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21. More than 3 medium slots mean ECM? - in Ships and Modules [original thread]
Originally by: Cade Morrigan Originally by: Lithiani Originally by: Malken the old system was better then what we have now. ive even tried a geddon with 8 backup arrays and was still perma jammed by a merlin with one module...
- by Lithiani - at 2006.01.21 19:36:00
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22. More than 3 medium slots mean ECM? - in Ships and Modules [original thread]
Originally by: Malken the old system was better then what we have now. ive even tried a geddon with 8 backup arrays and was still perma jammed by a merlin with one module for 4min straight. its redicilous. I hope that Merlin Pilot bou...
- by Lithiani - at 2006.01.21 18:13:00
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23. More than 3 medium slots mean ECM? - in Ships and Modules [original thread]
Originally by: Rod Blaine Edited by: Rod Blaine on 21/01/2006 16:51:06 Originally by: Admiral IceBlock would be nice if they decreased the time jammed, 18 sec is a lot. :\ That hardly matters does it ? And decreasing chanc...
- by Lithiani - at 2006.01.21 17:29:00
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24. More than 3 medium slots mean ECM? - in Ships and Modules [original thread]
Speaking as a Blackbird Pilot... Originally by: Elve Sorrow It's kind of annoying i suppose. But then again, there's no point to fitting anything else atm. ECCM? . Or you could fit an ECCM Projector and use a little communication w...
- by Lithiani - at 2006.01.21 17:17:00
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25. arrrrrggggghhhhhhhh eccm - in Ships and Modules [original thread]
Tempest, like all Minmater ships, uses Ladar. Fit a Ladar boosting device, or better yet have a support vessel with a long targetting range fit a Projected ECCM and buff you to prevent the Jam. Or even better, get an EWar pilot on your side to Ja...
- by Lithiani - at 2006.01.20 17:05:00
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26. _____ Backup Array (ECCM lowslot mods) - in Ships and Modules [original thread]
Edited by: Lithiani on 20/01/2006 14:51:07 There's are 3 types of ECCM - the Passive (lowslot) Sensor Backup Arrays give 25%, the Active (Midslot) ECCM Arrays give 50% but cost Cap and the Projected (midslot) ECCM Arrays give 100%. The projec...
- by Lithiani - at 2006.01.20 14:48:00
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27. Guide to Jamming... - in Ships and Modules [original thread]
Originally by: Darkdashing Anyway, is it the case that if you have 2 jammers on one target, it doesnt increase the percentage chance of jamming? Why isn't it 100 percent and why doesn't the description mention percentage? Each Jammer i...
- by Lithiani - at 2006.01.20 11:35:00
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28. Cloaking Feild Ships and Minelaying Destroyer Idea Thread. - in Player Features and Ideas Discussion [original thread]
Originally by: Russo Best mine layer idea yet. http://oldforums.eveonline.com/?a=topic&threadID=200054 Interesting that I independently came up with the same way as you of limiting spam/lag due to too many mines - slaved control t...
- by Lithiani - at 2006.01.20 11:18:00
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29. T2 BPOs - The time has come...... - in Ships and Modules [original thread]
No-one has given any objection or comment to what I said: Is there any reason why reducing the copy time of the BPs is a bad idea. As I see it, doing such a thing would more the impetus of production from the owners of the originals down the chain...
- by Lithiani - at 2006.01.20 00:58:00
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30. Cloaking Feild Ships and Minelaying Destroyer Idea Thread. - in Player Features and Ideas Discussion [original thread]
Originally by: Cadman Weyland Oh yeah , i like the idea of the Mine layer. As long as we get the option of a Mine Hunter. Destroyer/frig/converted Indy, sounds good. Minesweeper... "there's 3 mines within 5km of here, but only 2 mine...
- by Lithiani - at 2006.01.20 00:53:00
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31. Let's deal with yellow bellies. - in Player Features and Ideas Discussion [original thread]
Oh I'm sorry, would you like this with added <OBVIOUS> tags around it? I wasn't defining retreat, I was stating the only viable method of determining what is and is not "an honest retreat" (your term, from your post). Any retreat is an hon...
- by Lithiani - at 2006.01.20 00:50:00
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32. Let's deal with yellow bellies. - in Player Features and Ideas Discussion [original thread]
I'm not quite sure what the hell your point is then. As it stands, your idea is an artificial, unrealistic and abusable fix for a problem that doesn't exist. If your opponent runs away then he's run, you've in that sense "won". A good system for ...
- by Lithiani - at 2006.01.19 23:54:00
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33. Let's deal with yellow bellies. - in Player Features and Ideas Discussion [original thread]
Ever hear the expression "discression is the better part of valour"? Any system such as this in a gaming environment is open to abuse. it's better just not to get into the trouble. If you want to hurt someone, then you have to catch them and keep...
- by Lithiani - at 2006.01.19 23:21:00
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34. Let's deal with yellow bellies. - in Player Features and Ideas Discussion [original thread]
Tactical Withdrawal in the face of overwhelming force/poor tactical options should not, under any circumstances, be penalised. If you can't force battle to occur, that's your problem. At least 50% of strategic and logistic concerns in war are to d...
- by Lithiani - at 2006.01.19 22:44:00
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35. Force Recon Cruiser Idea - in Ships and Modules [original thread]
Well it's certainly innovative. I think your major problem is going to be that all it will take is one single opponent to hold lock for long enough and you will lose a multi-million ISK craft in seconds. Even with your shield Med slots, you are st...
- by Lithiani - at 2006.01.19 19:45:00
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36. webs are now not allowed on missions?? - in Missions & Complexes [original thread]
Nameds are frequently immune to Webs, EW, Disruptors and ever Nos. Get used to it.
- by Lithiani - at 2006.01.19 18:24:00
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37. Smartbombs - Use of ? - in Ships and Modules [original thread]
In my opinion, people overrate the dangers of CONCORD in relation to Smartbombs - people react like letting them off ever is an incredible risk, while in my experience it's relatively hard to hit major targets with them if you are trying (except f...
- by Lithiani - at 2006.01.19 17:19:00
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38. Smartbombs - Use of ? - in Ships and Modules [original thread]
They are fantastic for the level 2 mission Illegal activity 3/3, I know that - they pop frigates insanely fast. You can also catch missiles on the pulse, if you are lucky.
- by Lithiani - at 2006.01.19 16:58:00
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39. Probe Blueprints - in Science and Industry [original thread]
I see I feared as much when I couldn't find them anywhere logical. Maybe someday. Thank you for the information.
- by Lithiani - at 2006.01.19 15:46:00
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40. Cloaking Feild Ships and Minelaying Destroyer Idea Thread. - in Player Features and Ideas Discussion [original thread]
About the only thing I can think of that you could do to limit the lag issue and spam factor would be to treat them as specialised Drones, rather than as zero-velocity missiles. This would limit the numbers you could deploy at any one time. From ...
- by Lithiani - at 2006.01.19 15:38:00
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