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Author |
Thread Statistics | Show CCP posts - 1 post(s) |
MotherMoon
Huang Yinglong
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Posted - 2008.07.27 03:17:00 -
[421]
ok I got everything working but I can't save the models as .obj files out of max which is stopping me form getting more than one fixed texture model into a scene...
anyone know if I'm missing a plug in or something? I'm using max 2009.
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Valan
The Fated
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Posted - 2008.07.27 17:54:00 -
[422]
Got most of it sorted apart from...
Amarr DX9 textures they seem to be different from the other races. The old textures I can get on there without an issue.
Issue 1 I can't get the orientation correct on the model I'm assuming the UV co-ordinates need manipulating.
Issue 2 Multi-texture models. The Apoc for instance has three poly selections and there are two textures.
I'm seriously struggling in C4D to get them on and as above orientated correctly.
Any hints or answers would be appreciated.
/start sig I love old characters that post 'I've beeen playing the game four years' when I know their account has been sold on. /end sig |
Shiroi Mitsukai
Gallente
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Posted - 2008.07.28 13:45:00 -
[423]
okay... let's solve this "bugged ship model" problem once and for all. I will host the files and offer them for free downloads. What I need is .obj, or .3ds exports of the following models: DX9\Model\Ships\Gallente: gdr1 gms1 gy1
DX9\Model\Ships\Minmatar mde1
DX9\Model\Ships\Ore ore_l ore_m ore_s
If any one can help, that would be fantastic!
Customized Eve Renders |
MotherMoon
Huang Yinglong
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Posted - 2008.07.28 13:47:00 -
[424]
Originally by: Valan Got most of it sorted apart from...
Amarr DX9 textures they seem to be different from the other races. The old textures I can get on there without an issue.
Issue 1 I can't get the orientation correct on the model I'm assuming the UV co-ordinates need manipulating.
Issue 2 Multi-texture models. The Apoc for instance has three poly selections and there are two textures.
I'm seriously struggling in C4D to get them on and as above orientated correctly.
Any hints or answers would be appreciated.
woo somewhere I can finally help!
Do a UV unwrap, then under the UV unwrap section click edit. This will let you move around all of the planes to manually line up the textures.
mak sure you select element.
you can also click on the model in this mode and it will select the group of polys in the uv map editor.
for me all I had to do was select them all and flip vertically. but it sounds like you need more control.
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Valan
The Fated
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Posted - 2008.07.28 14:12:00 -
[425]
Thanks.
Chiara helped me out with another way of doing it but all tips help. I've learnt loads trying to get on top off this stuff. I try all the advice given as it improves your overall skill level. I must've analysed the whole thread in detail about ten times lol.
Chiara asked me about the bugged models also. I'll try exporting them tonight. I'm planning on hosting all the textured models if I can at some point.
/start sig I love old characters that post 'I've beeen playing the game four years' when I know their account has been sold on. /end sig |
iulixxi
EVE-RO
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Posted - 2008.07.28 14:55:00 -
[426]
Nice work. I was watching this topic for a looooong time but 3D animation just isn't my field. Any one here willing to help me with some 3D ship models animated in flash for a EVE fan-site project ? :P IF any one is intrested please mail me and i'll give u more details.
Thanks.
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MotherMoon
Huang Yinglong
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Posted - 2008.07.28 15:32:00 -
[427]
Originally by: iulixxi Nice work. I was watching this topic for a looooong time but 3D animation just isn't my field. Any one here willing to help me with some 3D ship models animated in flash for a EVE fan-site project ? :P IF any one is intrested please mail me and i'll give u more details.
Thanks.
can't get in game right now I'm always at work :/
but I'm interested :)
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iulixxi
EVE-RO
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Posted - 2008.07.28 16:09:00 -
[428]
Cool , I droped you a mail in game, check it when you can :P
Thanks Iulian
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SghnDubh
BattleClinic
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Posted - 2008.07.29 05:09:00 -
[429]
First major props to Selvin if you're even still around. Thanks man.
Second, Adobe Photoshop CS3 Extended.
Smart Objects.
With NVidia plugs installed, CS3 will read the OBJ and DDS and apply the textures to the 3D model.
However, CS3 applies the textures completely incorrectly. At least it does on the Maller. And, there doesn't seem to be any way to directly edit or move the textures from within CS3.
For sheets and grins I flipped the DDS files vertically and re-opened the model, but that only made things fuglier.
Anyone with CS3 been experimenting and know how to get the textures to apply correctly?
Those of you who reply with 'get 3D max' etc need not apply. Timecodes: http://shop.BattleClinic.com
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Valan
The Fated
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Posted - 2008.07.30 11:25:00 -
[430]
I was trying to extract the troublesome modules.
