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1. Most valuable BPO - in Science and Industry [original thread]
Originally by: Carniflex They don't tick me off that way as they were actual rewards, not some lottery. People who got em deserve those. Unlike those who got T2 BPO's off the lottery or their dev friends. That's very unfair. Back in the ...
- by KingsGambit - at 2009.06.27 17:23:00
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2. Most valuable BPO - in Science and Industry [original thread]
Originally by: Carniflex Thus I want them either removed from game or some mechanic introduced that allows one to get those without having to rely on another players will to sell one. Wasn't that the whole point of the invention system? ...
- by KingsGambit - at 2009.06.25 09:11:00
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3. New (technically old) Perfect ME Formula - in Science and Industry [original thread]
Try this spreadsheet . I made it some time ago, so obviously there are modules missing but much of it may still be relevant. Even the bits that aren't, you might find useful in putting your own together. -------------
- by KingsGambit - at 2008.06.20 21:50:00
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4. Where to from here? Seeking advice - in Science and Industry [original thread]
Main problem with R.dBs and RAM Tech BPOs is that while they're easy to build, they're a pain to haul in bulk. This is one reason why they may not always sell so well. Also, the players who use RAMs and R.dBs are going to be T2 producers, and chan...
- by KingsGambit - at 2006.02.06 23:32:00
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5. Capital Ship Spreadsheet - in Science and Industry [original thread]
Thanks for the feedback. I didn't add the capital component & ship data to my existing spreadsheet as it would have added a lot more components to the list, and it's not the neatest of layouts, so as well as the amount of extra stuff that would ha...
- by KingsGambit - at 2006.02.06 22:30:00
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6. Capital Ship Spreadsheet - in Science and Industry [original thread]
Likely there are already production calculators or spreadsheets for this sort of thing, but I have taken my old spreadsheet and adapted it for Capital Ship calculations and thought if anyone was interested I would share it. It contains all data fo...
- by KingsGambit - at 2006.02.05 00:56:00
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7. Mafia corp in empire ganking people for t2 bpos - in Science and Industry [original thread]
The plastic wrap thing is a good tip. But regardless, I'd rather a small, hard to lock inty than a slow behemoth of a BS to move my high value items around. I rarely have to move such things, but when I do, it's not in a BS. Cov Ops is a good opti...
- by KingsGambit - at 2006.02.05 00:42:00
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8. What's going on with production in RMR? - in Science and Industry [original thread]
Edited by: KingsGambit on 12/12/2005 23:16:57 And another note, though I don't know if this is a blessing or a curse...jobs are completed instantly. The RAM Units are in fact consumed as I suspected, but it just delivered 90 Interceptors insta...
- by KingsGambit - at 2005.12.12 23:12:00
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9. What's going on with production in RMR? - in Science and Industry [original thread]
Well apart from the fact it's all a bit confusing, with regard in particular to T2 manufacturing, there are some changes which I sincerely hope I'm imagining, and either way that they don't make it on to TQ. As well as great new skills to allow pl...
- by KingsGambit - at 2005.12.12 23:06:00
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10. Production Efficiency research - in Science and Industry [original thread]
I couldn't tell if there's an existing topic anywhere (Hope the devs are working hard on that search function!) but wanted to ask if anyone has some solid numbers...I remember PE research only ever reduced build times by approx 5 seconds, regardle...
- by KingsGambit - at 2005.12.01 23:27:00
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11. Factory ejections? - in Science and Industry [original thread]
Aye, I logged in just after lunch time, and found two bpos sitting in my hangar instead of in the factory. Put them back in for the remaining runs...not sure whether I lost any bits though I don't think so. Just put them straight back in and they ...
- by KingsGambit - at 2005.12.01 23:19:00
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12. Moving Mex - in Science and Industry [original thread]
Edited by: KingsGambit on 26/02/2005 23:36:54 Originally by: Aliksr infrared M crystals use 56 mex for only 2 pyer, and 1 megacyte But the resulting module would take up more space (1m^3) than the minerals would. I believe the poster...
- by KingsGambit - at 2005.02.26 23:36:00
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13. Problems and possible solution for POS - in Science and Industry [original thread]
Originally by: Nanaman maybe even better for them as they would have a larger consumer base of several POS owners, rather than the few T2 manufacturers. I think it is safe to say there are a *lot* more T2 manufacturers than their are POS...
- by KingsGambit - at 2005.01.27 11:35:00
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14. Researching BPOs (T2) - in Science and Industry [original thread]
If the total number of parts required to build something, assuming ML0, Productino Efficiency 5 and a base wastage of 0.1 is: 4 or less: No change from research 5-15: 1 part will be saved 16-26: 2 parts will be saved And so on and so on. The RAM...
- by KingsGambit - at 2005.01.22 03:06:00
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15. 1200mm artillery cannon T2 - in Science and Industry [original thread]
What are the mineral/part reqs? Knowing those would indicated a fair ME lvl to research to...though if like other projectile weapons it has a base waste factor of 0.05 it probably won't gain much benefit. The best place to ask for a valuation is i...
- by KingsGambit - at 2005.01.13 11:02:00
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16. Price of a BPO - in Science and Industry [original thread]
Most originals are sourced from the market, and are unresearched, though occasionally players do sell their researched originals. It's not very often, and unlikely to found on escrow. Usually a researched original is sold for greater than the NPC ...
- by KingsGambit - at 2005.01.09 20:51:00
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17. Improving the efficiency of BPO's - in Science and Industry [original thread]
All ship blueprints have a base wastage factor of 0.1, which is 10% waste added to the base minerals you'd need if your blueprint had zero waste. For each level of Production Efficiency below 5 you also have another 5% waste above this number. Ni...
- by KingsGambit - at 2005.01.09 09:21:00
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18. lets beat the system! - in Science and Industry [original thread]
I have 6 slots already actually, so I don't need anymore for myself as I cannot control (and wouldn't want to try anyway, it's a lot of headache). But I think it's an optimal solution. Having more slots than all the chars in the galaxy x100 would ...
- by KingsGambit - at 2005.01.06 13:24:00
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19. lets beat the system! - in Science and Industry [original thread]
It is a good idea and one that I'd thought of in recent weeks, but as Dru said, as great and noble an idea as it is, even if all the decent and honest players in the game did agree, you have the greifers, gankers, opportunists, pirates, l337 kiddi...
- by KingsGambit - at 2005.01.06 08:02:00
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20. factory slot for sale - in Science and Industry [original thread]
This is the wrong forum for selling things, you might try the " Sell Orders " forum. You might also want to mention the cost of the rental period, whether you'll accept using a 3rd party to hold money etc. Out of curiosity, how does a character w...
- by KingsGambit - at 2005.01.04 10:24:00
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