Pages: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 30 .. 38 :: one page |
|
Author |
Thread Statistics | Show CCP posts - 1 post(s) |
a55mu11e7
|
Posted - 2010.08.31 16:40:00 -
[841]
anybody ever have any issues with the Nyx and the Moros? It keeps crashing on me when I try to open them.
|
AlleyKat
Gallente The Unwanted.
|
Posted - 2010.08.31 17:10:00 -
[842]
Originally by: a55mu11e7 anybody ever have any issues with the Nyx and the Moros? It keeps crashing on me when I try to open them.
yup, me too. EVE-ONLINE Video-Making Tutorials |
Craig Linford
Gallente British Buccaneers The Worst Alliance in Eve
|
Posted - 2010.09.01 13:37:00 -
[843]
Can anyone help me with using TriExporter in Windows7 please.
|
Lykouleon
Trust Doesn't Rust Mostly Cookie
|
Posted - 2010.09.01 19:51:00 -
[844]
Originally by: Craig Linford Can anyone help me with using TriExporter in Windows7 please.
it'd be nice to know what problem you're having
Quote: Aedun Sole > flying with lyk is like flying a bus filled with 5 year old children
|
Craig Linford
Gallente British Buccaneers The Worst Alliance in Eve
|
Posted - 2010.09.02 13:47:00 -
[845]
The program just wont load.
Tried running as admin.
also in XP compatibility mode.
|
Lykouleon
Trust Doesn't Rust Mostly Cookie
|
Posted - 2010.09.05 05:30:00 -
[846]
Originally by: Craig Linford The program just wont load. Tried running as admin. also in XP compatibility mode.
try deleting any registry files for it (Start -> Run -> Regedit -> Ctrl + F -> TriExporter -> Keep finding and deletin'). If you don't have any... then *shrug*
Quote: Aedun Sole > flying with lyk is like flying a bus filled with 5 year old children
|
Craig Linford
Gallente British Buccaneers The Worst Alliance in Eve
|
Posted - 2010.09.08 11:59:00 -
[847]
Tried that, still no worky worky.
Do you need a DirectX 10 + Graphics card?
|
AlleyKat
Gallente The Unwanted.
|
Posted - 2010.09.08 21:32:00 -
[848]
Originally by: Craig Linford Tried that, still no worky worky.
Do you need a DirectX 10 + Graphics card?
No...or at least I am not and am not having any problems. EVE-ONLINE Video-Making Tutorials |
Craig Linford
Gallente British Buccaneers The Worst Alliance in Eve
|
Posted - 2010.09.09 06:26:00 -
[849]
Edited by: Craig Linford on 09/09/2010 06:26:35 This is the error i am getting:
Log Name: Application Source: Application Error Date: 09/09/2010 07:23:36 Event ID: 1000 Task Category: (100) Level: Error Keywords: Classic User: N/A Computer: OptiPlexGX620 Description: Faulting application name: TriExporter 2009.exe, version: 0.4.1.5, time stamp: 0x47821992 Faulting module name: TriExporter 2009.exe, version: 0.4.1.5, time stamp: 0x47821992 Exception code: 0xc0000005 Fault offset: 0x0000200b Faulting process id: 0xb7c Faulting application start time: 0x01cb4fe78841c26a Faulting application path: C:\Users\Craig Linford\Desktop\TriExporter 2009\TriExporter 2009.exe Faulting module path: C:\Users\Craig Linford\Desktop\TriExporter 2009\TriExporter 2009.exe Report Id: c6928c3e-bbda-11df-aa3c-028037ec0200
|
Craig Linford
Gallente British Buccaneers The Worst Alliance in Eve
|
Posted - 2010.09.13 05:26:00 -
[850]
I have rebuilt my PC with Windows Ultimate 64, but still no worky worky.
I have received some in-game mail's saying try downloading out side a download manager, but still dose not work.
I have tried the program at work on a XP build, and this worked.
The only major difference is at work I have a NVIDEA GPU, were as at home I am using an integrated INTEL GPU.
I am due to get a new GPU soon for this PC, so ill report back after.
|
|
Jalif
Minmatar Snuff Box
|
Posted - 2010.09.13 10:53:00 -
[851]
Edited by: Jalif on 13/09/2010 10:54:53 I'm looking for the bloody pod model, but I can't find it... can somebody guide me to the right direction?!
edit: nvm, found it :)
Latest PVP Video: Jalification III |
Jalif
Minmatar Snuff Box
|
Posted - 2010.09.13 12:44:00 -
[852]
meh anybody has a good DDS tool for exporting and importing into other formats?
Latest PVP Video: Jalification III |
Craig Linford
Gallente British Buccaneers The Worst Alliance in Eve
|
Posted - 2010.09.14 18:48:00 -
[853]
Got me 9800 GT, Now works!!
