Pages: [1] |
1. Projectile Weapons - Balancing - in Player Features and Ideas Discussion [original thread]
Either the Scimitar and the Onerios ship is broken or the tracking links are. I can't verify that for the Onerios as I only fly a Scimitar. Falloff has been added to the link module but the ship itself does not modify the bonus like it does for tr...
- by Kovid - at 2009.11.05 18:45:00
|
2. Balancing - ECM Drones - Discussion thread - in Player Features and Ideas Discussion [original thread]
Originally by: CCP Nozh Do I understand the problem correctly? How would you like to see this fixed? The problems you are seeing are problems with drones in general. You can't fix a specific drone when the arguments you bring ag...
- by Kovid - at 2009.05.05 07:50:00
|
3. 04:15:32 Notify Your Nyx will self-destruct in 2 Minutes - in Player Features and Ideas Discussion [original thread]
Killing it faster argument is a problem for CCP wanting to promote small gang warfare though. It also an incentive to blob when it's not necessary for the kill, only for the speed versus the scorched earth policy. Killmails are a separate issue.
- by Kovid - at 2008.12.08 05:24:00
|
4. 04:15:32 Notify Your Nyx will self-destruct in 2 Minutes - in Player Features and Ideas Discussion [original thread]
Self destruct encourages blobbing to make sure you get the kill. Small gang warfare is penalized when a capital ship self destructs as they can do nothing and get no loot.
- by Kovid - at 2008.12.08 04:59:00
|
5. Boosters Lowsec and Pirates - in Player Features and Ideas Discussion [original thread]
You have some good ideas in here. I love the redefinition of of drug production more in tune with pirates and any others willing to have a go in low sec. Although I would almost like to see some allowances for npc 0.0 but either way it's still nea...
- by Kovid - at 2008.10.31 20:26:00
|
6. Game/Combat logging, please make it complete. - in Player Features and Ideas Discussion [original thread]
How about the aggression flag being applied to logs? You see it at the top of your screen. How hard would it be to send it to the logs?
- by Kovid - at 2008.04.09 03:23:00
|
7. Sovereignty and starbases, the future! - in Player Features and Ideas Discussion [original thread]
Nonetheless, some random ideas (brainstorming) without thinking too much of consequences would be: Jump gates extremely vulnerable to attack or linked to regular gates shutting down on attack. Aggression on gates or POSes resulting in a CONCO...
- by Kovid - at 2008.04.08 15:52:00
|
8. Sovereignty and starbases, the future! - in Player Features and Ideas Discussion [original thread]
Ok so the system is rotten to the core. No mention was made at your ideas you have been thrown about in your head with the cynojammer and jump bridges. Would they be still included in your new border system? Careful what you do with player contro...
- by Kovid - at 2008.04.08 15:51:00
|
9. Sovereignty and starbases, the future! - in Player Features and Ideas Discussion [original thread]
I like some of the ideas that are trying to make fuel non-jumpable. With jump bridges, carriers, and soon to be jump carriers fueling towers is easy. Attacking the logistical aspect of towers has become something of the past it seems. And to give ...
- by Kovid - at 2007.11.14 04:49:00
|
Pages: [1] |
First page | Previous page | Next page | Last page |