I even tried grnreader and other tools out there. Somehow I managed to break Triexporter. It crashed every time I tried to open it.
I deleted some registry entries which did the trick and now I can only open .tri files.
Will be building a new computer next week so I'll be starting from scratch. Any ideas on a fix in the meantime would be great.
/start sig I love old characters that post 'I've beeen playing the game four years' when I know their account has been sold on. /end sig |
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Valan
The Fated
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Posted - 2008.07.31 11:05:00 -
[431]
I believe the reason for the problematic ships is because they have an animation component. Probably a bone stuck in there.
There is a huge thread on the same site you get grnreader form on how to use tools to extract grn files with animation structures. I don't have 3d studio max so someone may want to have a go at the at.
Linkage /start sig I love old characters that post 'I've beeen playing the game four years' when I know their account has been sold on. /end sig |
Sacred Vengeance
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Posted - 2008.08.03 14:11:00 -
[432]
Originally by: SghnDubh First major props to Selvin if you're even still around. Thanks man.
Second, Adobe Photoshop CS3 Extended.
Smart Objects.
With NVidia plugs installed, CS3 will read the OBJ and DDS and apply the textures to the 3D model.
However, CS3 applies the textures completely incorrectly. At least it does on the Maller. And, there doesn't seem to be any way to directly edit or move the textures from within CS3.
For sheets and grins I flipped the DDS files vertically and re-opened the model, but that only made things fuglier.
Anyone with CS3 been experimenting and know how to get the textures to apply correctly?
Those of you who reply with 'get 3D max' etc need not apply.
having the same problem... I've been at it for the last 3 days.My eyes are bright red because of 2 sleepless nights... I really need those textures on the ships.Im pretty good with photoshop and since i haven't found a solution yet i can only assume it can't be done with phtoshop. When it comes down to using 3DsMax i start to shiver since i tried it a while back and it gave me migraines.Plus the app is HUGE compared to photoshop...not to mention utterly difficult.So PLEASE if anyone knows a solution for the photoshop problem i would really appreciate it.If not, then guess i'd better stock up on headache pills and install 3Dmax...god save me
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alisandent
Amarr Sowers of Discord
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Posted - 2008.08.12 20:27:00 -
[433]
Edited by: alisandent on 12/08/2008 20:27:56 hmmm... 3dsmax is really not that hard. there's just alot of stuff there, that you don't even need to worry about if your going to do simple renders of your eve models.
save out dds file as a texture import obj put your texture into the diffuse slot throw in a couple lights and a camera render!
If you want to get crazy, adjust the diffuse texture in PS and create a bump map or specular map, stick those on for some added sexiness. ___________________________________
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Belphegorn
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Posted - 2008.08.16 12:13:00 -
[434]
Hi,
I'm trying to export and texture the T1 Raven. I obviously use the Tri Exporter to export the files into .obj. However, I can't find out how to add the proper texture. Every other model in TriExp works fine - tha applied textures look well on the models. The Raven model however messes them up! It was then when I realised I was looking at the wrong model! All 3 Raven models in ships/caldari/cb1 folder have "double" bridges and only one tower when the in-game Raven has two separate towers and a single brigde! I'm sure the textures (which I take from dx9 folders) are the proper ones - it's juzst the model that is wrong! Any idea anybody where the right model of the T1 Raven is???
Cheers!
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Belphegorn
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Posted - 2008.08.16 23:17:00 -
[435]
That's all right! I manged to find a solution to that... Here's the effect:
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flashfreaking
LFC Executive Outcomes
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Posted - 2008.08.17 16:42:00 -
[436]
Originally by: Braineater Looking good
Usage of the lightmap depends on which Renderer you're using. With the standard scanline one (I think) you need to use the self-illumination map (light-part of the _d.dds's alpha plus a mask which removes the black parts). If you use Vray, you have to create a VRayBlendMtl. Add your material as base. For the next layer, use a VRayLightMtl with the Map + Mask. Might need to crank up the brightness a little.
If I use this method, my ship becomes black, examples will follow
Saint unlocked my sig!!! For this I will buy her unlimited amounts of Beer at FF!
OH hai! Thanks!!!!! ~Saint |
flashfreaking
LFC Executive Outcomes
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Posted - 2008.08.17 18:40:00 -
[437]
and nevermind that, solution has been found, after messing around a bit with VrayMTL, I got this:
SEXY Saint unlocked my sig!!! For this I will buy her unlimited amounts of Beer at FF!
OH hai! Thanks!!!!! ~Saint |
Don J
Doom Guard
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Posted - 2008.08.17 23:04:00 -
[438]
Edited by: Don J on 17/08/2008 23:05:58 Dramiel sexeh
Linkage
Non trinity model exported as 3ds and rendered in Cinema4D Guess i need to get modelling guns and stuff.
