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Saturous
Amarr Sacred Templars Executive Outcomes
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Posted - 2009.02.27 06:09:00 -
[1]
Edited by: Saturous on 27/02/2009 06:10:08 The Warp Scrambler is TOO overpowered. This is rediculous. In a real ***** drive mode right now;
Lost three ships in the last week, in the most ******ed way possible. How? Overpowered Warp Scramblers. The ability to not only stop you in your path from getting away but they work the same as a web, they COMPLETELY shut off your MWD. Isn't this i BIT OTT? Really???? You're off a gate, you can't turn the most important module on? It's rediculous. Again CCP have epic failed in storing 'balance' to the game. I mean for christ sake, no one who roams with a group goes in heavy battleships and all that crap because they're slow and dumb. WHATS the point in using a fast ship if you're going to get 'scrambled' and shutdown. I got Webbed/Scrambled/Neuted ALL at the SAME time by a Hurricane. Absolutely rediculous. Theres no countermeasure to it at all. You can't go "Oh siht" and burn out to correct your mistake, you're pretty much boned.
CCP you nerfed nano ships AGAIN, and now you bring out these rediculous new super bonuses to Warp scramblers. Hell, i'm going to just forget using webs and consider scramblers in future because of how overpowered they are. Rediculous.
/rantover.
am i slightly over-exagurating or has anyone else noticed this bull
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Lone Gunman
Forhotea Corporation
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Posted - 2009.02.27 06:17:00 -
[2]
No your pretty much right on the money.
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Saturous
Amarr Sacred Templars Executive Outcomes
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Posted - 2009.02.27 06:19:00 -
[3]
Edited by: Saturous on 27/02/2009 06:19:52 Not just that but lets look at it this way, just occured to me.
Webifier - Designed to slow you down. Approx 10km. If you get into it, you can 'possibly' fix your mistakes.
Warp Scrambler? - *****s up your microwarpdrive. Game over. No escaping it. *Forget a stab if you're fed up of this stupidity! They have 2 points remember ! *You aint going anywhere, you're scrambled.
Forget using a Neut or a web or a disruptor. Use a scrambler! It does all three! CCP. Sort it out!
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Kirra Liu
Echelon Holdings Echelon.
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Posted - 2009.02.27 06:20:00 -
[4]
Hmm, your tears taste good 
Although, I do in fact agree with you on this, never did like the changes they made to the scrambler.
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Khemul Zula
Amarr Keisen Trade League
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Posted - 2009.02.27 06:21:00 -
[5]
Originally by: Saturous Theres no countermeasure to it at all.
Originally by: Saturous CCP you nerfed nano ships AGAIN, and now you bring out these rediculous new super bonuses to Warp scramblers.
Best thread ever. 
I'm going to assume this is a joke. Either that or someone has been sleeping under a rock for quite a while. 
Sig is now EVE related. Happy mods?
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Tippia
Raddick Explorations BlackWater.
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Posted - 2009.02.27 06:22:00 -
[6]
You do know that the current web+scramble combination does almost exactly as much in terms of killing your speed (except the new combination has less range) as the old web+scrambe combination, right? ——— “If you're not willing to fight for what you have in =v=… you don't deserve it, and you will lose it.” — Karath Piki |

Saturous
Amarr Sacred Templars Executive Outcomes
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Posted - 2009.02.27 06:22:00 -
[7]
Edited by: Saturous on 27/02/2009 06:22:10 Please, enlighten me to the countermeasure of a Warp Scrambler if you're caught in it. Especially by a nano-hurricane.
& yes I do, I did say it does all three now. It acts like its neuting your cap, mwd = off. slows you down, no mwd. no warp out.
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harogen
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Posted - 2009.02.27 06:32:00 -
[8]
Edited by: harogen on 27/02/2009 06:34:49
for the love of all that is holy
it is spelled "ridiculous"
and yes, please return 90% webs, and normal scrams, and please make AB's and mwd's pointless again in actual close range combat

