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Opertone
Caldari Gladiators of Rage Wildly Inappropriate.
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Posted - 2009.02.27 08:59:00 -
[31]
there is ECM bursts, they can break enemy lock once in a while, works on non bonused battleships too
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Tippia
Raddick Explorations BlackWater.
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Posted - 2009.02.27 08:59:00 -
[32]
…btw, my warp scrambler has a 3pt scramble strength and a 17.6km range. ——— “If you're not willing to fight for what you have in =v=… you don't deserve it, and you will lose it.” — Karath Piki |
Tzar'rim
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Posted - 2009.02.27 09:02:00 -
[33]
MWD for travel, AB for fighting. 1 point for tackling, 2 points for fighting. TBH I really LOVE what they have done, no longer is fitting an MWD with a long point the only and obvious choice, no longer can you just simply bolt on that stuff and be ready without ever having to think it over.
More choices, less cookie cutter.
Self-proclaimed idiot
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Huan CK
Gallente GK inc.
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Posted - 2009.02.27 09:09:00 -
[34]
Scramblers are fine, and they were one of the best changes CCP made.
I think YOUR problem is, that you're totally unable to think for yourself, not to even mention thinking out of the box. There's many things that work fabulous now that never would have before.
It's called change and adopt.
The fact that warp-scrams shut down MWDs means hardly anyone is using a webber. This, on the other hand, makes Afterburnerfits awesome!!! Make an Afterburner Vagabond//(Fleet)Stabber//AF//Inty fit or similar, and you'll flip the finger as you kill your pray.
I've also been playing around with dual-speedmod fits, meaning MWD + AB, and they're awesome if you know what you're doing.
Just because nano is not invincible anymore doesn't mean that the scram is overpowered. Learn to live with what you got and make it work. It does.
People also complain about blasters not working anymore and needing a rebalance, and many blame it on the scram, too. Then again, the scram is the very item that aids a blasterboat the most! I guess people just don't get how to use it proper. I fly alot of fast ships, and I fly alot of short-range blaster boats, as well as many other purpose ships, and they all work like a charm, with no need to change or rebalance anything currently implemented.
Think, for once, think ;) It'll help.
My videos: Watch on youtube. |
Huan CK
Gallente GK inc.
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Posted - 2009.02.27 09:10:00 -
[35]
Originally by: Tzar'rim MWD for travel, AB for fighting. 1 point for tackling, 2 points for fighting. TBH I really LOVE what they have done, no longer is fitting an MWD with a long point the only and obvious choice, no longer can you just simply bolt on that stuff and be ready without ever having to think it over.
More choices, less cookie cutter.
And I agree with what Tzar'rim said. Pretty much hits the nail on the head.
My videos: Watch on youtube. |
Sheriff Jones
Amarr Clinical Experiment
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Posted - 2009.02.27 09:10:00 -
[36]
Edited by: Sheriff Jones on 27/02/2009 09:10:34
Originally by: Huan CK It's called change and adopt.
No it's not, it's adapt or die, which is silly, but it IS
My opinions represent the opinions of my corporation completely. I'm the CEO damnit. |
Reven Cordelle
Caldari School of Applied Knowledge
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Posted - 2009.02.27 09:12:00 -
[37]
Scrams do this now? Haha oh man. Epic.
See I took a little break from EVE and missed the result of the Nano-Nerf thing.
So Scrams now Scram and Web, technically.
So with the usual PVP inclusion of a Scram AND Webber - You can be reduced to a sitting target.
Does sound a bit OTT, yeah.
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Mezikk
Earned In Blood
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Posted - 2009.02.27 09:14:00 -
[38]
New scram mechanics kickass, op needs to learn to stay out of scram range.
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Sheriff Jones
Amarr Clinical Experiment
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Posted - 2009.02.27 09:15:00 -
[39]
Originally by: Reven Cordelle So Scrams now Scram and Web, technically.
So with the usual PVP inclusion of a Scram AND Webber - You can be reduced to a sitting target.
Does sound a bit OTT, yeah.
No, a scram now just removes your MWD.
It doesn't change your speed at all, just disables the MWD option.
My opinions represent the opinions of my corporation completely. I'm the CEO damnit. |
fuxinos
Caldari Guys 0f Sarcasm
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Posted - 2009.02.27 09:17:00 -
[40]
Originally by: Saturous Warp Scrambler? - *****s up your microwarpdrive. Game over. No escaping it.
Pewpew the target? drain the target? jam the target? use ab? evade him in the first place? bring friends? read the patchnotes back in the day when the mechanic of mwd/scram and stuff changed?
Originally by: Saturous *Forget a stab if you're fed up of this stupidity! They have 2 points
remember ! you only have 1 lowslot? fit 2 stabs then
Originally by: Saturous Forget using a Neut or a web or a disruptor. Use a scrambler! It does all three!
