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61. MoTD Character Limits - in Player Features and Ideas Discussion [original thread]
I mean it's called message of the day, not your daily essay.....
- by Kenrailae - at 2017.03.30 13:48:52
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62. T3 Battleship Idea - in Player Features and Ideas Discussion [original thread]
Personally I'm waiting on T4 destroyers. What could go wrong?
- by Kenrailae - at 2017.03.30 13:45:24
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63. Corporate/Fleet Duel Option - in Player Features and Ideas Discussion [original thread]
Militia not able to pee vee pee safe enough????
- by Kenrailae - at 2017.03.30 01:18:57
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64. EC rig build costs are absurd - lower material requirements - in Player Features and Ideas Discussion [original thread]
Having recently spent the requisite pile of isk to rig an azbel for production.... they are pretty pricey. Having done the research on how much better they are than other options, they have the potential to make that back.... assuming the azbel do...
- by Kenrailae - at 2017.03.30 01:17:04
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65. subtle facial hair - in Player Features and Ideas Discussion [original thread]
+1
- by Kenrailae - at 2017.03.17 19:59:47
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66. Changes to combat invulnerable cloaky campers - in Player Features and Ideas Discussion [original thread]
nb4 lock
- by Kenrailae - at 2017.03.15 16:38:03
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67. Kill Marks for JFs and Freighters - in Player Features and Ideas Discussion [original thread]
I'd rather have them be service bills for routine maintenance for light years jumped plastered on the side of the hull lol
- by Kenrailae - at 2017.03.12 02:20:13
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68. A scientist smock @ New Eden Shop - in Player Features and Ideas Discussion [original thread]
*still looking for a tophat* :(
- by Kenrailae - at 2017.03.08 11:06:14
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69. Attribute Implants are anti-content - in Player Features and Ideas Discussion [original thread]
Teckos Pech wrote: I mean holy mother of God, how much hand holding must be done here. Are we going to hold their pecker for them when the new player has to take ****? You don't??? rrrrr..... well, this is awkward.....
- by Kenrailae - at 2017.03.05 22:42:39
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70. Attribute Implants are anti-content - in Player Features and Ideas Discussion [original thread]
In Part Nevyn. Older players also know what they are building a character for, so don't have to deal with the constant sidetracking, changing directions, bit of this, bit of that, that new players do. We also don't train to just 1's and 2's, but...
- by Kenrailae - at 2017.03.05 22:11:20
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71. CCPlease, Make the Corax Great...for once. - in Player Features and Ideas Discussion [original thread]
mkint wrote: I deal with rookies mostly in game. I always feel bad for any that picked Caldari because I know they are going to struggle more than anyone else to finish the epic arc. I can always help rookies put together a catalyst loadout tha...
- by Kenrailae - at 2017.03.05 21:31:40
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72. Attribute Implants are anti-content - in Player Features and Ideas Discussion [original thread]
Nevyn Auscent wrote: Teckos Pech wrote: Looks like there was a way for him to avoid this problem, but he has not availed himself of this option. FIFY so you aren't being abusive...... However here is a legit question. If you jump clone n...
- by Kenrailae - at 2017.03.05 21:00:42
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73. Attribute Implants are anti-content - in Player Features and Ideas Discussion [original thread]
Captain Campion wrote: Even something simple like reducing the timer to 1 hour would be alright for me. I still think that's long enough to stop people abusing the system (which I don't really think is a genuine concern anyway). The problem...
- by Kenrailae - at 2017.03.05 20:30:00
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74. Attribute Implants are anti-content - in Player Features and Ideas Discussion [original thread]
Even so, you still coulda went to a public citadel with a clone bay, installed a new clone, and then jumped to it :/
- by Kenrailae - at 2017.03.05 19:45:39
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75. Nestor as a exploration ship, for real - in Player Features and Ideas Discussion [original thread]
Amojin wrote: I really don't think that fits with what the SoE faction would build. Do you? They armed everything with defensive weaponry. I'm pretty sure they're not a pack of murderers, and most certainly would not build ships to enable eas...
- by Kenrailae - at 2017.03.05 19:22:02
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76. CCPlease, Make the Corax Great...for once. - in Player Features and Ideas Discussion [original thread]
Talwars definitely had their stay there for a bit. Not sure if they're still decent, but they definitely had their day for a bit. Algos is still fairly viable for it's drones. Saying all the 'new' destroyers are lackluster is a little generalized....
- by Kenrailae - at 2017.03.05 11:24:01
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77. Nestor as a exploration ship, for real - in Player Features and Ideas Discussion [original thread]
Wouldn't be any point in doing that, as the cost of the drones would massively outweigh anything you could realistically expect to get out of the sight. Unlike the Rorq which can mine itself back in a relatively short time, data sites are, mostly,...
- by Kenrailae - at 2017.03.05 00:34:39
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78. Graphical indication of damage done (with fancy example gif) - in Player Features and Ideas Discussion [original thread]
I like the concept, but also have concerns for how it would be functional in the larger scales, without killing the server as well. If that can be resolved, AND it comes with an on/off toggle, then yeah, sure +1 from me.
- by Kenrailae - at 2017.03.01 10:20:07
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79. Ideas for battleships - in Player Features and Ideas Discussion [original thread]
1k dps is not 'extremely high' and those sacrifices would be built into the hull in terms of less tank, or slower, or other ways, up to and including not many slots. Further, once its fighters are dead, it does 0 dps. How is that not sacrifices? B...
- by Kenrailae - at 2017.02.27 13:53:55
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80. Ideas for battleships - in Player Features and Ideas Discussion [original thread]
Quote: You can point out why you think ideas don't work all day. But that's not actually helping to solve them and come up with a solution. You're plenty good at the first part..... but refining ideas also requires the second part. The N...
- by Kenrailae - at 2017.02.27 13:21:31
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