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Erin Feineneu
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Posted - 2009.02.27 06:38:00 -
[9]
Tackling is the new FOTM.
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Khemul Zula
Amarr Keisen Trade League
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Posted - 2009.02.27 06:39:00 -
[10]
Edited by: Khemul Zula on 27/02/2009 06:39:13
Originally by: Saturous Please, enlighten me to the countermeasure of a Warp Scrambler if you're caught in it.
Don't get caught in it. 
Sig is now EVE related. Happy mods?
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Rakshasa Taisab
Caldari Sane Industries Inc.
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Posted - 2009.02.27 06:43:00 -
[11]
Originally by: Saturous Please, enlighten me to the countermeasure of a Warp Scrambler if you're caught in it. Especially by a nano-hurricane.
It's called Afterburner. The hurricane had scissors, you brought paper.
The scrambler changes were really nice IMO. And I'm more often on the running side than the tackling when in a gate camp, so no bias from my side in that direction.
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Megan Maynard
Minmatar Out of Order Tenth Legion
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Posted - 2009.02.27 06:44:00 -
[12]
Meg says, "One does not allow them to scram you, or if they do make them pay for it dearly."
Frigates are so much fun with this. T1 rifter is death to any ceptor if it gets withen 9k. RARRRR Stop, hammer time. |

Maglorre
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Posted - 2009.02.27 06:48:00 -
[13]
Edited by: Maglorre on 27/02/2009 06:51:10
Originally by: Megan Maynard T1 rifter is death to any ceptor if it gets withen 9k. RARRRR
Rifters are overpowered c/d ?
P.S. Just to clarify, I don't believe they are but they are certainly worth flying and are awesome fun again instead of being an instant death sentence. Same goes for most of the top tier T1 frigates.
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Grek Forto
Malevolent Intentions Dark Solar Empire
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Posted - 2009.02.27 06:54:00 -
[14]
Do not feed the trolls.
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Maglorre
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Posted - 2009.02.27 07:01:00 -
[15]
Originally by: Grek Forto Do not feed the trolls.
But they are so cute and cuddly... and those tear filled eyes, they are so hard to resist.
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Zemi Dahut
GoonFleet GoonSwarm
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Posted - 2009.02.27 07:12:00 -
[16]
Shouldn't you be more worried about getting your stuff jump-freightered out of Period Basis to be concerned with this?
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De Guantanamo
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Posted - 2009.02.27 07:40:00 -
[17]
These are the sort of posts that come from pets when the masters aren't there to keep them tamed and in their cage...
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Asume Nosami
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Posted - 2009.02.27 07:44:00 -
[18]
You know, I am going to agree with the OP of this thread. Warp Scramblers _are_ overpowered. They have a +2 point warp-scramble strength + they turn off the MWD. Their 10KM is hardly a *nerf* to them.
So yes, I do believe the Warp Scrambler is a tad over-powered. 
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Xhantam
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Posted - 2009.02.27 07:58:00 -
[19]
Originally by: Saturous Edited by: Saturous on 27/02/2009 06:22:10 Please, enlighten me to the countermeasure of a Warp Scrambler if you're caught in it. Especially by a nano-hurricane.
& yes I do, I did say it does all three now. It acts like its neuting your cap, mwd = off. slows you down, no mwd. no warp out.
Falcon.
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Micia
Minmatar Minmatar Ship Construction Services Ushra'Khan
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Posted - 2009.02.27 08:11:00 -
[20]
Edited by: Micia on 27/02/2009 08:12:13 It should have been done as Scripts, like pretty much all other mid-slot modules.
Edit: Mid-slots that affect other ships, that is.
_______ Liberating Vegas '09! |

Throwawayalt
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Posted - 2009.02.27 08:15:00 -
[21]
Edited by: Throwawayalt on 27/02/2009 08:15:02 bah
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Kyusoath Orillian
Broski Enterprises The Council.
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Posted - 2009.02.27 08:21:00 -
[22]
microwarpdrive
try and AB instead. sorry they removed the godmode module TRU BRO. Unofficial .BRO. raep team captain.
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Dibsi Dei
Salamyhkaisten kilta
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Posted - 2009.02.27 08:27:00 -
[23]
Originally by: Xhantam
Originally by: Saturous Edited by: Saturous on 27/02/2009 06:22:10 Please, enlighten me to the countermeasure of a Warp Scrambler if you're caught in it. Especially by a nano-hurricane.
& yes I do, I did say it does all three now. It acts like its neuting your cap, mwd = off. slows you down, no mwd. no warp out.
Falcon.
Oh my God, this! No one has ever been so right about something.
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Sheriff Jones
Amarr Clinical Experiment
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Posted - 2009.02.27 08:28:00 -
[24]
Why hasn't anyone told the ultimate counter measure? 
Shoot it.
Shoot it dead.
Until it dies.
And if you're saying "hauler can't kill tackler", then your hauler doesn't have enough stabs 
My opinions represent the opinions of my corporation completely. I'm the CEO damnit. |

