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1. Sensor Boosters vs Dampeners - in Ships and Modules [original thread]
Originally by: TomB It's being looked at. Hey your only 1 month late with replying, and only 2 months late with looking at filled bug petitions. Guess I was wrong about you, you can read.
- by Kickass - at 2006.01.03 09:58:00
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2. Re: Dampeners and Tracking Disrupters - in Ships and Modules [original thread]
Originally by: dalman Yes, it's not intended. But I guess this was discovered too late to be fixed in time. Basicly, they'd have had to delay the whole patch for weeks (as it was either that patch day or after the holidays). The proper fi...
- by Kickass - at 2006.01.01 03:07:00
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3. Remote Sensor Dampner & Tracking disruptor nerf coming in RMR! - in Ships and Modules [original thread]
And the Dev says........
- by Kickass - at 2005.12.22 06:37:00
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4. Remote Sensor Dampner & Tracking disruptor nerf coming in RMR! - in Ships and Modules [original thread]
Originally by: Famine Aligher'ri Ok is this a bug or not? I havn't seen anyone confirmed this was a bug? I mean it's not like it's just effective damps. It's obviously effecting other modules such as tracking disruptors. So why are people ...
- by Kickass - at 2005.12.20 05:44:00
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5. Remote Sensor Dampner & Tracking disruptor nerf coming in RMR! - in Ships and Modules [original thread]
Originally by: Shin Ra Edited by: Shin Ra on 18/12/2005 20:50:53 Edited by: Shin Ra on 14/12/2005 19:36:33 Currently on tranquility these modules allow you to effectivly incapacitate a ship at long range and have a significant effe...
- by Kickass - at 2005.12.20 02:49:00
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6. Remote Sensor Dampner & Tracking disruptor nerf coming in RMR! - in Ships and Modules [original thread]
Originally by: Lodovik Trema no dampers good finally something usefull in this patch Yes yes, Lets all fit guns/damage mods/tank and hit f1-f8 untill we win or die. Sounds like fun..... TOM B, You nerfing **** *** would you *****...
- by Kickass - at 2005.12.18 05:50:00
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7. A Guide to Turret Tracking - in Ships and Modules [original thread]
Originally by: TomB Anyone who wants to learn more about how turrets track targets in EVE, this should cover most of your questions: EVE Turret Tracking Guide \ Hey Nerf man how about reading this... http://oldforums.eveonline.com/...
- by Kickass - at 2005.12.18 01:28:00
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8. Remote Sensor Dampner & Tracking disruptor nerf coming in RMR! - in Ships and Modules [original thread]
Still no official responce?
- by Kickass - at 2005.12.17 03:49:00
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9. Remote Sensor Dampner & Tracking disruptor nerf coming in RMR! - in Ships and Modules [original thread]
Originally by: TZeer Are the devs even looking into this From the looks of things the devs are bussy playing on the test server. There was at least 5 of them on sisi none of which would even acknowledge my exhistance when I tried ...
- by Kickass - at 2005.12.16 08:14:00
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10. Remote Sensor Dampner & Tracking disruptor nerf coming in RMR! - in Ships and Modules [original thread]
Glad we are not the only ones to actualy test. Now lets hope the nerf police take notice.
- by Kickass - at 2005.12.16 02:45:00
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11. Why do ppl say RMR will gimp Amarr ships? - in Ships and Modules [original thread]
Well the biggest problem I see Arma pilots having is loosing a gank vs. gank with with say a Raven. Before RMR an ARMA will tear a raven to shreds with mega pulses. Post the raven deals much more damage with fewer damage mods.
- by Kickass - at 2005.12.14 21:19:00
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12. Remote Sensor Dampner & Tracking disruptor nerf coming in RMR! - in Ships and Modules [original thread]
Just an FYI for those that seem to think skills will improve the outcome, Shin ra along with almost every other udie member has MAXED skills when it comes to dampeners. To those that think dampeners needed to be nerfed, how quickly you forget th...
- by Kickass - at 2005.12.14 21:05:00
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13. Inty Pilots Can Go To Heck - in Ships and Modules [original thread]
CCP figures that their new pilots are more important than their older ones and has therefore decided to give unfair advantages to pilots with fewer skill points/isk. While I think they have gone way to far with the indestructable small ship appro...
- by Kickass - at 2005.11.18 08:56:00
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14. Missiles - in Ships and Modules [original thread]
Tom, How about looking into and fixing the damage of torpedoes to battle ships with small sig radius? Torpedoes by your own definition were meant to deal full damage to other battleships, right now 3 battleships fall far short of that. And incre...
- by Kickass - at 2005.11.07 05:48:00
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15. War head upgrade skill not working - in Ships and Modules [original thread]
Originally by: aeti its working for me How much damage are you doing with cruise? 330 base with level 5 cruise=412.5 With war head upgrade 5 it should be 450 per missle.
- by Kickass - at 2005.10.15 21:54:00
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16. War head upgrade skill not working - in Ships and Modules [original thread]
It works fine with torpedoes, but it has no effect on cruise missles. Anyone else notice this?
- by Kickass - at 2005.10.15 18:55:00
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17. MK2 Ship stats as taken from data currently on Test - in Ships and Modules [original thread]
Tux, Does anyone at ccp know that its nearly impossible for a lone missle boat BS to kill a tanked cruiser? And now you make their sig radius even smaller? A thorax with plate and resistances can tank 2 ravens easy, long as its out of NOS range....
- by Kickass - at 2005.09.05 23:17:00
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18. Missles and EVE - in Ships and Modules [original thread]
Some updates, Found that the 520.3 torpedo damage was a bug, which was fixed when I removed and repackaged the launchers back to 562.5. Trained up the new missles skills to level 2 now hitting a ceptor for a massive .8-3.8 if its moving faster t...
- by Kickass - at 2005.07.06 04:29:00
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19. Missles and EVE - in Ships and Modules [original thread]
Originally by: Litus Arowar as far as I can tell missiles will now need longer training times to be as effective as before, and the proper sized missile will be more effective against its target... maybe it's an over-nerf, but complaining ...
- by Kickass - at 2005.07.06 01:11:00
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20. Missles and EVE - in Ships and Modules [original thread]
Vernichtungsengel, Target was a battle ship moving at 0.0 m/s, the damage has nothing to do with anything moving. Large guns will pop almost any frig/ceptor if the pilot is heading towards/away from that battleship. Cruise/torp's cant kill frigs...
- by Kickass - at 2005.07.06 01:07:00
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