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Viceroy Bolloxim
Caldari Digital Fury Corporation Digital Renegades
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Posted - 2007.04.25 22:05:00 -
[91]
ok I just equipped my falcon with t2 racials, only to find out that named t1 modules seriously outclass them.
come on.. wth! I thought t2 were always slightly more powerful at the cost of more fitting or more usage.. to actually be on par with a t1 PLUS suffer 50% usage lost and 50% more cpu requirement.
CCP can you please address this travesity !!! takes more skill to use t2, yet you kick me in the nutz for the gain...
even if its a 3.75/1.3/1.3/1.3 benefit, at least there would be a plus to the t2 for the extra drain.
cheers
-bollo
wikipedia: Gunboat diplomacy refers to the pursuit of foreign policy objectives with the aid of conspicuous displays of military powerùimplying or constituting a direct threat of warfare... |

velmistr Ecco
Caldari InNova Tech Inc Xelas Alliance
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Posted - 2007.04.26 07:54:00 -
[92]
Originally by: Viceroy Bolloxim ok I just equipped my falcon with t2 racials, only to find out that named t1 modules seriously outclass them. -bollo
It is absolutelly ok that best named ecms are as strong as t2 whilst having less cap usage. It is just because that you can't produce them just find in drop or so.
Stop whinning start playing .
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Aramendel
Amarr Queens of the Stone Age Anarchy Empire
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Posted - 2007.04.26 08:23:00 -
[93]
Edited by: Aramendel on 26/04/2007 08:26:07 It's the same for every other EW module, too.
Lots of other stuff as well. Nosses/neuts, sensor boosters, webber. In some cases the advantage of t2 is the easier availability/lower price.
-------
And about ECM while in falloff range - the correct hitting chance formula isn't that complicated
Hit chance = (1/2)^((Range-Optimal)/Falloff)^2)
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Lindee Cruz
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Posted - 2007.06.09 23:15:00 -
[94]
Good Info Ryysa, thanks for the work
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Ryysa
Caldari
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Posted - 2007.06.09 23:19:00 -
[95]
Thank you for the compliment, but this guide is rather old.
Everything of the working mechanisms still applies, but the examples are with the pre-nerf sensor strengths.
I suggest you read the newer guide. It has cleaner layout, perhaps slightly less details (not that it matters), and covers a much broader area.
You can find a link to it in my signature.
EW Guide - KB Tool - PVP Event |

Djerin
Obsidian Exploration Services
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Posted - 2007.06.09 23:20:00 -
[96]
Edited by: Djerin on 09/06/2007 23:19:41 It was a nice thread 2 years ago. Jamming doesn't work this way anymore. Ryysa has put up a new one. Have a look at the stickies.
edit: dang, i was too late on this one ^^
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Ryysa
Caldari
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Posted - 2007.06.09 23:22:00 -
[97]
Jamming does work the same way.
The only difference is that the jamming strengths of the modules have been changed. Other than that, everything in this guide still applies, except for the falloff formula, which is incorrect.
I shall edit the header of this guide, and point it to my new EW guide.
EW Guide - KB Tool - PVP Event |

Djerin
Obsidian Exploration Services
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Posted - 2007.06.09 23:29:00 -
[98]
Ya sorry, i was about to say it is outdated. Of course the basics of this guide haven't changed. It's just the details. I really appreciate your work. It's what actually encouraged me to train for ew. Keep it up.
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Ryysa
Caldari
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Posted - 2007.06.09 23:30:00 -
[99]
Thank you :)
EW Guide - KB Tool - PVP Event |

FarScape III
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Posted - 2007.06.12 17:39:00 -
[100]
Thanks Ryysa :)
Do what you want to EVE, as long as nothing fun is taken away and anything new is fun.
A Minmater City... Cool! |
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