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1. TriExporter - in EVE Technology Lab [original thread]
Edited by: Kolatha on 28/02/2011 13:11:06 Originally by: Jacob Holland Have I exported the texture incorrectly? No, you haven't done anything wrong. Gimp is just a piece of garbage when it comes to working with layers and alpha chan...
- by Kolatha - at 2011.02.28 13:09:00
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2. TriExporter - in EVE Technology Lab [original thread]
Originally by: KuroiOokami I've downloaded triexporter, but when I go through to the models,m all I have are a gallente celestis model an some half circle minmatar model, I don't have any caldari or any amarr models. The path you want i...
- by Kolatha - at 2011.02.07 09:03:00
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3. TriExporter - in EVE Technology Lab [original thread]
Originally by: Wild Rho Does anyone know where the Sabre model and red file is? I can find the thrasher one easily enough but can't seem to locate the sabre. dx9>model>ship>factionpc>mde1_factionpc for the model and texture...
- by Kolatha - at 2011.02.04 08:26:00
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4. TriExporter - in EVE Technology Lab [original thread]
Originally by: Selvin TriExporter .NET u need install Framework 4.0 and XNA 4.0 redist to run to open model dblclick on ship/gate/station red file it should open model with random background how it works(movie on youtube) sour...
- by Kolatha - at 2011.01.23 13:12:00
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5. TriExporter - in EVE Technology Lab [original thread]
Quick guide for blender users . Not great, it was mostly a quick and dirty "here's how to get started". It's nice to see at least one person has found it useful. The red file contains all sorts of information about materials, locators and transf...
- by Kolatha - at 2010.10.22 08:15:00
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6. TriExporter - in EVE Technology Lab [original thread]
Originally by: Wild Rho Does anyone have any good tips / techniques for producing nice looking sun & engine glow effects in blender? I've recently started to get the hang of composite rendering and am happy with the results so far but I...
- by Kolatha - at 2010.10.12 04:36:00
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7. TriExporter - in EVE Technology Lab [original thread]
Originally by: LuciusAlbion I've been having an issue with the diffuse map. Whenever the texture is exported, there is almost nothing on the exported diffuse map. Link Disable the alpha channel.
- by Kolatha - at 2010.10.09 04:59:00
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8. TriExporter - in EVE Technology Lab [original thread]
Originally by: Wild Rho Regarding your guide, I found from using the nodes like you described I was able to use them for the textures as well. This lets you convert the different texture channels within blender itself instead of having to...
- by Kolatha - at 2010.09.19 04:54:00
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9. TriExporter - in EVE Technology Lab [original thread]
Edited by: Kolatha on 18/09/2010 11:50:22 Originally by: Wild Rho Have the .dds texture layouts been changed yet. I extracted the res folder but I'm still seeing the old _NGS, _D and _P files in the dx9 sub folders? Also does anyone h...
- by Kolatha - at 2010.09.18 11:45:00
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10. TriExporter - in EVE Technology Lab [original thread]
Originally by: Danni Arkada Edited by: Danni Arkada on 16/04/2010 14:12:32 Not sure on that flipping, because I used almost different techniques (I don't mean to muddy the waters, here), and got good results with 3ds Max Design 2010 (j...
- by Kolatha - at 2010.04.17 03:04:00
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11. TriExporter - in EVE Technology Lab [original thread]
Originally by: Accla89 Hy@all i have @ Problem whit the TriExporter_2009, TriExporter0.4.1.0beta2 etc. it does not show all ships what can that be ? Here Tip for people new to this thread. Start at the last page and then work ba...
- by Kolatha - at 2010.04.14 13:04:00
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12. TriExporter - in EVE Technology Lab [original thread]
Originally by: Arous Drephius Is it possible to extract the Sleeper icons from the client? If so, where are they? If you mean the icons for the sleeper salvage then you might try looking under res>ui>texture>icons there are a...
- by Kolatha - at 2010.04.01 14:06:00
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13. TriExporter - in EVE Technology Lab [original thread]
Originally by: Mograph can somebody uplaodtheir latest version of tri exporter somwhere for download pleas, coz the lin aint working now more. Lazy or what? You only have to go back 3 pages to find a working link .
- by Kolatha - at 2010.03.12 05:16:00
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14. TriExporter - in EVE Technology Lab [original thread]
Hulk, Retriever etc is found under dx9/model/ship/ore you are looking for ore_l and ore_m The T1/T2 version is simply defined by which .red file you use. I don't know if it is just my system or not but I haven't been able to actually extract the...
- by Kolatha - at 2010.02.19 09:35:00
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15. TriExporter - in EVE Technology Lab [original thread]
Originally by: Aurer Edited by: Aurer on 19/12/2009 16:42:08 I just started to work with eve models and have found something weird. My main texture files appear to be the _ngs.dds files. The problem is that the files are colored wrong,...
- by Kolatha - at 2009.12.21 02:30:00
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16. TriExporter - in EVE Technology Lab [original thread]
Which version of the tools? There are 2 The legacy 7.83 version for photoshop CS2 and earlier (possibly even CS3, not sure as I am still using CS2). And 8.23 for newer versions of photoshop. http://developer.nvidia.com/object/photoshop_dds_plugi...
- by Kolatha - at 2009.11.20 04:05:00
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17. TriExporter - in EVE Technology Lab [original thread]
Originally by: Orrono Edited by: Orrono on 09/10/2009 12:05:26 Getting the textures right can be a little tricky. Depending on the software you use they might be flipped or rotated (not sure atm). This is neccessary for 3dsmax for exam...
- by Kolatha - at 2009.10.11 11:32:00
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18. TriExporter - in EVE Technology Lab [original thread]
Originally by: Jeshiea Tarn Edited by: Jeshiea Tarn on 30/09/2009 12:16:20 ok... it works. Now to deal with the dds conversion but how do I get the lights to work? Which lights? The texture lights or the blinky running lights? The...
- by Kolatha - at 2009.10.06 04:35:00
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19. TriExporter - in EVE Technology Lab [original thread]
Firetail Probe And if anyone is interested here is a quick tutorial giving the basics on how to get started using the models and textures in Blender. You will of course need to know how to extract the models and you need to know the basic ins...
- by Kolatha - at 2009.09.11 15:30:00
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20. TriExporter - in EVE Technology Lab [original thread]
Originally by: niroshido - The instructions are simple. Load TriExporter, set file to ccp/eve, go through the res file, find models and ships. Issue here is most of the ships dont exist in this section, i cant understand it, under models/...
- by Kolatha - at 2009.09.06 13:15:00
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