
Conrad
|
Posted - 2003.12.08 04:31:00 -
[1]
Edited by: Conrad on 08/12/2003 04:32:15 Personally I like the approach the Devs are making. They are trying to balance the game, and enforce the way it was meant to be played. Freelancers shouldn't exist. This game was made for teamwork. Simple. No freelancer can make more or progress faster than a corp working together. Pirates maybe, but no legitimate ways. And if your corp canÆt make it mining bistot because of a small corp size then mine lower level ore and sell it for megacyte or join a larger corp. Or join CFS and weÆll protect you. *Talk about propaganda :)* Or raise the price of megacyte, if the risk is higher, price must go up to reflect that.
Secondly I believe that sentries should never target players unless they hit the gate or attack the object it protects. The sentry is there to protect the stationary object in space not enforce the law, am I wrong? And if that is the case then sentries should be everywhere, even 0.0 space at gates, but only attack players that harm the thing it's protecting, not players attacking players. In secure systems, concord/security are there to protect players from such pirating.
Now about warping, currently I see the warp to option a certain distance from an object (20km,30km,40km,50km), this is nice. Setting up a force to attack will now be easier because now you can target at the sweet spot of your range approximately. Before only campers could really set up for there sweetspots.
I suggest you prevent the ability to jump back to where you came from for a short time frame because then it's hard to catch pirates on the run. (I'm in PVP, but I'm the anti-pirate). They will jump back and run if outgunned. So a delay on jumping from that gate should be in place, call it jump-in matter protection that means you need 15 seconds or so before you can jump from any gate (role playing and fixing game issues at the same time ). I think the current warp to have you finish the warp and be stationary, that gives the camper time to react and gives you a chance to run due to the short distance to the gate.
Note that I am speaking in terms not as a pirate, but as someone sick of wimpy pirates running so easily from a force of 20 in a gangàthis is not realistic in terms of manpower. Scanner should get a warp to option as well, or an approach object even when far away. (3xMWD make traveling above 100km/s possible :)
My 2 cents (more like 20 dollars but eh)
|