Doctor Penguin
Amarr Shadow Command Tenth Legion
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Posted - 2009.02.27 08:31:00 -
[25]
*Fits some Multifrequency Ms on to his lasers*
I think they'll regret trying to tackle that! ________________________________________________
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John Hollow
Minmatar Afterisk
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Posted - 2009.02.27 08:37:00 -
[26]
Wait, what? Is this a new change?
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Krets
Gallente Mindstar Technology Executive Outcomes
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Posted - 2009.02.27 08:38:00 -
[27]
Originally by: Zemi Dahut Shouldn't you be more worried about getting your stuff jump-freightered out of Period Basis to be concerned with this?
Thanks for the heads up!
*lights up a cyno.
Did i just get trolled?
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Dantes Revenge
Caldari
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Posted - 2009.02.27 08:47:00 -
[28]
Originally by: Saturous Edited by: Saturous on 27/02/2009 06:10:08 The Warp Scrambler is TOO overpowered. This is rediculous. In a real ***** drive mode right now;
HICTOR! At least anyone with a scram has to target you, HICs can stop you dead just by turning on the mod and no amount of stabs will get you out of it.
--
Originally by: CCP Whisper No it is not an official statement. Not everything surrounded by blue bars is an official statement which can be quoted as fact until the end of time. Deal with it.
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Furb Killer
Gallente
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Posted - 2009.02.27 08:51:00 -
[29]
How exactly is not moving due to (multiple) 90% webs better than not moving due to scram+web?
Scram is fine. ---------------------------------------------
Originally by: Neth'Rae Military experts are calling this a troll.
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Martin Mckenna
D00M. Triumvirate.
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Posted - 2009.02.27 08:58:00 -
[30]
Originally by: Saturous Edited by: Saturous on 27/02/2009 06:10:08*stuff*
tl;dr version:
---------------------------------------------
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Opertone
Caldari Gladiators of Rage Wildly Inappropriate.
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Posted - 2009.02.27 08:59:00 -
[31]
there is ECM bursts, they can break enemy lock once in a while, works on non bonused battleships too
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Tippia
Raddick Explorations BlackWater.
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Posted - 2009.02.27 08:59:00 -
[32]
…btw, my warp scrambler has a 3pt scramble strength and a 17.6km range.  ——— “If you're not willing to fight for what you have in =v=… you don't deserve it, and you will lose it.” — Karath Piki |

Tzar'rim
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Posted - 2009.02.27 09:02:00 -
[33]
MWD for travel, AB for fighting. 1 point for tackling, 2 points for fighting. TBH I really LOVE what they have done, no longer is fitting an MWD with a long point the only and obvious choice, no longer can you just simply bolt on that stuff and be ready without ever having to think it over.
More choices, less cookie cutter.
Self-proclaimed idiot
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Huan CK
Gallente GK inc.
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Posted - 2009.02.27 09:09:00 -
[34]
Scramblers are fine, and they were one of the best changes CCP made.
I think YOUR problem is, that you're totally unable to think for yourself, not to even mention thinking out of the box. There's many things that work fabulous now that never would have before.
It's called change and adopt.
The fact that warp-scrams shut down MWDs means hardly anyone is using a webber. This, on the other hand, makes Afterburnerfits awesome!!! Make an Afterburner Vagabond//(Fleet)Stabber//AF//Inty fit or similar, and you'll flip the finger as you kill your pray.
I've also been playing around with dual-speedmod fits, meaning MWD + AB, and they're awesome if you know what you're doing.
Just because nano is not invincible anymore doesn't mean that the scram is overpowered. Learn to live with what you got and make it work. It does.
People also complain about blasters not working anymore and needing a rebalance, and many blame it on the scram, too. Then again, the scram is the very item that aids a blasterboat the most! I guess people just don't get how to use it proper. I fly alot of fast ships, and I fly alot of short-range blaster boats, as well as many other purpose ships, and they all work like a charm, with no need to change or rebalance anything currently implemented.
Think, for once, think ;) It'll help.
My videos: Watch on youtube. |

