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Suitonia
Gallente interimo End of The Line.
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Posted - 2009.02.27 11:19:00 -
[61]
Originally by: Saturous ... CCP you nerfed nano ships AGAIN ...
Originally by: Saturous ... Please, enlighten me to the countermeasure of a Warp Scrambler if you're caught in it. Especially by a nano-hurricane ...
What?
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Azuse
Veto. Veto Corp
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Posted - 2009.02.27 11:54:00 -
[62]
Despite the ops incoherent rambling I admit I find it strange that, in a game were every module with a positive effect also carrys a negative one, there would be a module that is easier to fit, has higher scram strength & shuts mwds off. Before someone argues range is the drawback no other module in game uses range for it's drawback, range is a limitation not the trade off.
Is it out of balance/overpowered begin able to do three things so effectively? Yes, probably, but we all know ccps time frame for fixing things (b.ops anyone?). Will ranting about it change anything? No, not really . Csm would be your best bet but again, ccp time frames.
In short, it sucks, but get used to it. It'll take ccp roughly two years to fix it going by past evidence so until then scram + web = pwn unless you're packing an afterburner. Oh, and my scram has three points not two  -------------------------
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TraininVain
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Posted - 2009.02.27 12:01:00 -
[63]

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Polkageist
Minmatar Grave Diggers DEFI4NT
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Posted - 2009.02.27 12:01:00 -
[64]
agree. New scramblers sucks balls.
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Tippia
Raddick Explorations BlackWater.
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Posted - 2009.02.27 12:04:00 -
[65]
Originally by: Azuse Before someone argues range is the drawback no other module in game uses range for it's drawback, range is a limitation not the trade off.
Compare Antimatter vs. Iron hybrid round: Antimatter - less range, more damage; Iron - more range, less damage. Scrambler - less range, more engine voodoo; Disruptor - more range, less engine voodoo.
Quote: It'll take ccp roughly two years to fix it going by past evidence so until then scram + web = pwn unless you're packing an afterburner.
Seeing as how scram+web now has exactly the same effect as scram+web before, why is it overpowered all of a sudden (especially considering the change has made ABs viable as a bonus side-effect)? ——— “If you're not willing to fight for what you have in =v=… you don't deserve it, and you will lose it.” — Karath Piki |

Raniss
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Posted - 2009.02.27 12:10:00 -
[66]
And how about.......Falcons?
...
Falcon?
Falcon Falcon Falcon?

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TraininVain
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Posted - 2009.02.27 12:16:00 -
[67]
Quote: Before someone argues range is the drawback no other module in game uses range for it's drawback, range is a limitation not the trade off.
What's the difference between "drawback" and "limitation"?
Range is a big weakness in the module. The difference between 9km range and 24km range can be the difference between getting them and not.
If you're tackling this is obviously a big deal. I dunno whether it's a drawback or a limitation but it's not insignificant.
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Delichon
The First Foundation SOLAR FLEET
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Posted - 2009.02.27 12:29:00 -
[68]
The OP is not whining about scrambler, actually. He is whining about scrambler changes making nano-cane PWN-sauce against every-HAC in 1v1. And shield-Harb. And HAM-Drake. Myrm got the short end of the stick as it always had TOO much meds for its own good. <dramatic voice on>Welcome to the world of tomorrow! Where HACs are gangships instead of being soloships, and AFs and BCs are soloships instead of being "OMG learn T2 n00b!"-ships. ------------------------------------------ "Russian is an unusual language if you're not used to it. It is like speaking to angry aliens from the planet of Murder or something" Nick Breckon |

Tippia
Raddick Explorations BlackWater.
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Posted - 2009.02.27 12:44:00 -
[69]
Originally by: Delichon He is whining about scrambler changes making nano-cane PWN-sauce against every-HAC in 1v1. And shield-Harb. And HAM-Drake. Myrm got the short end of the stick as it always had TOO much meds for its own good.
I know. An anti-cruiser ship being effective against cruisers?! How horrid! 
Quote: AFs and BCs are soloships instead of being "OMG learn T2 n00b!"-ships.
…but, but, but. AF is T2…   ——— “If you're not willing to fight for what you have in =v=… you don't deserve it, and you will lose it.” — Karath Piki |

