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1. Cyno field generators - in Player Features and Ideas Discussion [original thread]
Oh another thing... I've a bunch of alts for cynoing, one thing that would be extremely useful would be a timer indicator, similar to the ones used for ecm etc, that shows how long left. I could just remember the time I turned it on but that's a p...
- by Lonectzn - at 2007.03.27 08:16:00
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2. Probing Cloakers - in Player Features and Ideas Discussion [original thread]
It's inevitable of course - with the boosts to probing and the seeding of the prototype BPOs, more and more players are using cloaks on bs's, capitals and even combat cruisers/frigs to avoid probing. And currently there's no comeback, those player...
- by Lonectzn - at 2007.03.27 08:06:00
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3. forum improvement first: good search functionality - in Player Features and Ideas Discussion [original thread]
This is basic stuff. Even Runescape has a basic thread finder. Runescape's forums are in a terrible state. They are overwhelmingly used as IRC. There should really be some in-game dedicated IRC for it. That would solve 99% of the forum clutter. B...
- by Lonectzn - at 2005.01.06 06:30:00
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4. Swing the Missile Nerf Bat! Or Whatever... - in Player Features and Ideas Discussion [original thread]
Sorry I haven't replied sooner. After reading all that, I think some people have taken my proposal the wrong way. It's only meant to reduce the power of missiles against smaller targets than they were built for, without using the missile's speed t...
- by Lonectzn - at 2005.01.06 06:11:00
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5. Swing the Missile Nerf Bat! Or Whatever... - in Player Features and Ideas Discussion [original thread]
Just a quick line: Originally by: Strikeclone ...There is no reason that missiles should do less than their full damage... In that case, there is no reason that turrets should do less than their full damage. "But", you say, "It depend...
- by Lonectzn - at 2005.01.03 12:14:00
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6. Swing the Missile Nerf Bat! Or Whatever... - in Player Features and Ideas Discussion [original thread]
Personally I like to call it balancing, but hey who's asking ;) With all the talk of balancing (or better, reworking!) missiles, I thought I might add my AU$0.04. Yes, my opinion is twice as valuable as yours, AND I'm Aussie (take that >D). Now...
- by Lonectzn - at 2005.01.03 11:07:00
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7. Skill Training Process - in Player Features and Ideas Discussion [original thread]
There is no good argument against that change to training. It overcomes the problems of the short training times. It allows people to effectively queue for the early levels, but still requires you to logon to change skills. I personally don't th...
- by Lonectzn - at 2004.12.23 02:42:00
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8. Skill Training Process - in Player Features and Ideas Discussion [original thread]
There is no good argument against that change to training. It overcomes the problems of the short training times. It allows people to effectively queue for the early levels, but still requires you to logon to change skills. I personally don't th...
- by Lonectzn - at 2004.12.23 02:42:00
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