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21. Charisma Based Skills? - in Skill Discussions [original thread]
Yes but are those in-game yet? _______________________ Beyond the worlds, Beyond the stars, Lurks a mystery, An untold history.
- by LightBearer - at 2003.09.27 17:34:00
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22. Titans - in Skill Discussions [original thread]
Yup. Titans wont be in for a while. The next big thing will be player owned stuff in space. Such as mobile refineries, construction facilities, and sentry guns. I also read somewhere that Elite Frigates are also up next. Titans will be a while. B...
- by LightBearer - at 2003.09.27 17:33:00
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23. Transfer - in Skill Discussions [original thread]
No idea. I suppose if you email the devs at CCP maybe they can work something out. But I dont think that would happen. Besides, why would you wanna do that anyway? _______________________ Beyond the worlds, Beyond the stars, Lurks a mystery, An ...
- by LightBearer - at 2003.09.27 17:29:00
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24. Aktive skils - in Skill Discussions [original thread]
Talk sense man. _______________________ Beyond the worlds, Beyond the stars, Lurks a mystery, An untold history.
- by LightBearer - at 2003.09.27 17:29:00
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25. Attempt to remove Obe blockade shattered by treachery. - in Crime and Punishment [original thread]
Quote: Come on admit it, u know you want to. The fight wasnt exactley fair. They're pirates man. That means they win by rigging the game. And they are good at it. Kudos to QBall for a job well done. _______________________ Beyond the...
- by LightBearer - at 2003.09.27 17:09:00
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26. Possible way to make Frigates Usefull? - in Player Features and Ideas Discussion [original thread]
Quote: Anyone who says frigates are useless hasn't played them right. Period. I agree. Additionally, the way you seem to be saying it is as if Battleships always travel with escorts. This is EVE man, not HOMEWORLD. Most players, unless o...
- by LightBearer - at 2003.09.20 06:47:00
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27. New classes of ships - in Player Features and Ideas Discussion [original thread]
Quote: Not only Stations, a whole planet!!! That would make a new asteroid belt to mine... And severely destabilize te space around it. It is a dynamic world man, destroying an PLANET can have dire consequences. So it seems people, wel...
- by LightBearer - at 2003.09.20 06:43:00
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28. Idea for quick-fixing the baby-roid problem.. - in Player Features and Ideas Discussion [original thread]
Yeah dude, if you are taking the trouble to mine in 0.0 better make it Bistot or Crokite or something. Omber is too common! Although I have yet to find it in a 0.8 (I have found it in a 0.7). Which system is that man? _______________________ B...
- by LightBearer - at 2003.09.20 06:41:00
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29. How to entice people on to Chaos, how to get gamers to WANT to test Eve - in Player Features and Ideas Discussion [original thread]
Terrible idea. If people wanna test it, they test it, that's it. There should be no reward for it. I mean it is enough reward that you get to test all the new stuff before anyone else on Tranquility. Additionally, the devs are the ones responsible...
- by LightBearer - at 2003.09.19 19:19:00
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30. Computer Terminals (noteboards) at stations. - in Player Features and Ideas Discussion [original thread]
That is a great idea. I fully agree with this concept. _______________________ Beyond the worlds, Beyond the stars, Lurks a mystery, An untold history.
- by LightBearer - at 2003.09.18 13:44:00
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31. New classes of ships - in Player Features and Ideas Discussion [original thread]
Edited by: LightBearer on 18/09/2003 13:43:09 I know this is addressed in other posts, but I thought we can sum it up in one place. The game needs more "classes" of boats to bridge the gaps between the current classes. Currently, there are: ...
- by LightBearer - at 2003.09.18 13:40:00
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32. The world is not enough... - in Intergalactic Summit [original thread]
Edited by: LightBearer on 13/09/2003 23:30:16 Cruising around deep in the Crux Region the other night, I docked at a station. Therein I met a men whom, after a few rounds of the cheapest Amarr ale, divulged some information that intrigued and ...
- by LightBearer - at 2003.09.13 23:29:00
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33. stuck in nonni - in Issues, Workarounds & Localization [original thread]
I dont understand why: 1) No one at CCp has ANYTHING to say about this. 2) Why can't the GMs simply transport us to the nearest safe sector and dock us so that while we cant access ourr ships, we dont lose them and everything that is IN them. 3) ...
- by LightBearer - at 2003.07.12 03:37:00
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34. stuck in nonni - in Issues, Workarounds & Localization [original thread]
This is absolute crap. I mean seriously... i cant even play it anymore? Anyone know who can we contact to get this fixed? Some number. i asked a question in the "support" section. but beyond that I don't know what else to do... _________________...
- by LightBearer - at 2003.07.12 03:24:00
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35. stuck in nonni - in Issues, Workarounds & Localization [original thread]
I am also stuck in Nonni. I don;t understand why the hell is CCP or the GMs not fixing this problem because I have a ship stuck in NONNI with almost 4 Million worth cargo. If pirates were nearby, my ship is already gone! PLEASE FIX THIS!
- by LightBearer - at 2003.07.12 00:29:00
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