Was my Graphics card causing the issue
|
Spidyy
|
Posted - 2010.09.14 21:36:00 -
[854]
Edited by: Spidyy on 14/09/2010 21:40:10 I'm having issues trying exporting the Vagabond model. Whenever I try to open the model in Tri Exporter, the program crash without warning nor messages. Anyone know how to fix that? =p
|
AlleyKat
Gallente The Unwanted.
|
Posted - 2010.09.15 16:21:00 -
[855]
Originally by: Spidyy Edited by: Spidyy on 14/09/2010 21:40:10 I'm having issues trying exporting the Vagabond model. Whenever I try to open the model in Tri Exporter, the program crash without warning nor messages. Anyone know how to fix that? =p
Same issue, even tried the singularity res folder...looks like there a few models which tri exporter just does not like.
AK EVE-ONLINE Video-Making Tutorials Vid - New Tricks |
Lykouleon
Trust Doesn't Rust
|
Posted - 2010.09.15 19:36:00 -
[856]
Originally by: Spidyy Edited by: Spidyy on 14/09/2010 21:40:10 I'm having issues trying exporting the Vagabond model. Whenever I try to open the model in Tri Exporter, the program crash without warning nor messages. Anyone know how to fix that? =p
Triexporter won't open that model (as well as a couple others). You can, however, export the *.gr2 file and then convert that into a *.obj. There should be something on that back in the deep recesses of this topic
*.gr2 to *.obj converter
Quote: Aedun Sole > flying with lyk is like flying a bus filled with 5 year old children
|
Wild Rho
Amarr Sniggerdly
|
Posted - 2010.09.18 10:15:00 -
[857]
Have the .dds texture layouts been changed yet. I extracted the res folder but I'm still seeing the old _NGS, _D and _P files in the dx9 sub folders?
Also does anyone have some tips on how to apply tech 2 textures and extra model parts to a T1 hull in blender?
|
Kolatha
|
Posted - 2010.09.18 11:45:00 -
[858]
Edited by: Kolatha on 18/09/2010 11:50:22
Originally by: Wild Rho Have the .dds texture layouts been changed yet. I extracted the res folder but I'm still seeing the old _NGS, _D and _P files in the dx9 sub folders?
Also does anyone have some tips on how to apply tech 2 textures and extra model parts to a T1 hull in blender?
Only the new ships and the reworked scorpion use the new texture layouts. the rest use the same as before.
For the T2 hulls, they are in their own directories, look for the manufacturer's name. eg the Jaguar can be found under DX9>model>ship>thukker>mf4
Some of the T2 hulls (and most of the ore hulls) will cause triexporter to crash so you need to export the .gr2 file as is and convert it some other way.
Don't forget to mirror the mesh and UVs on the y axis other wise your model will be the mirror of how it appears in game. I did a rough tutorial for using with Blender. I probably should look at the latest version of Blender as a lot has changed.
edit: also, the reason to mirror the mesh and UVs rather than the more popular method of just mirroring the textures is that by mirroring the mesh, provided you keep track of scaling, you can make use of all the locator information on a 1:1 basis straight from the .red file. This allows you to get the right locations for weapon hardpoints as well as running lights and other little doodads.
|
Wild Rho
Amarr Sniggerdly
|
Posted - 2010.09.18 13:28:00 -
[859]
Originally by: Kolatha Edited by: Kolatha on 18/09/2010 11:50:22
Originally by: Wild Rho Have the .dds texture layouts been changed yet. I extracted the res folder but I'm still seeing the old _NGS, _D and _P files in the dx9 sub folders?
Also does anyone have some tips on how to apply tech 2 textures and extra model parts to a T1 hull in blender?
Only the new ships and the reworked scorpion use the new texture layouts. the rest use the same as before.
For the T2 hulls, they are in their own directories, look for the manufacturer's name. eg the Jaguar can be found under DX9>model>ship>thukker>mf4
Some of the T2 hulls (and most of the ore hulls) will cause triexporter to crash so you need to export the .gr2 file as is and convert it some other way.
Don't forget to mirror the mesh and UVs on the y axis other wise your model will be the mirror of how it appears in game. I did a rough tutorial for using with Blender. I probably should look at the latest version of Blender as a lot has changed.
edit: also, the reason to mirror the mesh and UVs rather than the more popular method of just mirroring the textures is that by mirroring the mesh, provided you keep track of scaling, you can make use of all the locator information on a 1:1 basis straight from the .red file. This allows you to get the right locations for weapon hardpoints as well as running lights and other little doodads.
Thanks, I'll root around the other directories.
I actually used your guide (and a few others) to get as far as I can and produced this (and a few other things) for a little project I'm working on.
Regarding your guide, I found from using the nodes like you described I was able to use them for the textures as well. This lets you convert the different texture channels within blender itself instead of having to go through photoshop or some other graphics package (although I still need GIMP to convert the _p.dds file since blender can't process it for some reason). Here's the node layout I used for creating the omen textures.
