Author |
Thread Statistics | Show CCP posts - 1 post(s) |

flashfreaking
LFC FreeFall Securities
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Posted - 2008.01.09 15:06:00 -
[1]
Edited by: flashfreaking on 09/01/2008 15:06:30 Still going are you :D Nice work :D To bad the URL is dead :( can sombody post it on eve-files?
PS: Hi Selvin, LFC says hi! Disallowed sig graphic. Send an e-mail to [email protected] when it meets the forum signature guidelines. ~Saint |

flashfreaking
LFC FreeFall Securities
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Posted - 2008.01.10 06:51:00 -
[2]
Awesome; thank you :D Disallowed sig graphic. Send an e-mail to [email protected] when it meets the forum signature guidelines. ~Saint |

flashfreaking
LFC FreeFall Securities
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Posted - 2008.01.16 18:20:00 -
[3]
Originally by: Anade Deltha An alternative ive found to TriExporter for getting models/textures etc out of the game has been http://www.deep-shadows.com/hax/3DRipperDX.htm. No messing around with .gr2 files and theres plugins direct into 3dsmax, But there is a fraction more post to just get the model you want. Also captures all the shaders and textures used in a scene.
Looks very promising, but I don't get the plugin to work, I'm using 3ds Max 2008 x64, any help/ideas? Disallowed sig graphic. Send an e-mail to [email protected] when it meets the forum signature guidelines. ~Saint |

flashfreaking
LFC FreeFall Securities
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Posted - 2008.01.16 18:54:00 -
[4]
And could you Brain be so kind to write a quick roundup on how you got the rifter? Would be appreciated, I only manage to get a greyish print of the texture on it :( Disallowed sig graphic. Send an e-mail to [email protected] when it meets the forum signature guidelines. ~Saint |

flashfreaking
LFC FreeFall Securities
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Posted - 2008.01.17 15:25:00 -
[5]
You sir, are awesome :D I only didn't manage to get the lights working (cockpit) This is my result: Image Suggestions?
Disallowed sig graphic. Send an e-mail to [email protected] when it meets the forum signature guidelines. ~Saint |

flashfreaking
LFC FreeFall Securities
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Posted - 2008.01.19 15:09:00 -
[6]
Apparently the titan textures are cut in half, any idea on how to fix that? Disallowed sig graphic. Send an e-mail to [email protected] when it meets the forum signature guidelines. ~Saint |

flashfreaking
LFC FreeFall Securities
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Posted - 2008.01.23 16:50:00 -
[7]
It prolly is me, but it looks like the Bump map for the drake: cbc2_ngs doesn't have a bluechannel any solution for this rather annoying problem? Disallowed sig graphic. Send an e-mail to [email protected] when it meets the forum signature guidelines. ~Saint |

flashfreaking
LFC Executive Outcomes
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Posted - 2008.08.17 16:42:00 -
[8]
Originally by: Braineater Looking good 
Usage of the lightmap depends on which Renderer you're using. With the standard scanline one (I think) you need to use the self-illumination map (light-part of the _d.dds's alpha plus a mask which removes the black parts). If you use Vray, you have to create a VRayBlendMtl. Add your material as base. For the next layer, use a VRayLightMtl with the Map + Mask. Might need to crank up the brightness a little.
If I use this method, my ship becomes black, examples will follow
Saint unlocked my sig!!! For this I will buy her unlimited amounts of Beer at FF!
OH hai! Thanks!!!!! ~Saint |

flashfreaking
LFC Executive Outcomes
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Posted - 2008.08.17 18:40:00 -
[9]
and nevermind that, solution has been found, after messing around a bit with VrayMTL, I got this:
SEXY Saint unlocked my sig!!! For this I will buy her unlimited amounts of Beer at FF!
OH hai! Thanks!!!!! ~Saint |

flashfreaking
LFC Executive Outcomes
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Posted - 2008.08.18 18:04:00 -
[10]
1) I saw this somewhere already, don't know if it was yours or not 2) it's a Myrmiddon, not a Harbinger (name is Harby...)
Otherwise, very good looking render Saint unlocked my sig!!! For this I will buy her unlimited amounts of Beer at FF!
OH hai! Thanks!!!!! ~Saint |
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