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alisandent
Amarr Sowers of Discord
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Posted - 2008.08.18 12:44:00 -
[439]
something i threw together :D
___________________________________
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flashfreaking
LFC Executive Outcomes
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Posted - 2008.08.18 18:04:00 -
[440]
1) I saw this somewhere already, don't know if it was yours or not 2) it's a Myrmiddon, not a Harbinger (name is Harby...)
Otherwise, very good looking render Saint unlocked my sig!!! For this I will buy her unlimited amounts of Beer at FF!
OH hai! Thanks!!!!! ~Saint |
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Neodell
Amarr Team Squirrel
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Posted - 2008.08.20 21:05:00 -
[441]
Edited by: Neodell on 20/08/2008 21:09:59 Edited by: Neodell on 20/08/2008 21:05:21 Hey,
I think I am being dumb....
I have the TriExporter and loaded (unstuffed) the files, but not a single one is a .tri file.... where are they or how do i convert them?
Please help really want to get this working
its the first time i have loaded this program, any help would be great
-Neo
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Neodell
Amarr Team Squirrel
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Posted - 2008.08.20 21:26:00 -
[442]
AAAhA! sorted it
Thanks to
http://www.newedenlibrary.net/sigs/models.shtml
well worth the vist if your new the program |
iulixxi
EVE-RO
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Posted - 2008.08.21 12:07:00 -
[443]
Ok , my last attempt failed so here I go again:
Any one here willing to help me with some 3D ship models animated in flash for a EVE fan-site project ? :P IF any one is intrested please mail me and i'll give u more details.
Thanks. |
Ouroborus777
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Posted - 2008.08.23 20:55:00 -
[444]
My favorite ship for the rendering:
1920x1200 - 1168KB
I wish I could get it to have a kind of shiny dark 'beetle-ness' to it without losing detail to the shadows. (Similar to what's in the game. But that could just be a lack of lighting there.)
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Roc Wieler
Freeform Industries
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Posted - 2008.08.29 13:28:00 -
[445]
Ok, so I had no trouble exporting the basic models and textures. I really want to use the Trinity DX versions. So I can export most of the DX models. Two things:
1. The Nyx mothership always crashes on export. 2. Can someone please tell me how to get the DX textures out? I recently did a piece of artwork for the community, but the textures are the low rez ones. I would really like to redo the image with much better texturing.
Thanks for the help!
PS. Would love to know where the pod model is too for a future picture. "Never start a fight you can win." - Roc Wieler |
Ouroborus777
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Posted - 2008.08.29 18:25:00 -
[446]
Originally by: Roc Wieler PS. Would love to know where the pod model is too for a future picture.
The pod is actually called a capsule. I had a hard time finding it as well, until I noticed the name. I think res/model/worldobject/capsule for the low res version and capsule2 for the high res version.
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Roc Wieler
Freeform Industries
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Posted - 2008.08.29 18:59:00 -
[447]
Originally by: Ouroborus777
Originally by: Roc Wieler PS. Would love to know where the pod model is too for a future picture.
The pod is actually called a capsule. I had a hard time finding it as well, until I noticed the name. I think res/model/worldobject/capsule for the low res version and capsule2 for the high res version.
Awesome. Thanks. Hate to keep sounding like a noob. I got the obj out. And this is the first DDS that when I import it into PS, it's completely black. res/textures/worldobject/capsule2.dds
Any ideas? "Never start a fight you can win." - Roc Wieler |
Elisa Day
Shade.
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Posted - 2008.08.29 19:08:00 -
[448]
Am I correct in assuming that NOONE has successfully exported a nyx in any way? Otherwise 100m to the person who gets me a working obj file!
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Roc Wieler
Freeform Industries
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Posted - 2008.08.29 20:09:00 -
[449]
Originally by: Elisa Day Am I correct in assuming that NOONE has successfully exported a nyx in any way? Otherwise 100m to the person who gets me a working obj file!
Throw in the high rez textures and I'll add another 25 mil :) "Never start a fight you can win." - Roc Wieler |
Elisa Day
Shade.
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Posted - 2008.08.29 20:12:00 -
[450]
Originally by: Roc Wieler
Originally by: Elisa Day Am I correct in assuming that NOONE has successfully exported a nyx in any way? Otherwise 100m to the person who gets me a working obj file!
Throw in the high rez textures and I'll add another 25 mil :)
Textures are easy, model is hard :).
For the industrious, check out 3d ripper:
http://www.deep-shadows.com/hax/3DRipperDX.htm
And find a nyx pilot :).
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