to run them). The current jump system atm means any pilot who jumps into a blockaded gate is dead, which is wrong
BoB KillBoard |

Raven
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Posted - 2003.12.08 15:48:00 -
[269]
As I see it, a pilot that is prepared for an ambush and has the necessary modules to break the warp disruption, use mwd's and ab's and so forth should have a very high chance of escaping. Obviously indy's don't have a lot of med slots so they can't really get away from a large ambush. In the old system a single BS pilot could stop all smaller ships and BS's that weren't properly armed and demand ransom. With this new system this should be addressed as it now requires more than just one 1 pilot to blockade a gate. One thing that I would like to mention is that to some regions there are relatively few routes to 0.0 space so it's often easy for pirates to pick the best routes and just sit there and wait for victims. Why this is like this I don't know. What I do know is that the prices for the rare minerals need to drop as otherwise it will potentially be exploited in some way. There are modules on the market that contain megacyte that can be bought and recycled at a profit because the price for megacyte is so high. Anyway, that's just my two isk 
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Jash Illian
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Posted - 2003.12.08 15:50:00 -
[270]
Quote:
Quote:
A lone industrial in 0.0 space is a dead pilot and rightly so.
soon(tm) I suggest that the deep space mining operation gets the deep belts mined out by battleships and the ore transported to the nearby moon/safe spot by industrials where the mobile refinery get busy. The presures minerals then get transported onto one or two indrustials who get full battleship excort back to the base etc etc.
Come on guys... there is more to EVE than an instant bookmark 
An experianced indy pilot shouldnt be a dead pilot in 0.0. He should be able to avoid blockades easily (get away from them, not try to run them). The current jump system atm means any pilot who jumps into a blockaded gate is dead, which is wrong
Personal opinion: This game hasn't seen an experienced indy pilot since Jade went political.
Seriously now, what is an indy pilot doing in 0.0? Hauling ore most likely for someone mining in cruisers and battleships. They're not out there alone and changing the fleet makeup to include a few escorts isn't a mindbender.
I mean its like you want corporations to oblige each other like its sex or something. Pffft I would rather **** my enemy.- Rohann
Be careful out there. That other guy waiting in the queue for the gate MIGHT be a baby-munching frock-burner, YOU JUST DON'T KNOW!- Lallante |
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