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1. To: The Developers (Increase Depth Of The Game) - in Player Features and Ideas Discussion [original thread]
Fifty Three wrote: 1. Ores like Vespar, Scordite, Krernite, Pryoxers, all high sector ores, should only be found in High Sector absolutely. So if someone in low and Null sectors want to build anything, they MUST transport it from those regions!...
- by Lyra Gerie - at 2017.04.20 23:39:46
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2. Tier 3 battlecruisers pass. - in Player Features and Ideas Discussion [original thread]
Honestly they should be able to field some. T3 or attack BCs can of course punch above their weight using larger guns, but that doesn't mean we have to leave them entirely vulnerable to smaller ships. They won't break the game if they can field so...
- by Lyra Gerie - at 2017.03.30 23:35:47
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3. To: The Developers (Flags.Put Flags In the Game) - in Player Features and Ideas Discussion [original thread]
This is probably one of the better ideas you've had lately. On that note however CCP has been hinting at player driven ship skins in a similar manner to player made corp banners meaning we'll likely be getting them at some point. This does however...
- by Lyra Gerie - at 2017.03.05 18:54:22
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4. To: The Developers [Make Eve Full Sandbox MMO] - in Player Features and Ideas Discussion [original thread]
1. Enlargement Feature. This kind of already exists, if you want to put oversized or even undersized modules on your ship you can, you can also manufacture these parts, however you are still limited to s,m,l and xl weapon and module systems. Besid...
- by Lyra Gerie - at 2017.03.01 16:49:26
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5. To: The Developers(Citadel+Engineering Complex Solar Energy System) - in Player Features and Ideas Discussion [original thread]
If you forget to put fuel in your car does it run?
- by Lyra Gerie - at 2017.01.12 20:20:07
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6. To: The Developers (Alpha's have No Chance against Omega clones) - in Player Features and Ideas Discussion [original thread]
Fifty Three wrote: I was with my cruiser and two(2) paying(OMEGA CLONES) customers came with a battleship+battlecruiser and killed me for no reason, when I was clearing a mining asteroid belt. They are pirates. I do not have access to battleshi...
- by Lyra Gerie - at 2017.01.05 20:14:08
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7. Closed-World structured PVP implementation? - in Player Features and Ideas Discussion [original thread]
Deckel wrote: Omnathious Deninard wrote: Deckel wrote: What view do you guys have towards implementing a battleground concept to Eve? Instanced PVP in any form would destroy open PVP, it would also have a negative effect on the markets ...
- by Lyra Gerie - at 2017.01.02 21:08:01
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8. Mission loot stealing issue and how to fix it - in Player Features and Ideas Discussion [original thread]
Raw Matters wrote: PopeUrban wrote: I think the actual act of ninja looting is pretty balanced already. Care to explain how it is balanced if I am facing 3:1 and the other one is better prepared? You literally answered your own question...
- by Lyra Gerie - at 2016.11.11 00:54:09
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9. Why is there no warning when you join warfare space? - in Player Features and Ideas Discussion [original thread]
Tashi Neruu wrote: Why is there no warning when you join warfare space? so i spent an hour and a lot of isk to join the caldari militia, but someone suggested i joina different militia. so headed to join a different corp and i was immediatel...
- by Lyra Gerie - at 2016.08.02 00:34:41
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10. Oneiros / Scimi role rework - in Player Features and Ideas Discussion [original thread]
I think the T3 sub systems cover the small gang repair pretty well, even if it didn't a T2 logi frig might give you what you're looking for.
- by Lyra Gerie - at 2016.07.16 21:44:35
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11. [Deployable] Portable Threat Sensing Depot - in Player Features and Ideas Discussion [original thread]
The idea isn't terrible but I understand why it's getting opposition. It's an interesting tool but difficult to balance. Players already have D-scan and this acts as an improved automatic version of it. So you have to contend with why in an age of...
- by Lyra Gerie - at 2016.07.12 20:58:45
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12. Add anti-mjd effect to Surgical WDP - in Player Features and Ideas Discussion [original thread]
Would this work as a module that could be put on command destroyers?
- by Lyra Gerie - at 2016.06.08 17:29:13
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13. FC Headshot per Fan-Fest - in Player Features and Ideas Discussion [original thread]
Glitch Online wrote: Lyra Gerie wrote: Considering how far so many have taken this game as it is, I'm surprised most groups don't realize this has always been a military strategy. I get that it's frustrating, especially once you're a well kn...
- by Lyra Gerie - at 2016.05.16 14:00:16
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14. FC Headshot per Fan-Fest - in Player Features and Ideas Discussion [original thread]
Considering how far so many have taken this game as it is, I'm surprised most groups don't realize this has always been a military strategy. I get that it's frustrating, especially once you're a well known FC, but it's just how it is. Again, given...
- by Lyra Gerie - at 2016.05.15 21:11:03
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15. Kamikaze drones! - in Player Features and Ideas Discussion [original thread]
Indahmawar Fazmarai wrote: Arden Elenduil wrote: This is already in the game. Shadow heavy fighters have an ability called true sacrifice. The ability to kamikaze, maybe. But surely not the part with disintegration of mass, HP damage calc...
- by Lyra Gerie - at 2016.05.01 14:27:43
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16. BS Repairer ammount bonus - 80% useless - in Player Features and Ideas Discussion [original thread]
Okay then, what's your idea? All you've said is that it as a bonus is useless. So here's something to discuss, what if all armor rep bonuses applied to local and remote reps? Initially it's far too powerful without a drawback. Local tank has the...
- by Lyra Gerie - at 2016.04.26 00:50:31
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17. 5 drones from the start - in Player Features and Ideas Discussion [original thread]
FasterThanLight wrote: Robert Caldera wrote: why?? train them up if you want damage increase from these additional drones. just because something else works the other way isnt an argument. drones arent guns. Youre wrong, mate. Drones are ...
- by Lyra Gerie - at 2016.04.25 23:16:24
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18. Assault Frigates.... - in Player Features and Ideas Discussion [original thread]
Dark, those ideas are terrible. That aside, I would hate to see web resistance on these. There's no reason why a small ship like this could have web resistance and larger ships don't. Plus it's kind of a boring mechanic that just sorta tries to f...
- by Lyra Gerie - at 2016.04.25 23:13:52
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19. Damage over Time weapons (DoT's) - in Player Features and Ideas Discussion [original thread]
I would assume DoT effects would drop when traveling using a stargate or wormhole. As for in warp, that's difficult. There isn't much reason the damage would stop, but if it didn't and the damage ended up killing the ship what happens to the playe...
- by Lyra Gerie - at 2016.04.24 21:47:28
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20. MTU/wreck changes - in Player Features and Ideas Discussion [original thread]
If that's what you got then you didn't read nor understand it. The only things that would move faster after this change are frigate and destroyer wrecks. Everything else would tractor slower. Also loot faster? I said loot slower, and never anythi...
- by Lyra Gerie - at 2016.04.24 17:55:19
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