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1. [RMR] Rifter PvP - in Ships and Modules [original thread]
Originally by: Lienzo You don't need a webber in a belt. Probably not useful in belts, however I think it would still be useful near gates/stations in 0.0 space.
- by L4MBDA - at 2006.02.06 16:39:00
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2. [RMR] Rifter PvP - in Ships and Modules [original thread]
Originally by: Phish1 Edited by: Phish1 on 06/02/2006 10:04:50 This has worked for me in thae past, and i can takea cruiser as long as it doesent have rockets. Hi: - 2 Rocket launchers (whatever ammo, i carry both foxfire and gremlin)...
- by L4MBDA - at 2006.02.06 16:34:00
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3. [RMR] Rifter PvP - in Ships and Modules [original thread]
Originally by: fmercury Well you won't be able to tank advantage of the ship bonus with rockets so 3x AC+nos is probably better. But is that extra bonus worth replacing the rockets? Because with rockets you have some pretty decent DPS....
- by L4MBDA - at 2006.02.06 16:32:00
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4. [RMR] Rifter PvP - in Ships and Modules [original thread]
High: 2 x 200mm AC I 1 x Rocket Launcher I (Foxfire ammo) 1 x Nos I Meds: 1 x 1nM AB 1 x Webber 1 x 7.2km Scrambler Lows: 1 x small armor rep. 2 x CPR A lot of the PvP setups I've seen for the Rifter usually use 3 AC's (125, 150, or 200)...
- by L4MBDA - at 2006.02.06 03:59:00
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5. [RMR] Ship Setups *updated often* - in Ships and Modules [original thread]
Edited by: L4MBDA on 06/02/2006 03:59:43 Rifter my Rifter set up :)
- by L4MBDA - at 2006.02.06 03:59:00
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6. .5. & F-E Official Announcement - in Corporation, Alliance and Organization Discussions [original thread]
Sounds like we have some good times ahead
- by L4MBDA - at 2006.01.31 00:47:00
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7. SUPREMACY Recruitment. Round TWO. - in Alliance and Corporation Recruitment Center [original thread]
These guys have been really helpful and I look forward to working with this corporation.
- by L4MBDA - at 2006.01.18 14:58:00
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