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181. (Pirate) Faction Battlecruisers - in Player Features and Ideas Discussion [original thread]
Faction Myrmidon. 5 large drones capability.
- by Lucjan - at 2010.03.26 18:51:00
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182. Rorqual - One Manufacturing Slot Module - in Player Features and Ideas Discussion [original thread]
Would take up a high slot like the industrial core. Would grant one manufacturing slot. Modules would come in varieties : Ammo, Drones, Equipment. Module has to be active and can't move while manufacturing like industrial core. Costs 1 water, 1...
- by Lucjan - at 2010.03.25 17:14:00
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183. auto mining for a new capital industrial mining ship - in Player Features and Ideas Discussion [original thread]
!?
- by Lucjan - at 2010.03.25 17:06:00
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184. Distress Signal - in Player Features and Ideas Discussion [original thread]
We were roaming. Jumped a hoarder, made short work of it. but in the same system were 15 of his buddies unaware or unwilling to help against us 6 or whatever. A player police force could come in and help more efficiently against pirates. then pr...
- by Lucjan - at 2010.03.22 03:22:00
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185. Market orders shown on the star map. - in Player Features and Ideas Discussion [original thread]
Market orders shown on star map. Shown like sovereignty would be great, but a single color would be fine too.
- by Lucjan - at 2010.01.19 05:39:00
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186. Timers on Cans - in Player Features and Ideas Discussion [original thread]
Only shown to who owns them of course. Timers on jetted cans and secure containers, both anchored or not.
- by Lucjan - at 2010.01.16 17:03:00
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187. SOE prototype cruiser spotted!? - in Player Features and Ideas Discussion [original thread]
I'd like the T2 Myrmidon to look like that. Originally by: Jessica Lanson Edited by: Jessica Lanson on 03/01/2010 14:28:49 i heard u liek Babylon 5? http://www.b5tech.com/minbari/minbariships/sharlin/sharlin.html http://www.b5...
- by Lucjan - at 2010.01.06 20:29:00
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188. Idea incoming... - in Player Features and Ideas Discussion [original thread]
Bounty gets paid out of the insurers pocket. -MrX has bounty. -MrX gets popped in insured ship by MrY -MrX gets paid (insurance - bounty) -MrY sadly only gets paid min(insurance,bounty) -Remaining bounty gets put on MrX's for next toon please im...
- by Lucjan - at 2010.01.05 20:30:00
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189. Ive done it!!! BOUNTY SYSTEM FIX!!!!!!!!!!!!!!!!!!!!! - in Player Features and Ideas Discussion [original thread]
Edited by: Lucjan on 05/01/2010 17:25:12 No, I've fixed it, thanks to you though. Bounty gets paid out of the insurers pocket. -MrX has bounty. -MrX gets popped in insured ship -MrX gets paid (insurance - bounty) -MrY sadly only gets paid mi...
- by Lucjan - at 2010.01.05 17:25:00
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190. [VISUAL] Visual Effect with Drug Use : Enhance the boring times of eve - in Player Features and Ideas Discussion [original thread]
A nice visual effect when a booster is active. -HUD Distorions -Light Distortions and color shifts -Uber Bloom -alchemy with boosters to create unique effects ...etc...the engineering teams' creativity... could test, show off, your shaders here....
- by Lucjan - at 2009.12.28 23:32:00
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191. More variety sized cargo containers and T3 transport - in Player Features and Ideas Discussion [original thread]
Boxes More variety sized cargo containers. With appropriate bonuses. 5,000 m^3 20,000 m^3 40,000 m^3 could fit in Occator ... -Maybe T3 transports only (*see below). -It would allow more compartmentalization in Corporate Hanger Arrays. -Quicke...
- by Lucjan - at 2009.12.24 21:00:00
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192. Randomization within Exploration Complexes - in Player Features and Ideas Discussion [original thread]
What's the point of being an explorer if everything has been seen and documented by someone. I've blown up everything in this complex why is the same one 1.2AU away from here? I am not saying change anything existing. But the exploration field...
- by Lucjan - at 2009.12.18 19:45:00
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193. A new and unique ship class. - in Player Features and Ideas Discussion [original thread]
-Exploration battle cruisers heard mentioned many times. (Science Ships) T2 Myrmidon Please! -Specific NPC comodity capacity bonus industrials -Bus Shuttles (multiple pods in one ship) -Anti-Bubble shuttles -Motherships back. 2 ideas. 1.(Science C...
- by Lucjan - at 2009.12.12 19:53:00
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194. [VISUAL] Particle debris when passing through rings - in Player Features and Ideas Discussion [original thread]
A bunch of gates, poses and station im sure are located near the rings of a ringed planet. It'd be nice to increase the passing particles when in motion when near this plane. Make it seeem like you are flying through the rings ice debris, it does ...
- by Lucjan - at 2009.12.12 18:55:00
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195. Expand skills above level V - in Player Features and Ideas Discussion [original thread]
Expand skills above level V Of course skills could take a year, if not years, to reach the next level, but if we wanted the option to do so we should be able to.
- by Lucjan - at 2009.11.25 02:51:00
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196. Please give Solar system map browser transparency control - in Player Features and Ideas Discussion [original thread]
Edited by: Lucjan on 24/10/2009 17:25:56 Please give Solar system map browser transparency control. It is a great feature and I love keeping it on but it takes up too much room. I would like to suggest the transparency control button that all ...
- by Lucjan - at 2009.10.24 17:13:00
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197. Biomass Implant Recovery skill and career path - in Player Features and Ideas Discussion [original thread]
So basically like salvaging career, except with biomasses. Recovery yields regular implants and special implant only made this way. It'd be nice to make it a bit more complex and the biomasses would only yield the implant parts that the original ...
- by Lucjan - at 2009.10.14 01:58:00
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198. [BOOSTERS] Visual Effects - in Player Features and Ideas Discussion [original thread]
A nice full screen effect when using a booster. Blurs, HDR, Saturation etc. It could help with boredom during mining and uneventful gatecamps and send a stimulus package to the drug market.
- by Lucjan - at 2009.10.10 23:13:00
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199. Killmail additions for tacklers, logistics and other non-combat ships - in Player Features and Ideas Discussion [original thread]
Tacklers and logistics and other non-combat ships are often overlooked in kill mail stats as they usually don't deal any damage to the enemy. (Tacklers will show up i know...at the bottom of the list...and points can be calculated via size of enem...
- by Lucjan - at 2009.10.01 19:59:00
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200. BOMBS - in Player Features and Ideas Discussion [original thread]
Probably same reason why bombs do not do damage when you cloak to early after releasing one. Although aligning to a warp point releasing bomb and warping does work as an alternative to getting killed.
- by Lucjan - at 2009.09.24 17:19:00
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