Thanks for writing the guide, it really was a huge help for some of the less obvious stuff :)
|
Battle Cylinder
|
Posted - 2010.09.18 15:09:00 -
[860]
I got triexporter to work a little, set my eve folder to its home folder or whatever then could only see a model of one of the galente ships...i tried to "unstuff" the folder, but realising i didnt have enoough space on this partition, i tried to stop it....only way to stop it was to turn off pc or to forcably stop the program. Now i cant get triexporter to load AT ALL i downloaded several versions, and they all give me the same error, (i heard you needed to uninstall and reinstall, but none of the versions i got were installable, just stand alone exe files) "TriExporter.exe has encountered a problem and needs to close. We are sorry for the inconvenience bla bla bla....." also, i tried deleting the registry files associated with it but that did no good.....no change at all.
|
|
Jack bubu
Lyonesse. The Makhai
|
Posted - 2010.09.18 22:24:00 -
[861]
When using a testclient as source there is a new ship in it, called sansha carrier aswell as sansha fighter, but im a noob when it comes to exporting it and applying the textures etc..
anyone able to make that and post a screenshot of that thing? much appreciated :D
its found under dx9 -> models -> ships -> sansha -> carrier / fighter
|
Kolatha
|
Posted - 2010.09.19 04:54:00 -
[862]
Originally by: Wild Rho
Regarding your guide, I found from using the nodes like you described I was able to use them for the textures as well. This lets you convert the different texture channels within blender itself instead of having to go through photoshop or some other graphics package (although I still need GIMP to convert the _p.dds file since blender can't process it for some reason). Here's the node layout I used for creating the omen textures.
Thanks for writing the guide, it really was a huge help for some of the less obvious stuff :)
Thanks, it was just a rough tute I whipped up in a day in response to a host queries at the time. When I did that I was just using nodes for the first time. They were pretty new to me and I didn't know how to use them properly so there are definitely better ways to approach that part of the task.
Originally by: Lykouleon
Triexporter won't open that model (as well as a couple others). You can, however, export the *.gr2 file and then convert that into a *.obj. There should be something on that back in the deep recesses of this topic
*.gr2 to *.obj converter
unfortunately this includes the wrong version of the granny2.dll and fails on the same models tri-exporter fails on. If anyone knows another way then point on.
|
Serious Masta
Caldari
|
Posted - 2010.09.19 19:01:00 -
[863]
Originally by: Kolatha
unfortunately this includes the wrong version of the granny2.dll and fails on the same models tri-exporter fails on. If anyone knows another way then point on.
HERE is a newer version of the granny2.dll ! Also, the vangabond model and many others now opens in tri-explorer. (the old granny2.dll was version 2.7.0.9)
- Facts - Name: granny2.dll Version: 2.8.12.0 Date: 2009-02-18 11:55
have fun!
|
Lykouleon
Trust Doesn't Rust
|
Posted - 2010.09.19 23:11:00 -
[864]
Originally by: Serious Masta *awesome*
<3
Quote: Aedun Sole > flying with lyk is like flying a bus filled with 5 year old children
|
Rieleph
|
Posted - 2010.09.20 01:14:00 -
[865]
Does not work for me in any way :(
Anyone could post a Zephyr model? Or would it be violation of eula and stuff?
|
Serious Masta
Caldari
|
Posted - 2010.09.20 07:20:00 -
[866]
Originally by: Rieleph Anyone could post a Zephyr model?
Model Zephyr (.obj) (extracted with the new .dll)
Originally by: Rieleph Or would it be violation of eula and stuff?
i dont think so.. or is it?
@ccp: can you answer this question pls?
|
Craig Linford
Men of Questionable Moral Fibre
|
Posted - 2010.09.21 13:08:00 -
[867]
Edited by: Craig Linford on 21/09/2010 13:08:38 Would the new .dll resolve my issue of just showing 1 Gallante ship?
|
Serious Masta
Caldari
|
Posted - 2010.09.21 13:34:00 -
[868]
Originally by: Craig Linford
Would the new .dll resolve my issue of just showing 1 Gallante ship?
what do you mean?
info to the new granny2.dll: the granny2.dll helps TriExporter to decrypt .gr2 model files, contained in the .stuff archives. some models are more complex, so the older version just cant read the .gr2 files. the new one CAN read these files.
and if someone wonders where i have taken the granny2.dll: its from anno 1404, i havn't modified it.
|
Craig Linford
Men of Questionable Moral Fibre
|
Posted - 2010.09.21 13:52:00 -
[869]
I am at work at the moment, ill have a play tonight.
If I still have issues ill take screenies to show you
|
Jim McBob
|
Posted - 2010.09.26 20:03:00 -
[870]
Sorry to be a noob, but I can't get off the ground at all. I've got the TriExporter program running, but I can't find any ".tri" files to load. Lots of .dss and .gr2 files, but that's it. I did a full windows search of the client folder for *.tri, no hits. What am I missing here? |
|
|
|
|
Pages: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 30 .. 38 :: one page |
First page | Previous page | Next page | Last page |