Psiri
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Posted - 2009.02.27 12:55:00 -
[70]
Originally by: MHayes I have to agree,
+2 scramble strength + less fitting reqs = range nerf. why mess up mwd also. If you have web + mwd yourself then y do u need this?
WMDs use so much CPU and grid that it sucks when it doesnt work as it gimps the rest of your setup.
The +2 warp scramble strength is possibly the only unfair edge it has over a disruptor. Then again WCS are good enough as they are already and don't need an indirect buff. To be perfectly fair aswell the extra point rarely comes into play aswell.
MWD's aren't the only propulsion mod, use and afterburner AND a microwarp drive if it's such a great concern to you. Better yet, stop warping to 0.
Eve hasn't been better since the changes, only downside would be that blasters were hurt by the web nerf. Torps, cruise and rockets were needlessly nerfed aswell - fix that and EVE is pretty darn near perfect balance wise.
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Leiara Knight
Gallente The Oblivion Guard
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Posted - 2009.02.27 13:06:00 -
[71]
Oh yes. Quite so. This does remind me of the old dog-with-two-bones story. You see, there once was a dog named Kevin. He loved to run and run. One day, Kevin encountered a stranger. The stranger was smoking a cigarette and wearing fishnets.
It's refreshing that such old moral tales still reflect current issues so accurately. What is needed here is a new server - let's call it 'Easy Server for Beginners.' On the ESfB server, there are no webbers, nor disruptors, nor scramblers. In fact, ESfB should have structure resists permanently at 100% to ensure all fights are of a gentlemanly nature.
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Zhula Guixgrixks
Increasing Success by Lowering Expectations Vanguard.
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Posted - 2009.02.27 13:14:00 -
[72]
I lost 3 frigates to neuts yesterday, The Warp Scrambler..ahm the neutralizer is TOO overpowered. This is rediculous. In a real ***** drive mode right now;
seriously 2/10, try harder ;-)
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The Tzar
Malicious Intentions The Church.
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Posted - 2009.02.27 13:31:00 -
[73]
Looks like we've found the new ECM whine  __________________________________________
'Light travels faster than sound. This is why some people appear intelligent until they speak' __________________________________________ |

Terianna Eri
Amarr Scrutari
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Posted - 2009.02.27 13:39:00 -
[74]
This is the dumbest thread I've seen today.
You know that if you're webbed and scrammed now, you go about the same speed as you did before under the effects of a 90% web and MWD, except now you don't have to burn cap for it.
If you're really worried (and aren't planning on actually seeking out PVP), fit an afterburner. Or just fit a MWD and stay out of scram range. __________________________________
Originally by: CCP Whisper Boo hoo. Cry some more.
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HEPEAJIbHOCTb
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Posted - 2009.02.27 14:22:00 -
[75]
Scramblers are okay.
Speed tank and nanoships were more overpowered, than QR scramblers.
Now nanoship pilots must pay for their faults, not just overheat the MWD and warp out.
Fit a disruptor and stay out the scram range. Or fit the scram with an AB.
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Dasalt Istgut
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Posted - 2009.02.27 14:28:00 -
[76]
How was the situation any better when you were webbed and had your speed reduced 90% and were *still* burning a MWD and cap trying to get away?
Scramblers are good now - if you're a "fast ship" then stay the hell away from scrambler range.
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Taffun
Minmatar e X i l e
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Posted - 2009.02.27 15:29:00 -
[77]
Edited by: Taffun on 27/02/2009 15:35:51 Before speed nerf you had a million rapiers flying around with every gang. This made it difficult for outnumbered gangs to exploit another gangs weaknesses and gank a few of their friends right in front of their face. Imho the changes to speed, Scramblers and webs have made it easier for out numbered fast gangs to get in and out with no to minimal losses. It has killed one of my favorite ships in the process (rapier) but the game must evolve and that is ok. I miss flying with ya sat, I have become bored and am almost -10 again, its going to take forever to rat my way back from this one. I didn't read all the posts so this most likely came up.
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Caldari Citizen4714
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Posted - 2009.02.27 15:36:00 -
[78]
Originally by: Saturous Edited by: Saturous on 27/02/2009 06:22:10 Please, enlighten me to the countermeasure of a Warp Scrambler if you're caught in it. Especially by a nano-hurricane.
& yes I do, I did say it does all three now. It acts like its neuting your cap, mwd = off. slows you down, no mwd. no warp out.
So scramble the hurricane back.
I don't really see the big deal here.
What were you fling that got pwnt by a nanocane?
Alternatively, you could fit an afterburner, web his ass and burn away. You'll be out of his scram range before he's out of your web range.
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ZW Dewitt
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Posted - 2009.02.27 16:51:00 -
[79]
Originally by: Azuse Despite the ops incoherent rambling I admit I find it strange that, in a game were every module with a positive effect also carrys a negative one, there would be a module that is easier to fit, has higher scram strength & shuts mwds off. Before someone argues range is the drawback no other module in game uses range for it's drawback, range is a limitation not the trade off.
Looks at short range guns... looks at long range guns... ponders above statement.
  
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Licius Sulla
Amarr Warfare Supply
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Posted - 2009.02.27 16:57:00 -
[80]
Originally by: Sheriff Jones Why hasn't anyone told the ultimate counter measure? quote]
Because weÆre too busy whining about something that really hasnÆt changed all that drastically, 
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Gambit Stryder
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Posted - 2009.02.27 17:01:00 -
[81]
9/10, would lol again.
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Flashetta
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Posted - 2009.02.27 17:02:00 -
[82]
Originally by: Saturous You can't go "Oh siht" and burn out to correct your mistake, you're pretty much boned.
Don't make mistakes and you won't have this problem :P
I for one kinda like the changes, i mean i do wish the web was more effective, but it certainly spices things up a bit.
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