Huan CK
Gallente GK inc.
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Posted - 2009.02.27 09:10:00 -
[35]
Originally by: Tzar'rim MWD for travel, AB for fighting. 1 point for tackling, 2 points for fighting. TBH I really LOVE what they have done, no longer is fitting an MWD with a long point the only and obvious choice, no longer can you just simply bolt on that stuff and be ready without ever having to think it over.
More choices, less cookie cutter.
And I agree with what Tzar'rim said. Pretty much hits the nail on the head.
My videos: Watch on youtube. |

Sheriff Jones
Amarr Clinical Experiment
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Posted - 2009.02.27 09:10:00 -
[36]
Edited by: Sheriff Jones on 27/02/2009 09:10:34
Originally by: Huan CK It's called change and adopt.
No it's not, it's adapt or die, which is silly, but it IS 
My opinions represent the opinions of my corporation completely. I'm the CEO damnit. |

Reven Cordelle
Caldari School of Applied Knowledge
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Posted - 2009.02.27 09:12:00 -
[37]
Scrams do this now? Haha oh man. Epic.
See I took a little break from EVE and missed the result of the Nano-Nerf thing.
So Scrams now Scram and Web, technically.
So with the usual PVP inclusion of a Scram AND Webber - You can be reduced to a sitting target.
Does sound a bit OTT, yeah.
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Mezikk
Earned In Blood
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Posted - 2009.02.27 09:14:00 -
[38]
New scram mechanics kickass, op needs to learn to stay out of scram range.
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Sheriff Jones
Amarr Clinical Experiment
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Posted - 2009.02.27 09:15:00 -
[39]
Originally by: Reven Cordelle So Scrams now Scram and Web, technically.
So with the usual PVP inclusion of a Scram AND Webber - You can be reduced to a sitting target.
Does sound a bit OTT, yeah.
No, a scram now just removes your MWD.
It doesn't change your speed at all, just disables the MWD option.
My opinions represent the opinions of my corporation completely. I'm the CEO damnit. |

fuxinos
Caldari Guys 0f Sarcasm
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Posted - 2009.02.27 09:17:00 -
[40]
Originally by: Saturous Warp Scrambler? - *****s up your microwarpdrive. Game over. No escaping it.
Pewpew the target? drain the target? jam the target? use ab? evade him in the first place? bring friends? read the patchnotes back in the day when the mechanic of mwd/scram and stuff changed?
Originally by: Saturous *Forget a stab if you're fed up of this stupidity! They have 2 points
remember ! you only have 1 lowslot? fit 2 stabs then
Originally by: Saturous Forget using a Neut or a web or a disruptor. Use a scrambler! It does all three!
WOA COOL!!! one mod to rule em all. Neut web scram.. all in one module? where can i get that scmrabler youre speaking off?
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Huan CK
Gallente GK inc.
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Posted - 2009.02.27 09:18:00 -
[41]
Originally by: Reven Cordelle
So with the usual PVP inclusion of a Scram AND Webber - You can be reduced to a sitting target.
It doesn't substitute a web. It shuts down MWDs, yes, but Afterburner and regular ship velocity are unaffected. That's a big difference.
Also, I disagree with the statement above that the scram is like a neut. If you fit a MWD your cap is crippled by the MWDs nature, got nothing to do with a scram. In fact, you should thank the person scramming you, as since you can't activate your MWD it'll effectively give you more cap, cap wich you'd have used up yourself by turning on your MWD. So it's rather like a cap transferer ;)
My videos: Watch on youtube. |

rubico1337
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Posted - 2009.02.27 09:22:00 -
[42]
Originally by: Huan CK
Also, I disagree with the statement above that the scram is like a neut. If you fit a MWD your cap is crippled by the MWDs nature, got nothing to do with a scram. In fact, you should thank the person scramming you, as since you can't activate your MWD it'll effectively give you more cap, cap wich you'd have used up yourself by turning on your MWD. So it's rather like a cap transferer ;)
from you to yourself? 
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Sheriff Jones
Amarr Clinical Experiment
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Posted - 2009.02.27 09:24:00 -
[43]
Originally by: Huan CK Also, I disagree with the statement above that the scram is like a neut. If you fit a MWD your cap is crippled by the MWDs nature, got nothing to do with a scram. In fact, you should thank the person scramming you, as since you can't activate your MWD it'll effectively give you more cap, cap wich you'd have used up yourself by turning on your MWD. So it's rather like a cap transferer ;)
I'd like to think of the scram as a "forced combat choice maker" 
My opinions represent the opinions of my corporation completely. I'm the CEO damnit. |

