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41. New NPC AI, how about no? - in Missions & Complexes [original thread]
Morrigan LeSante wrote: I'm not a fan of the notion of warp scrams/disruption requirements in PvE for one reason: range . It would put a disproportionate weighting on short range weapon systems. However the general principles are to be welcom...
- by Knorkor - at 2013.02.08 23:01:00
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42. New NPC AI, how about no? - in Missions & Complexes [original thread]
Chi'Nane T'Kal wrote: Knorkor wrote: An immediate fix would be to have rats communicate with each other about who is applying E-War or just letting a max number of E-War enemies spawn at all. Or have it so that E-War applied by NPCs only do...
- by Knorkor - at 2013.02.08 08:57:00
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43. Assault Frigs - in Ships and Modules [original thread]
valscorn wrote: Greetings all im a returning player to eve looking into assault frigates to get some fast action. How good are the caldari assault frigs (blarpy still viable??) how do they do in pvp? I also jumped on the bandwagon long ago an...
- by Knorkor - at 2013.02.08 08:53:00
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44. New NPC AI, how about no? - in Missions & Complexes [original thread]
CCP Ytterbium wrote: Hey folks, here is an update on our earlier post. NPC Tracking disruptor update: After looking at this thread feedback this issue has been reopened internally (we thought it fixed a few weeks back) . No promises on a ...
- by Knorkor - at 2013.02.08 08:44:00
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45. Hulk Cargo - in Science and Industry [original thread]
Intar Medris wrote: God that fit asking to be ganked. Seriously you need Invulnablity Feild or two, and a survey scanner. Maybe even fit a shield booster in case of emergency. And no shield rigs? You're more defenseless than a new born baby. ...
- by Knorkor - at 2013.02.08 03:24:00
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46. Corp "Public" POS Lab? - in Science and Industry [original thread]
Tau Cabalander wrote: Knorkor wrote: I would like to make some of our labs available to our corp members for a little fee. But I need to do this without giving them actual access to the corp hangars. Is there any setting for the assembly l...
- by Knorkor - at 2013.02.08 03:19:00
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47. Corp "Public" POS Lab? - in Science and Industry [original thread]
DeODokktor wrote: It is a pain, but pick a system that has few Lab/Manufacturing slots and lots of stations, these are not nearly as populated as the others so rental lis cheap Sitting in nullsec, not working unfortunately hehe. We only have...
- by Knorkor - at 2013.02.07 16:49:00
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48. Corp "Public" POS Lab? - in Science and Industry [original thread]
Thur Barbek wrote: Nope. You are now free to join the legion of people asking CCP to at least acknowledge that pos labs and pos's in general have terrible access roles/abilities. Corp pos labs are useless unless you trust EVERYONE who has acc...
- by Knorkor - at 2013.02.07 07:01:00
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49. Hulk Cargo - in Science and Industry [original thread]
It's not hard, it is annoying. That is all. There is no difference in yield or anything. All I do right now is dock up and get different crystals. Because that is faster than slowboating to a GSC and risk getting killed because I have not been a...
- by Knorkor - at 2013.02.07 05:47:00
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50. Corp "Public" POS Lab? - in Science and Industry [original thread]
I would like to make some of our labs available to our corp members for a little fee. But I need to do this without giving them actual access to the corp hangars. Is there any setting for the assembly lines / POS Modules that allows people to re...
- by Knorkor - at 2013.02.07 05:45:00
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51. Hulk Cargo - in Science and Industry [original thread]
RubyPorto wrote: Get them from your fleet support or anchor a GSC. Why do you assume there is a fleet all the time? There is not. I still use a Hulk. Mackinaw has 100m3 more and can have all mining crystals in cargo. There is no reason for ...
- by Knorkor - at 2013.02.07 05:20:00
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52. Hulk Cargo - in Science and Industry [original thread]
Seriously, give it 200 m3 more. We need at least be able to have enough different mining crystals in there. I tend to concentrate on one ore, while mining a big variety into jets. I need those crystals around. 200 m3 more won't break anything. T...
- by Knorkor - at 2013.02.07 01:40:00
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53. Dumb ways to die - in EVE General Discussion [original thread]
Was doing solo pvp in some lowsec. Thought I might checkout the next system. Encountered a Macki in a belt. Warped on top of it, scramble, blasters. Got killed by Concord. What happened? Just clicked the wrong gate and did not double check. ...
- by Knorkor - at 2013.02.04 02:20:00
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54. You know what I really hate about the Sin? - in EVE General Discussion [original thread]
Xindi Kraid wrote: This thread didn't have any rails to begin with. True, Blasters are way better.
- by Knorkor - at 2013.02.04 02:07:00
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55. Orca Boost - Small Update.... - in Player Features and Ideas Discussion [original thread]
Zhao Wuhan wrote: Knorkor wrote: No mining buff for Orca, sorry. We don't need more yield. It is a command ship, not a mining ship in any way, shape or form. It already does mining :-) I know, but your suggestion would be a buff into t...
- by Knorkor - at 2013.01.30 14:07:00
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56. Orca Boost - Small Update.... - in Player Features and Ideas Discussion [original thread]
No mining buff for Orca, sorry. We don't need more yield. It is a command ship, not a mining ship in any way, shape or form.
- by Knorkor - at 2013.01.30 13:58:00
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57. Capital mining ship - in Player Features and Ideas Discussion [original thread]
Even more Ore Yield would make mining even less profitable compared to other activities. The range bonus would be totally enough for me to get one of those though. In our system the roids are so spread out in the belts, its not really fun to min...
- by Knorkor - at 2013.01.30 13:07:00
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58. Sticky:Dev Blog: All Hail The Info Panels! - in EVE Information Portal [original thread]
I love it. It shows more information in a compact way instead of dumbing the game down. That is the way to go CCP.
- by Knorkor - at 2013.01.25 13:27:00
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59. Navigation of chatbox with arrow keys - in Issues, Workarounds & Localization [original thread]
It is clumsy as hell to say the least. Is there anything I can do to make it better? When I press left or right the chatbox always loses focus. Very annoying.
- by Knorkor - at 2013.01.24 09:00:00
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60. Skill reallocation Option needs to finally be added and why - in Player Features and Ideas Discussion [original thread]
What I would like to see is the option to remove one skill at a time with a cooldown of at least 1 year and a cost of at least 100 Million for a lvl 5 Skill, which comes down to 20 Million per level and the skill book should be lost. This way som...
- by Knorkor - at 2013.01.19 00:14:00
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