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1. Help understanding Artillery - in Ships and Modules [original thread]
Originally by: Grimpak Originally by: Valor D'eglise And ammo with tracking benefits does crappy damage. well it depends. mid-range ammo does provide a very large tracking bonus (20%) so while you get less raw damage, hit quali...
- by Kaileen Starsong - at 2011.08.09 18:05:00
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2. The effects of all Armored Warfare Links combined? - in Ships and Modules [original thread]
Originally by: Foxicity Are these numbers correct? I acknowledge that the resist bonus will probably be stacking penalized but in a perfect rofl-world where nobody fits armor resistance mods, are these numbers correct? If so, I believe a ...
- by Kaileen Starsong - at 2011.08.07 18:56:00
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3. Just not understanding here. - in Ships and Modules [original thread]
Originally by: Malcanis Hmmm I wonder what a set of Nomads would do for a Proteus? You can get it up to quite a decent speed, even with 3x trimarks and a 1600mm RT, but it does lack agility. Nomads don't do much good to it, mostly bec...
- by Kaileen Starsong - at 2011.07.25 13:50:00
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4. Just not understanding here. - in Ships and Modules [original thread]
Originally by: Livinglegend This made me lul. But i was gonna use the standard setup, Augmented Plating, Friction Extension Processor, Hybrid Propulsion Armature, Power Core Multiplier, and Localized Injectors. Basically the get in and ga...
- by Kaileen Starsong - at 2011.07.25 06:06:00
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5. Just not understanding here. - in Ships and Modules [original thread]
Originally by: Mfume Apocal Originally by: Livinglegend Is that the only reason why people don't use em? Cause of blasters? People use them. People don't use them more because blasters are horrible. +1. Nice tackle range, g...
- by Kaileen Starsong - at 2011.07.24 20:30:00
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6. HONOUR : Dual boxing and scouting. - in Warfare & Tactics [original thread]
Originally by: Big Penos Burdette Thanks for all the great replies people. I'm surprised to see such support for scouting, I think if you went back two or three years you would see, overall, a much less positive response. Tbh, everyon...
- by Kaileen Starsong - at 2011.07.24 12:36:00
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7. problems with gang bonuses - in Ships and Modules [original thread]
Haven't tested gangmods yet, but ordinary bonuses applied normally during a short roam. Will take a closer look, though, had different issues so won't be surprised if there's more :P
- by Kaileen Starsong - at 2011.01.20 18:07:00
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8. Which battleship is the best looking? - in Ships and Modules [original thread]
1. Arma with all the variations 2. Mael 3. Vindi I'd put Mach at 3rd, but it's too huge when into the context of the other ships that it looks ******ed
- by Kaileen Starsong - at 2010.10.15 09:19:00
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9. hurricane solo pvp - in Ships and Modules [original thread]
Can someone make IT stop, really? This thread has 3 more pages than it needed
- by Kaileen Starsong - at 2010.10.07 10:05:00
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10. How much do warfare links actually boost? - in Ships and Modules [original thread]
It's pretty straitforward: You have base boost value. Say 2%. Then you have *name* Warfare Specialist skill, which gives 100% boost per lvl(so for said 2% it's 2-4-6-8-10%) Then you apply Warfare Link Specialist skill, which gives 10% boost per l...
- by Kaileen Starsong - at 2010.10.07 10:03:00
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11. Learning to fly Minmatar. - in Ships and Modules [original thread]
Edited by: Kaileen Starsong on 26/09/2010 08:49:30 Originally by: Nina Treml Oh why so many? And why is Hail that bad? I can only see a -50% to range as negative attribute, but maybe i'm missing something (checking with EveHQ). It...
- by Kaileen Starsong - at 2010.09.26 08:47:00
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12. Cane - Nano shield gank or armour buffer? - in Ships and Modules [original thread]
Originally by: souhyeahright Originally by: Zeba ForumWhoor Btw the op fit is really the only real cane fit regardless of nitpicking. If you want to go arty get a pest ffs.. Quoting wrongness. The artycane i) outdamages the AC s...
- by Kaileen Starsong - at 2010.09.25 06:44:00
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13. Seriosly, stop the projectile falloff nonsense. - in Ships and Modules [original thread]
Originally by: Cambarus I'm pretty sure the vigilant does the DPS of an astarte, rather than a diemost. That on its own would be enough of a reason to fly one. The idea of like 5%/lvl for t1 ships and 10% for t2 is actually a pretty decent...
- by Kaileen Starsong - at 2010.09.08 03:11:00
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14. Seriosly, stop the projectile falloff nonsense. - in Ships and Modules [original thread]
Originally by: Liang Nuren [Tengu, cheeeeeeeep] I was like.. "u drunk"? But then I got to bottom line
- by Kaileen Starsong - at 2010.09.07 10:00:00
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15. Do Warfare Links affect the bearing ship as well? - in Ships and Modules [original thread]
Edited by: Kaileen Starsong on 05/09/2010 18:32:17 Originally by: King Rothgar I am ignoring the possibility of assigning someone other than squad/wing/fleet commander as a booster. That feature seems to be broken. It's working pe...
- by Kaileen Starsong - at 2010.09.05 18:31:00
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16. Tactics: Harbinger vs Drake - in Warfare & Tactics [original thread]
Originally by: Roland Deschaines I've been stating this from the start. "What you're doing will work if you face ******S". I think 90% is exaggerated, loading Javs when you see a 1.4K m/s or so Cane isn't that hard, but I may be mistaken....
- by Kaileen Starsong - at 2010.09.05 18:02:00
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17. Tactics: Harbinger vs Drake - in Warfare & Tactics [original thread]
Originally by: Roland Deschaines Why would you want to do more than 325 DPS? That's pretty funny arguement. I'd rather do 300 DPS vs 70k EHP on damage profile than 400 DPS vs 100k EHP on the other one(RF EMP vs Barrage as it stands on...
- by Kaileen Starsong - at 2010.09.05 17:46:00
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18. Do Warfare Links affect the bearing ship as well? - in Ships and Modules [original thread]
Originally by: Daergaar They affect everyone in the fleet, including the ship using the link, as long as the fleet is set up correctly and as long as you're actually in a fleet. They only affect ships down the hierarchy chain(and the...
- by Kaileen Starsong - at 2010.09.05 17:12:00
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19. Fitting and Using a Sacrilege in a Small Gang (8-12) - in Ships and Modules [original thread]
Originally by: Indeterminacy Only the other guy blobs amirite? For the record, I tried the 1600plated fit. I tried an 800mm plate + med neut. And I decided to go with the dual rep fit. I don't see a point in dual-rep Sac for the gang...
- by Kaileen Starsong - at 2010.09.03 14:46:00
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20. Fitting and Using a Sacrilege in a Small Gang (8-12) - in Ships and Modules [original thread]
Originally by: Indeterminacy That's a big heavy plate you got there with 2 armor big heavy armor rigs. Good luck keeping up with your gang bro. Dead ship has more issues with that, ain't it? Ofc, if you go and gank 1-2 ships with 8-...
- by Kaileen Starsong - at 2010.09.03 14:31:00
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