Pages: 1 2 [3] 4 |
41. Rebuttal to the post Playing the Devils Advocate - in Corporation, Alliance and Organization Discussions [original thread]
Edited by: Lygos on 16/12/2004 22:54:00 nevermind
- by Lygos - at 2004.12.16 22:54:00
|
42. Rebuttal to the post Playing the Devils Advocate - in Corporation, Alliance and Organization Discussions [original thread]
Edited by: Lygos on 16/12/2004 22:54:00 nevermind
- by Lygos - at 2004.12.16 22:54:00
|
43. Can Miners and PVP'rs get along in the same corp - in Corporation, Alliance and Organization Discussions [original thread]
Quite a few ratters get bored while protecting the mining fleet. Thus, many are disinclined to sit around popping the slow bs spawn in one area even for good pay. Sometimes it is helpful to pay a couple ratters to take turns so they don't get too ...
- by Lygos - at 2004.12.08 04:15:00
|
44. Can Miners and PVP'rs get along in the same corp - in Corporation, Alliance and Organization Discussions [original thread]
Quite a few ratters get bored while protecting the mining fleet. Thus, many are disinclined to sit around popping the slow bs spawn in one area even for good pay. Sometimes it is helpful to pay a couple ratters to take turns so they don't get too ...
- by Lygos - at 2004.12.08 04:15:00
|
45. Labor Laws and Wages - in Corporation, Alliance and Organization Discussions [original thread]
The context of the work/play comment is probably ye olde historic clash between miners/ratters/agent runners/producers/etc. and pvpers. Resource gatherers tend to view pvp as the expenditure of resources, fun stuff, that either protects investment...
- by Lygos - at 2004.11.27 21:44:00
|
46. Labor Laws and Wages - in Corporation, Alliance and Organization Discussions [original thread]
The context of the work/play comment is probably ye olde historic clash between miners/ratters/agent runners/producers/etc. and pvpers. Resource gatherers tend to view pvp as the expenditure of resources, fun stuff, that either protects investment...
- by Lygos - at 2004.11.27 21:44:00
|
47. Benefits of Alliances - in Corporation, Alliance and Organization Discussions [original thread]
All we ever needed was the ability to see who is inviting whom to private channels. I like the alliance chat though as it is good for static communications. I just hope it is able to go into moderated mode.
- by Lygos - at 2004.11.27 18:15:00
|
48. Benefits of Alliances - in Corporation, Alliance and Organization Discussions [original thread]
All we ever needed was the ability to see who is inviting whom to private channels. I like the alliance chat though as it is good for static communications. I just hope it is able to go into moderated mode.
- by Lygos - at 2004.11.27 18:15:00
|
49. Official statement regarding NSA & FU. - in Corporation, Alliance and Organization Discussions [original thread]
Originally by: Sun Wu If you think TS and forums are out of game, don't use them. Because they are out of game afterall, so they don't have anything to do with it right? OR, if you choose to use an outside tool as part of your playing the ...
- by Lygos - at 2004.11.21 19:52:00
|
50. Official statement regarding NSA & FU. - in Corporation, Alliance and Organization Discussions [original thread]
Originally by: Sun Wu If you think TS and forums are out of game, don't use them. Because they are out of game afterall, so they don't have anything to do with it right? OR, if you choose to use an outside tool as part of your playing the ...
- by Lygos - at 2004.11.21 19:52:00
|
51. Ascendancy Inc. acquires unknown Angel Cartel device - in Corporation, Alliance and Organization Discussions [original thread]
If it fills you with uncertainty I say throw pointy rocks at it. But that is my solution for everything.
- by Lygos - at 2004.11.13 11:31:00
|
52. Ascendancy Inc. acquires unknown Angel Cartel device - in Corporation, Alliance and Organization Discussions [original thread]
If it fills you with uncertainty I say throw pointy rocks at it. But that is my solution for everything.
- by Lygos - at 2004.11.13 11:31:00
|
53. Player Conquerable Stations Post-Exodus .. Should they stay? - in Corporation, Alliance and Organization Discussions [original thread]
So you think groups should be able to stay in 0.0 without putting anything on the table? Odd sentiments coming from fearless warriors that would never want anything to do with roid licking or isk or materials accumulation. Seems like only a few c...
- by Lygos - at 2004.11.08 21:57:00
|
54. Player Conquerable Stations Post-Exodus .. Should they stay? - in Corporation, Alliance and Organization Discussions [original thread]
So you think groups should be able to stay in 0.0 without putting anything on the table? Odd sentiments coming from fearless warriors that would never want anything to do with roid licking or isk or materials accumulation. Seems like only a few c...
- by Lygos - at 2004.11.08 21:57:00
|
55. Player Conquerable Stations Post-Exodus .. Should they stay? - in Corporation, Alliance and Organization Discussions [original thread]
So, technical hurdles aside, shouldn't groups HAVE to have soft targets (and superior player networks to support them) in 0.0 in order to effectively set up camp there militarilly? I think PCS are an obstacle to this and an obstacle to the proli...
- by Lygos - at 2004.11.08 21:12:00
|
56. Player Conquerable Stations Post-Exodus .. Should they stay? - in Corporation, Alliance and Organization Discussions [original thread]
So, technical hurdles aside, shouldn't groups HAVE to have soft targets (and superior player networks to support them) in 0.0 in order to effectively set up camp there militarilly? I think PCS are an obstacle to this and an obstacle to the proli...
- by Lygos - at 2004.11.08 21:12:00
|
57. Player Conquerable Stations Post-Exodus .. Should they stay? - in Corporation, Alliance and Organization Discussions [original thread]
This is in Alliances discussion only because it pertains to the longterm makeup of 0.0 politics. Reasons for dispensing with Player Conquerable Stations or transforming them into ordinary Player Owned Stations: - Players are currently able to ...
- by Lygos - at 2004.11.07 23:23:00
|
58. Player Conquerable Stations Post-Exodus .. Should they stay? - in Corporation, Alliance and Organization Discussions [original thread]
This is in Alliances discussion only because it pertains to the longterm makeup of 0.0 politics. Reasons for dispensing with Player Conquerable Stations or transforming them into ordinary Player Owned Stations: - Players are currently able to ...
- by Lygos - at 2004.11.07 23:23:00
|
59. Insurance, and a proposal for 2 seperate alliance structures in Shiva - in Corporation, Alliance and Organization Discussions [original thread]
Forget insurance -- the real fear is of certain "not"-alliances who can simply log off their entire mobile empire everytime they are not at their peak strength. The Only Lasting Solution: Once Exodus hits - eliminate all Player Conquerable Stat...
- by Lygos - at 2004.11.07 22:24:00
|
60. Insurance, and a proposal for 2 seperate alliance structures in Shiva - in Corporation, Alliance and Organization Discussions [original thread]
Forget insurance -- the real fear is of certain "not"-alliances who can simply log off their entire mobile empire everytime they are not at their peak strength. The Only Lasting Solution: Once Exodus hits - eliminate all Player Conquerable Stat...
- by Lygos - at 2004.11.07 22:24:00
|
Pages: 1 2 [3] 4 |
First page | Previous page | Next page | Last page |