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1. Module Idea: Ion/Emp Cannon - in Player Features and Ideas Discussion [original thread]
Gizznitt Malikite wrote: So, with your idea here, you make an extremely powerful modules, that will be ubiquitously available on any BS hull, and it has basically no serious drawbacks. How can you possibly think this is balanced? I never c...
- by Kylec - at 2013.04.22 19:11:00
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2. Module Idea: Ion/Emp Cannon - in Player Features and Ideas Discussion [original thread]
Secret Squirrell wrote: Any module that totally disables the enemy tank would be game breakingly over powered for any type of large fleet. Shield tank? Shoot with EMP, loose 50-75% of tank, Alpha, dead. Armor tank? Shoot with EMP, loose 50-7...
- by Kylec - at 2013.04.22 14:08:00
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3. Module Idea: Ion/Emp Cannon - in Player Features and Ideas Discussion [original thread]
Arronicus wrote: Serious balance issues aside, what's with the tracking speed and signature resolution on an ewar effect? Because it is not a standard EWAR effect, it operates as a turret, with a projectile, and can miss. The weapon itself ...
- by Kylec - at 2013.04.22 13:59:00
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4. Module Idea: Ion/Emp Cannon - in Player Features and Ideas Discussion [original thread]
Alx Warlord wrote: Really!?!?!!?? A super weapon that shots EMP!?!?!? breaking the lock of anything in its explosion radius, including capital ships!?!?!? Sorry, but it exists in the game already... It is Called "Projected ECM" a module that c...
- by Kylec - at 2013.04.22 13:57:00
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5. Module Idea: Ion/Emp Cannon - in Player Features and Ideas Discussion [original thread]
Drake Doe wrote: Pretty much everything you're asking for, exists as a separate module for a reason, it would be Op otherwise even with your proposed limitations, it doesn't have a big enough penalty to justify it's effectiveness Well you a...
- by Kylec - at 2013.04.19 20:45:00
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6. Module Idea: Ion/Emp Cannon - in Player Features and Ideas Discussion [original thread]
[quote=Drake Doe So wrapping up multiple modules into one is a good thing? Especially with the upcoming changes leaving quite a few bses able to fit it without losing dps, and what further planning would your module required other than to overh[/q...
- by Kylec - at 2013.04.19 17:39:00
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7. Module Idea: Ion/Emp Cannon - in Player Features and Ideas Discussion [original thread]
Gizznitt Malikite wrote: I get the impression you think you'd actually miss a Talos powering away from a BS with a MWD on! A MWD'ing Talos has the sig radius of a 1600+.... A BS's turret has a sig resolution of 400. Since a Talos will be bu...
- by Kylec - at 2013.04.19 17:31:00
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8. Module Idea: Ion/Emp Cannon - in Player Features and Ideas Discussion [original thread]
Drake Doe wrote: Target spectrum breaker Might need to expand on that a little. TSB are interesting, but again a 'passive' module. While it may be a strategic choice to put one on your ship before you undock, its still more "ok, in a fight...
- by Kylec - at 2013.04.19 15:24:00
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9. Module Idea: Ion/Emp Cannon - in Player Features and Ideas Discussion [original thread]
Jonas Sukarala wrote: bottom line here is there is ECM burst already granted its only useful in low sec/nullsec but you get the point. Yup, not the same module really, but the concept is the same. Although in this case it is a targeted sing...
- by Kylec - at 2013.04.19 15:05:00
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10. Module Idea: Ion/Emp Cannon - in Player Features and Ideas Discussion [original thread]
Ok so discussing 'drawbacks', I think disabling your own ship for an extended period of time would be a little too far to the left of the crap | decent scale. Especially considering situations where the user would be outnumbered (2 cruisers vs 1 B...
- by Kylec - at 2013.04.19 14:47:00
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11. Module Idea: Ion/Emp Cannon - in Player Features and Ideas Discussion [original thread]
Gizznitt Malikite wrote: One of the best uses of vaga's, cynabals, Tornado's, and Talos' has been powering through an enemy gate camp and killing off the tackle that try to tackle you. Putting a BS on the field that can one-shot the ship into...
- by Kylec - at 2013.04.19 03:40:00
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12. Module Idea: Ion/Emp Cannon - in Player Features and Ideas Discussion [original thread]
Gizznitt Malikite wrote: First, I had no idea you meant this to be a BS class module only... that helps limit its use. How would I use this module: A.) In a small gang: A ship is attempting to power away from us and kite (talos, Cynabal, e...
- by Kylec - at 2013.04.18 21:04:00
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13. new skill: reclaimation specialist - in Player Features and Ideas Discussion [original thread]
I could see it working as a 5% chance to gain another roll at the loot table.
- by Kylec - at 2013.04.18 20:16:00
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14. Module Idea: Ion/Emp Cannon - in Player Features and Ideas Discussion [original thread]
Added "Can only be fit on Battleships" to main description... Something I was always thinking but failed to include.
- by Kylec - at 2013.04.18 19:56:00
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15. Module Idea: Ion/Emp Cannon - in Player Features and Ideas Discussion [original thread]
Gizznitt Malikite wrote: I realize you want to use this defensively.... but it is an OFFENSIVE weapon in design... meaning you have to balance it as an OFFENSIVE module... If you want a defense-only, let me escape type of module, you need to ...
- by Kylec - at 2013.04.18 19:23:00
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16. Module Idea: Ion/Emp Cannon - in Player Features and Ideas Discussion [original thread]
Gizznitt Malikite wrote: In order for this to be balanced, it would need some serious drawbacks.... Like firing the weapon ALSO neutralizes your own ship, turning off all modules, prevent warp, etc... for like 20 seconds. I think disablin...
- by Kylec - at 2013.04.18 18:19:00
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17. Ideas for new modules - in Player Features and Ideas Discussion [original thread]
Module Name: Ion (EMP) Cannon Fitting Slot: High Turret Range Optimal: 50km Falloff: 0 Damage: 0 Tracking Speed: 0.04 rad/sec (about the same as a Mega Pulse) Signiture Resolution: 400m Can Cycle: false Charge Time: 5s Recharge Time (cooldown): 18...
- by Kylec - at 2013.04.18 18:00:00
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18. Module Idea: Ion/Emp Cannon - in Player Features and Ideas Discussion [original thread]
Drake Doe wrote: It looke like you're wrapping multiple ewar forms into one package, that's what mid slots are for Yup, but specifically I am intending this to behave more like a weapon that can 'miss', in contrast with current EWAR which ha...
- by Kylec - at 2013.04.18 17:45:00
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19. Module Idea: Ion/Emp Cannon - in Player Features and Ideas Discussion [original thread]
How is it different from conventional EWAR? By being a tactical counter (as oppose to a strategic counter) effective at longer range than Web/Scram/Point, that can be used in RESPONSE to something else on the field. EWAR has its place. It disrup...
- by Kylec - at 2013.04.18 17:15:00
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20. Module Idea: Ion/Emp Cannon - in Player Features and Ideas Discussion [original thread]
Iris Bravemount wrote: Should be limited to one per ship and maybe stacking penalized on the target. (so that you can't permajam him with several ships). I also believe that it would be better if this was a cruise missile type weapon, so tha...
- by Kylec - at 2013.04.18 17:06:00
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