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1. Tracking Disruptors - Visual Bug? - in Ships and Modules [original thread]
Your link is busted. So is the tracking disruptor. And, in fact, my experience has been that not only do you get the wireframe, IT WON'T GO AWAY UNTIL YOU DOCK. This is a pre-Castor bug, as far as I know. Cool, eh? --Krendig
- by Krendig - at 2004.12.19 01:00:00
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2. Tracking Disruptors - Visual Bug? - in Ships and Modules [original thread]
Your link is busted. So is the tracking disruptor. And, in fact, my experience has been that not only do you get the wireframe, IT WON'T GO AWAY UNTIL YOU DOCK. This is a pre-Castor bug, as far as I know. Cool, eh? --Krendig
- by Krendig - at 2004.12.19 01:00:00
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3. A request for changes to the Moa bonus's - in Ships and Modules [original thread]
Once more, with feeling: 1) Keep Range 2) Harden Shields Your need for shield boosting will drop through the floor. The Moa's range bonus allows you to recieve less damage while still dealing full damage. Not taking any other skills into acc...
- by Krendig - at 2004.12.17 18:24:00
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4. A request for changes to the Moa bonus's - in Ships and Modules [original thread]
Once more, with feeling: 1) Keep Range 2) Harden Shields Your need for shield boosting will drop through the floor. The Moa's range bonus allows you to recieve less damage while still dealing full damage. Not taking any other skills into acc...
- by Krendig - at 2004.12.17 18:24:00
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5. Moa new ubercruiser? - in Ships and Modules [original thread]
The lifting of the -25% shield penalty for MWD actually helps the Moa considerably. The 25% cap penalty still hurts, but MWD *might* be viable for the Moa now. The 105% speed boost from the AB should also be welcomed by Moa pilots. A shield tank...
- by Krendig - at 2004.12.17 18:07:00
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6. Moa new ubercruiser? - in Ships and Modules [original thread]
The lifting of the -25% shield penalty for MWD actually helps the Moa considerably. The 25% cap penalty still hurts, but MWD *might* be viable for the Moa now. The 105% speed boost from the AB should also be welcomed by Moa pilots. A shield tank...
- by Krendig - at 2004.12.17 18:07:00
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7. A request for changes to the Moa bonus's - in Ships and Modules [original thread]
I haven't dusted off my Moa in awhile, but the shield boosting bonus is verra nice, with the right setup. I normally run two hardeners, and boost the shield "as needed". A bonus to the amount means I spend less time boosting, so it benefits my ca...
- by Krendig - at 2004.12.17 16:04:00
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8. A request for changes to the Moa bonus's - in Ships and Modules [original thread]
I haven't dusted off my Moa in awhile, but the shield boosting bonus is verra nice, with the right setup. I normally run two hardeners, and boost the shield "as needed". A bonus to the amount means I spend less time boosting, so it benefits my ca...
- by Krendig - at 2004.12.17 16:04:00
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9. Fed up with constant devolution - in Ships and Modules [original thread]
The Stabber is the fastest cruiser out there, especially if you train up skills. Granted, there are faster frigates... But that's what long range cannons are for. With a tracking comp II and a webber, the Stabber should be a very nice anti-friga...
- by Krendig - at 2004.12.17 15:31:00
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10. Fed up with constant devolution - in Ships and Modules [original thread]
The Stabber is the fastest cruiser out there, especially if you train up skills. Granted, there are faster frigates... But that's what long range cannons are for. With a tracking comp II and a webber, the Stabber should be a very nice anti-friga...
- by Krendig - at 2004.12.17 15:31:00
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11. Barges don't make sense. - in EVE General Discussion [original thread]
Mining barges are very simple to explain, really. The following are what I suspect the design specifications look like: 1) Stop people from mining in battleships, therefore: 1a) Mine more than an Apoc 1b) Be cheaper than an apoc 1c) have more...
- by Krendig - at 2004.12.15 04:46:00
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12. Barges don't make sense. - in EVE General Discussion [original thread]
Mining barges are very simple to explain, really. The following are what I suspect the design specifications look like: 1) Stop people from mining in battleships, therefore: 1a) Mine more than an Apoc 1b) Be cheaper than an apoc 1c) have more...
- by Krendig - at 2004.12.15 04:46:00
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13. Most bizarre setup - in Ships and Modules [original thread]
Various experiments with a Maller, including: "Speed Freak" 100mn MWD + overdrive injectors + enough cap that I could manage two bursts from the MWD "My, them's some big guns!" Maller with 5 Dual Heavy Pulse Cannons... Sadly, only one was operat...
- by Krendig - at 2004.12.15 04:34:00
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14. Most bizarre setup - in Ships and Modules [original thread]
Various experiments with a Maller, including: "Speed Freak" 100mn MWD + overdrive injectors + enough cap that I could manage two bursts from the MWD "My, them's some big guns!" Maller with 5 Dual Heavy Pulse Cannons... Sadly, only one was operat...
- by Krendig - at 2004.12.15 04:34:00
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15. MIssions used to be fun... - in Missions & Complexes [original thread]
Originally by: Slithereen Edited by: Slithereen on 15/12/2004 03:06:13 I have no desire to spend *hours* finishing a mission, watching the clock timer goes by as your batleship moves 100km to each freaking gate. By the way, I use a ba...
- by Krendig - at 2004.12.15 04:23:00
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16. MIssions used to be fun... - in Missions & Complexes [original thread]
Originally by: Slithereen Edited by: Slithereen on 15/12/2004 03:06:13 I have no desire to spend *hours* finishing a mission, watching the clock timer goes by as your batleship moves 100km to each freaking gate. By the way, I use a ba...
- by Krendig - at 2004.12.15 04:23:00
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17. 'Pirate Extravaganza' ---> Where are level 3 missions leading to? - in Missions & Complexes [original thread]
Originally by: Arthur Guinness Ok this mission in an arma is EASY. Use the following setup, it might not be the best but it works and it's riskfree. High: 7x dual heavy pulse, L smartbomb Med: 3x 100mn ab or 2x 100mn ab + web (i change i...
- by Krendig - at 2004.12.14 00:20:00
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18. 'Pirate Extravaganza' ---> Where are level 3 missions leading to? - in Missions & Complexes [original thread]
Originally by: Arthur Guinness Ok this mission in an arma is EASY. Use the following setup, it might not be the best but it works and it's riskfree. High: 7x dual heavy pulse, L smartbomb Med: 3x 100mn ab or 2x 100mn ab + web (i change i...
- by Krendig - at 2004.12.14 00:20:00
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19. 'Pirate Extravaganza' ---> Where are level 3 missions leading to? - in Missions & Complexes [original thread]
My one experience with the L3 version of Pirate Extravaganza went as follows: Warp (in Armageddon with light tank setup) to beaacon, enter gate #1. Notice a few bad guys, pick nearest group, eliminate. Repeat once more, all NPC's are now toast. ...
- by Krendig - at 2004.12.13 21:21:00
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20. 'Pirate Extravaganza' ---> Where are level 3 missions leading to? - in Missions & Complexes [original thread]
My one experience with the L3 version of Pirate Extravaganza went as follows: Warp (in Armageddon with light tank setup) to beaacon, enter gate #1. Notice a few bad guys, pick nearest group, eliminate. Repeat once more, all NPC's are now toast. ...
- by Krendig - at 2004.12.13 21:21:00
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