Professor Jinmei
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Posted - 2009.02.27 09:25:00 -
[44]
Micro Warp Driver Warp Scrambler
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Tippia
Raddick Explorations BlackWater.
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Posted - 2009.02.27 09:25:00 -
[45]
Oh and as for "waaah! it's now so overpowered compared to before!!" consider this:
Before (MWD + Web + Scram mandatory in PvP) Scram by one ship: 2pt scram strength, speed at 100% (= safe, he can't hit you).
Web by one ship: Speed reduced to 10% (= safe, insta-warp off)
Scram and web by one ship: 2pt scram strength, speed reduced to 10% (= boring slugfest between ships with huge sig radii).
Scram and web by two ships: 4pt scram strength, speed reduced to 1% (= boring slugfest between ships with huge sig radii).
Now (MWD or AB mandatory, Scram mandatory) Scram by one ship: 2pt scram strength, speed reduced to 20% if, and only if you have an MWD running, othwise speed at 100% (= a fight at the very edge of tracking due to low sig radii; safe if using an AB since he can't hit you).
Web by one ship: Speed reduced to 40% (= safe, insta-warp off)
Scram and web by one ship: 2pt scram strength, speed reduced to 8% if, and only if you have an MWD running, othwise speed is recued to 40% (= a fight near the edge of tracking due to low sig radii; safe if using an AB since he can't hit you).
Scram and web by two ships: 4pt scram strength, speed reduced to 5% if, and only if you have an MWD running, othwise speed is recued to 16% (= a fight near the edge of tracking due to low sig radii, even if an AB is used). ——— “If you're not willing to fight for what you have in =v=… you don't deserve it, and you will lose it.” — Karath Piki |

Verone
Gallente Veto Corp
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Posted - 2009.02.27 09:28:00 -
[46]
So, in a nutshell... TL;DR :
Don't worry mate... happens to the best of us.
\o/ EON FICTION WRITER OF THE YEAR! \o/
>>> THE LIFE OF AN OUTLAW <<< |

Sheriff Jones
Amarr Clinical Experiment
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Posted - 2009.02.27 09:29:00 -
[47]
I actually prefer the change, 'cause it means less people fit a web and me ceptor can outrun the peeps without an MWD, then press that insta-lightspeed button when i'm far far away 
My opinions represent the opinions of my corporation completely. I'm the CEO damnit. |

Mezikk
Earned In Blood
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Posted - 2009.02.27 09:59:00 -
[48]
lol nice pic
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Cedric Diggory
Perfunctory Oleaginous Laocoon Mugwumps
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Posted - 2009.02.27 10:00:00 -
[49]
I love the scrambler changes myself. My only criticism would be that now that a scram kills your mwd, is there any reason it should have 2 points of warp disruption as well?
Quote: CCP you nerfed nano ships AGAIN, and now you bring out these rediculous new super bonuses to Warp scramblers. Hell, i'm going to just forget using webs and consider scramblers in future because of how overpowered they are. Rediculous.
Now your tackle gear consists of: Disruptor to keep them on grid Webifier to slow them up Scrambler to knock their MWD out
That means either sacrificing three mid slots for tackle, or having - god forbid - gang members performing these roles for you ;) ---
Originally by: 7shining7one7 a) there are no conspiracies whatsoever b) those who believe there are are nuts
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Gypsio III
Dirty Filthy Perverts
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Posted - 2009.02.27 10:03:00 -
[50]
Edited by: Gypsio III on 27/02/2009 10:03:27
Originally by: Tippia You do know that the current web+scramble combination does almost exactly as much in terms of killing your speed (except the new combination has less range) as the old web+scrambe combination, right?
Read this again, OP. You'd have been just as dead had you been 90% webbed. 
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VicturusTeSaluto
Metafarmers
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Posted - 2009.02.27 10:04:00 -
[51]
Here's what ****es me off... Two points is enough to turn off a MWD- but the infinite point strength on my hactor doesn't do the same. They should at least give you a script to make it 10km range and shut off MWD's.
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Cedric Diggory
Perfunctory Oleaginous Laocoon Mugwumps
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Posted - 2009.02.27 10:07:00 -
[52]
Quote: Here's what ****es me off... Two points is enough to turn off a MWD- but the infinite point strength on my hactor doesn't do the same. They should at least give you a script to make it 10km range and shut off MWD's.
/drool
Now THAT would be overpowered! ---
Originally by: 7shining7one7 a) there are no conspiracies whatsoever b) those who believe there are are nuts
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Gorefacer
Caldari Resurrection Skunk-Works
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Posted - 2009.02.27 10:20:00 -
[53]
OH GOD!
You mean not everyone can escape any time they feel like it in a fight?
Terrible.
"You can't reason someone out of a belief they haven't reasoned themselves into" - Prometheus |

