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1. Building a better battleship. - in Ships and Modules [original thread]
All battleships need a buff.
- by MHayes - at 2012.10.14 18:56:00
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2. Is a dedicated salvage class ship on the cards at CCP? - in Ships and Modules [original thread]
Edited by: MHayes on 14/02/2010 08:42:29 Marauder works for me, I am considering using the Rorqual but not sure it is worth it. Perhaps overkill. It isn't a salvage bonus you need but tractor beam range.
- by MHayes - at 2010.02.14 08:42:00
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3. Black Ops may be subpar... - in Ships and Modules [original thread]
Edited by: MHayes on 12/02/2010 08:10:11 They could do with a slight buff however jumprange is the main issue. especially without cov ops cloak u might as well use a carrier which is also cheaper when insured. ok it doesnt bridge but a carrier...
- by MHayes - at 2010.02.12 08:06:00
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4. Railgun balance, when do they get some love ? - in Ships and Modules [original thread]
I agree, Look at the nightmares damage, how come the mega doesn't do that with the same bonuses. And why do you only fit 425s on the mega and not the domi or hype? Because you need that tracking bonus for them to be actually usable. Lower fitting...
- by MHayes - at 2009.12.28 16:53:00
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5. The incredibly OVER-powered Warp Scrambler. - in Ships and Modules [original thread]
I have to agree, +2 scramble strength + less fitting reqs = range nerf. why mess up mwd also. If you have web + mwd yourself then y do u need this? WMDs use so much CPU and grid that it sucks when it doesnt work as it gimps the rest of your setup.
- by MHayes - at 2009.02.27 11:04:00
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6. Blasters - Hyperion or Megathron? - in Ships and Modules [original thread]
The hype has one less low slot which I would normally fill with a damage mod which sucks, lets face it a low slot is more useful than a mid slot imo. however if you fit an cap grid rig you can get ION blasters on, fit 2 and you could maybe get ne...
- by MHayes - at 2007.01.27 14:46:00
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7. Hyperion - in Ships and Modules [original thread]
That setup looks good, It will do awsome damage but I am unsure how long the cap will last.
- by MHayes - at 2007.01.21 11:45:00
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8. Hyperion - in Ships and Modules [original thread]
I have armor resist skills at 4 though (am prepared to ge them to 5 as I use them on my cruiser) and they only work for passive hardeners. If I use more than one EANM then isn't there a rather large stacking penalty? suerly it is better to have se...
- by MHayes - at 2007.01.19 16:17:00
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9. Hyperion - in Ships and Modules [original thread]
I never seem to have enough capacitor to run 2 reps at once so as low slots are at a premium on this ship and it has a repair bonus I think I can get away with 1. 1x Heavy Nosferatu II 3x Ion Blaster Cannon II 4x Neutron Blaster Cannon II 1x 100...
- by MHayes - at 2007.01.19 13:49:00
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10. Hyperion Bonus question. - in Ships and Modules [original thread]
That is sweet, I think I can get away with 1 large Armour repair 2.
- by MHayes - at 2007.01.15 15:21:00
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11. Hyperion Bonus question. - in Ships and Modules [original thread]
I am a bit confused about the Hyperion bonus. Abaddon: Special Ability: 5% bonus to Large Energy Turret damage and 5% armor resistance per level. To me this means it gets both Per level. Hyperion: Special Ability: 5% large hybrid weapon damage ...
- by MHayes - at 2007.01.15 14:59:00
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12. [Petition]Hull Petition - in Ships and Modules [original thread]
We have Hull Tanking, it is called Armour Tanking. There is no point in it 'cos it is exactly the same. The differance is that they use med slots I think. But if you wanna use med slots then go shield tanking. So it has no purpose. And it doesn'...
- by MHayes - at 2005.07.26 11:37:00
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13. Raven or APOC ? - in Ships and Modules [original thread]
Rather than 8 Lasers, I would have at least 1 launcher. I wish my Geddon had a launcher slot. I hunt with my friend in his Megathron and the missiles come in handy when stuff gets at a ghay range.
- by MHayes - at 2005.01.25 19:55:00
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14. Armor Hardener I or Energized Membrane II? - in Ships and Modules [original thread]
Yeah good point, also it will take like 16 days to learn Hull upgrades V. I will try and get my hands on some named versions.
- by MHayes - at 2004.09.03 20:07:00
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15. Armor Hardener I or Energized Membrane II? - in Ships and Modules [original thread]
Yeah good point, also it will take like 16 days to learn Hull upgrades V. I will try and get my hands on some named versions.
- by MHayes - at 2004.09.03 20:07:00
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16. Armor Hardener I or Energized Membrane II? - in Ships and Modules [original thread]
I just got a Dominix and am gonna try this armor tanking. Anyway I have been buying some stuff, but what should I buy. The Hardener is 50% and the Membrane is 37.5% . But you don't have to activate the membrane so maybe it is better? What would yo...
- by MHayes - at 2004.09.03 19:57:00
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17. Armor Hardener I or Energized Membrane II? - in Ships and Modules [original thread]
I just got a Dominix and am gonna try this armor tanking. Anyway I have been buying some stuff, but what should I buy. The Hardener is 50% and the Membrane is 37.5% . But you don't have to activate the membrane so maybe it is better? What would yo...
- by MHayes - at 2004.09.03 19:57:00
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