WOA COOL!!! one mod to rule em all. Neut web scram.. all in one module? where can i get that scmrabler youre speaking off?
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Huan CK
Gallente GK inc.
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Posted - 2009.02.27 09:18:00 -
[41]
Originally by: Reven Cordelle
So with the usual PVP inclusion of a Scram AND Webber - You can be reduced to a sitting target.
It doesn't substitute a web. It shuts down MWDs, yes, but Afterburner and regular ship velocity are unaffected. That's a big difference.
Also, I disagree with the statement above that the scram is like a neut. If you fit a MWD your cap is crippled by the MWDs nature, got nothing to do with a scram. In fact, you should thank the person scramming you, as since you can't activate your MWD it'll effectively give you more cap, cap wich you'd have used up yourself by turning on your MWD. So it's rather like a cap transferer ;)
My videos: Watch on youtube. |
rubico1337
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Posted - 2009.02.27 09:22:00 -
[42]
Originally by: Huan CK
Also, I disagree with the statement above that the scram is like a neut. If you fit a MWD your cap is crippled by the MWDs nature, got nothing to do with a scram. In fact, you should thank the person scramming you, as since you can't activate your MWD it'll effectively give you more cap, cap wich you'd have used up yourself by turning on your MWD. So it's rather like a cap transferer ;)
from you to yourself?
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Sheriff Jones
Amarr Clinical Experiment
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Posted - 2009.02.27 09:24:00 -
[43]
Originally by: Huan CK Also, I disagree with the statement above that the scram is like a neut. If you fit a MWD your cap is crippled by the MWDs nature, got nothing to do with a scram. In fact, you should thank the person scramming you, as since you can't activate your MWD it'll effectively give you more cap, cap wich you'd have used up yourself by turning on your MWD. So it's rather like a cap transferer ;)
I'd like to think of the scram as a "forced combat choice maker"
My opinions represent the opinions of my corporation completely. I'm the CEO damnit. |
Professor Jinmei
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Posted - 2009.02.27 09:25:00 -
[44]
Micro Warp Driver Warp Scrambler
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Tippia
Raddick Explorations BlackWater.
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Posted - 2009.02.27 09:25:00 -
[45]
Oh and as for "waaah! it's now so overpowered compared to before!!" consider this:
Before (MWD + Web + Scram mandatory in PvP) Scram by one ship: 2pt scram strength, speed at 100% (= safe, he can't hit you).
Web by one ship: Speed reduced to 10% (= safe, insta-warp off)
Scram and web by one ship: 2pt scram strength, speed reduced to 10% (= boring slugfest between ships with huge sig radii).
Scram and web by two ships: 4pt scram strength, speed reduced to 1% (= boring slugfest between ships with huge sig radii).
Now (MWD or AB mandatory, Scram mandatory) Scram by one ship: 2pt scram strength, speed reduced to 20% if, and only if you have an MWD running, othwise speed at 100% (= a fight at the very edge of tracking due to low sig radii; safe if using an AB since he can't hit you).
Web by one ship: Speed reduced to 40% (= safe, insta-warp off)
Scram and web by one ship: 2pt scram strength, speed reduced to 8% if, and only if you have an MWD running, othwise speed is recued to 40% (= a fight near the edge of tracking due to low sig radii; safe if using an AB since he can't hit you).
Scram and web by two ships: 4pt scram strength, speed reduced to 5% if, and only if you have an MWD running, othwise speed is recued to 16% (= a fight near the edge of tracking due to low sig radii, even if an AB is used). ——— “If you're not willing to fight for what you have in =v=… you don't deserve it, and you will lose it.” — Karath Piki |
Verone
Gallente Veto Corp
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Posted - 2009.02.27 09:28:00 -
[46]
So, in a nutshell... TL;DR :
Don't worry mate... happens to the best of us.
\o/ EON FICTION WRITER OF THE YEAR! \o/
>>> THE LIFE OF AN OUTLAW <<< |
Sheriff Jones
Amarr Clinical Experiment
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Posted - 2009.02.27 09:29:00 -
[47]
I actually prefer the change, 'cause it means less people fit a web and me ceptor can outrun the peeps without an MWD, then press that insta-lightspeed button when i'm far far away
My opinions represent the opinions of my corporation completely. I'm the CEO damnit. |
Mezikk
Earned In Blood
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Posted - 2009.02.27 09:59:00 -
[48]
lol nice pic
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Cedric Diggory
Perfunctory Oleaginous Laocoon Mugwumps
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Posted - 2009.02.27 10:00:00 -
[49]
I love the scrambler changes myself. My only criticism would be that now that a scram kills your mwd, is there any reason it should have 2 points of warp disruption as well?
Quote: CCP you nerfed nano ships AGAIN, and now you bring out these rediculous new super bonuses to Warp scramblers. Hell, i'm going to just forget using webs and consider scramblers in future because of how overpowered they are. Rediculous.
