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1. OMG OMG OMG OMG OMG - in Ships and Modules [original thread]
Quote: Salvaging - New Mini-Profession Salvaging will be mostly used to harvest ingredients to manufacture Tech I and Tech II mods for both modules and ships. You salvage Wrecks, which are created on destruction of player and npc ships inst...
- by Lifewire - at 2006.03.07 17:23:00
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2. INTERCEPTORS VS CRUISERS - in Ships and Modules [original thread]
I think a lof of you are talking about theory - some practice now: even torpedoes can hit an interceptor because all missiles types fly to the position where they will "meet" with the orbiting ship. Torpedoes can hit you if your run 4000 m/s and o...
- by Lifewire - at 2005.02.21 16:15:00
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3. INTERCEPTORS VS CRUISERS - in Ships and Modules [original thread]
Fighting a cruiser and scrambling it are 2 different things. A Crow can destroy any cruiser if it doesnt warp away. To keep the cruiser at the location the Crow would have to go close and this is the point where your interceptor is in danger. 10 k...
- by Lifewire - at 2005.02.21 14:26:00
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4. Battleships need improving - in Ships and Modules [original thread]
How about you take the "red pill" and relax - BS have no chance against a well fitted frigate-team, true. and a cruiser that attacks a miner-BS will succed, true. What¦s wrong with this?
- by Lifewire - at 2004.09.25 10:24:00
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5. Battleships need improving - in Ships and Modules [original thread]
How about you take the "red pill" and relax - BS have no chance against a well fitted frigate-team, true. and a cruiser that attacks a miner-BS will succed, true. What¦s wrong with this?
- by Lifewire - at 2004.09.25 10:24:00
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6. Cruiser 2nd Bonuses in testing - in Ships and Modules [original thread]
Everybody knows why it had to be done to nerfe Thorax: Zombies and TDG sink BS in Thoraxes. Ok, CCP: next ship is MOA...you¦ll see! Why don¦t you nerfe yourself and retire, sell the game code to cool people. A nerfe of 50% cannot be ok! It would...
- by Lifewire - at 2004.07.23 12:38:00
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7. Cruiser 2nd Bonuses in testing - in Ships and Modules [original thread]
Everybody knows why it had to be done to nerfe Thorax: Zombies and TDG sink BS in Thoraxes. Ok, CCP: next ship is MOA...you¦ll see! Why don¦t you nerfe yourself and retire, sell the game code to cool people. A nerfe of 50% cannot be ok! It would...
- by Lifewire - at 2004.07.23 12:38:00
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8. Targeting Speed vs. Signature Radius - ON CHAOS - in Ships and Modules [original thread]
@TomB: @TomB: @TomB: No mather what u do or change: this game needs more pvp! Players that dont like pvp have empire space. Players that want pvp must have a playground or they will all leave. Plz consider this: - jumpgates like stations:...
- by Lifewire - at 2003.12.06 15:43:00
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9. Targeting Speed vs. Signature Radius - ON CHAOS - in Ships and Modules [original thread]
To make frigates interesting in pvp they must be the fastest ships in game. Atm a Scorpion with mwds is the fastest ship. Speed must affect the chance of beeing hit by guns and drone guns. Missiles already can be evaded by speed. Star Wars - why...
- by Lifewire - at 2003.12.04 15:57:00
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