Now your tackle gear consists of: Disruptor to keep them on grid Webifier to slow them up Scrambler to knock their MWD out
That means either sacrificing three mid slots for tackle, or having - god forbid - gang members performing these roles for you ;) ---
Originally by: 7shining7one7 a) there are no conspiracies whatsoever b) those who believe there are are nuts
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Gypsio III
Dirty Filthy Perverts
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Posted - 2009.02.27 10:03:00 -
[50]
Edited by: Gypsio III on 27/02/2009 10:03:27
Originally by: Tippia You do know that the current web+scramble combination does almost exactly as much in terms of killing your speed (except the new combination has less range) as the old web+scrambe combination, right?
Read this again, OP. You'd have been just as dead had you been 90% webbed.
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VicturusTeSaluto
Metafarmers
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Posted - 2009.02.27 10:04:00 -
[51]
Here's what ****es me off... Two points is enough to turn off a MWD- but the infinite point strength on my hactor doesn't do the same. They should at least give you a script to make it 10km range and shut off MWD's.
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Cedric Diggory
Perfunctory Oleaginous Laocoon Mugwumps
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Posted - 2009.02.27 10:07:00 -
[52]
Quote: Here's what ****es me off... Two points is enough to turn off a MWD- but the infinite point strength on my hactor doesn't do the same. They should at least give you a script to make it 10km range and shut off MWD's.
/drool
Now THAT would be overpowered! ---
Originally by: 7shining7one7 a) there are no conspiracies whatsoever b) those who believe there are are nuts
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Gorefacer
Caldari Resurrection Skunk-Works
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Posted - 2009.02.27 10:20:00 -
[53]
OH GOD!
You mean not everyone can escape any time they feel like it in a fight?
Terrible.
"You can't reason someone out of a belief they haven't reasoned themselves into" - Prometheus |
Confuzer
Volition Cult The Volition Cult
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Posted - 2009.02.27 10:20:00 -
[54]
Scrams disrupt your vaccuum created space to MWD in. So yeah, they work as intended, as they should've always had worked. ----------------- Destiny is not a matter of chance. It is a matter of choice. It's not a thing to be waited for - it is a thing to be achieved. |
couger malthas
Amarr Shiva
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Posted - 2009.02.27 10:25:00 -
[55]
Originally by: Saturous Edited by: Saturous on 27/02/2009 06:22:10 Please, enlighten me to the countermeasure of a Warp Scrambler if you're caught in it. Especially by a nano-hurricane.
Step 1. Give me your stuff* Step 2. Quit Eve Online Step 3. Never play any MMO ever**
* Including your soul or at least whats left of it ** Exepet Hello Kitty Online _______________________________________________
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H Lecter
Gallente The Black Rabbits The Gurlstas Associates
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Posted - 2009.02.27 10:35:00 -
[56]
Originally by: Reven Cordelle Scrams do this now? Haha oh man. Epic.
See I took a little break from EVE and missed the result of the Nano-Nerf thing.
So Scrams now Scram and Web, technically.
So with the usual PVP inclusion of a Scram AND Webber - You can be reduced to a sitting target.
Does sound a bit OTT, yeah.
And where is the difference to a Warp Disruptor and a 90 % Web before QR..?
The 'M' in MWD does no longer stand for mandatory, and imho this is the best that could ever happen to this game. Fit an afterburner or stay out of the 11 km death radius (more in case of bonussed ships and faction gear) if you got a MWD.
Just try it before you complain mate
My opinion may or may not be shared by my alliance |
Psiri
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Posted - 2009.02.27 10:50:00 -
[57]
1) Web was nerfed aswell 2) It has considerably shorter range than a Disruptor 3) Make insta-warp bookmarks 4) Fit WCS 5) It's fine
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MHayes
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Posted - 2009.02.27 11:04:00 -
[58]
I have to agree,
+2 scramble strength + less fitting reqs = range nerf. why mess up mwd also. If you have web + mwd yourself then y do u need this?
WMDs use so much CPU and grid that it sucks when it doesnt work as it gimps the rest of your setup.
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Cedric Diggory
Perfunctory Oleaginous Laocoon Mugwumps
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Posted - 2009.02.27 11:08:00 -
[59]
Quote: I have to agree,
+2 scramble strength + less fitting reqs = range nerf. why mess up mwd also. If you have web + mwd yourself then y do u need this?
WMDs use so much CPU and grid that it sucks when it doesnt work as it gimps the rest of your setup.
Don't fit MWD then. Simple choice, really... ---
Originally by: 7shining7one7 a) there are no conspiracies whatsoever b) those who believe there are are nuts
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baltec1
Antares Shipyards
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Posted - 2009.02.27 11:19:00 -
[60]
*looks at ops whine and vow of fitting a scram to all his ships*
*Looks back at retribution with its single mid fitted with an AB*
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