Confuzer
Volition Cult The Volition Cult
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Posted - 2009.02.27 10:20:00 -
[54]
Scrams disrupt your vaccuum created space to MWD in. So yeah, they work as intended, as they should've always had worked. ----------------- Destiny is not a matter of chance. It is a matter of choice. It's not a thing to be waited for - it is a thing to be achieved. |

couger malthas
Amarr Shiva
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Posted - 2009.02.27 10:25:00 -
[55]
Originally by: Saturous Edited by: Saturous on 27/02/2009 06:22:10 Please, enlighten me to the countermeasure of a Warp Scrambler if you're caught in it. Especially by a nano-hurricane.
Step 1. Give me your stuff* Step 2. Quit Eve Online Step 3. Never play any MMO ever**
* Including your soul or at least whats left of it ** Exepet Hello Kitty Online _______________________________________________
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H Lecter
Gallente The Black Rabbits The Gurlstas Associates
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Posted - 2009.02.27 10:35:00 -
[56]
Originally by: Reven Cordelle Scrams do this now? Haha oh man. Epic.
See I took a little break from EVE and missed the result of the Nano-Nerf thing.
So Scrams now Scram and Web, technically.
So with the usual PVP inclusion of a Scram AND Webber - You can be reduced to a sitting target.
Does sound a bit OTT, yeah.
And where is the difference to a Warp Disruptor and a 90 % Web before QR..?
The 'M' in MWD does no longer stand for mandatory, and imho this is the best that could ever happen to this game. Fit an afterburner or stay out of the 11 km death radius (more in case of bonussed ships and faction gear) if you got a MWD.
Just try it before you complain mate 
My opinion may or may not be shared by my alliance |

Psiri
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Posted - 2009.02.27 10:50:00 -
[57]
1) Web was nerfed aswell 2) It has considerably shorter range than a Disruptor 3) Make insta-warp bookmarks 4) Fit WCS 5) It's fine
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MHayes
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Posted - 2009.02.27 11:04:00 -
[58]
I have to agree,
+2 scramble strength + less fitting reqs = range nerf. why mess up mwd also. If you have web + mwd yourself then y do u need this?
WMDs use so much CPU and grid that it sucks when it doesnt work as it gimps the rest of your setup.
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Cedric Diggory
Perfunctory Oleaginous Laocoon Mugwumps
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Posted - 2009.02.27 11:08:00 -
[59]
Quote: I have to agree,
+2 scramble strength + less fitting reqs = range nerf. why mess up mwd also. If you have web + mwd yourself then y do u need this?
WMDs use so much CPU and grid that it sucks when it doesnt work as it gimps the rest of your setup.
Don't fit MWD then. Simple choice, really... ---
Originally by: 7shining7one7 a) there are no conspiracies whatsoever b) those who believe there are are nuts
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baltec1
Antares Shipyards
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Posted - 2009.02.27 11:19:00 -
[60]
*looks at ops whine and vow of fitting a scram to all his ships*
*Looks back at retribution with its single mid fitted with an AB*

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Suitonia
Gallente interimo End of The Line.
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Posted - 2009.02.27 11:19:00 -
[61]
Originally by: Saturous ... CCP you nerfed nano ships AGAIN ...
Originally by: Saturous ... Please, enlighten me to the countermeasure of a Warp Scrambler if you're caught in it. Especially by a nano-hurricane ...
What?
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Azuse
Veto. Veto Corp
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Posted - 2009.02.27 11:54:00 -
[62]
Despite the ops incoherent rambling I admit I find it strange that, in a game were every module with a positive effect also carrys a negative one, there would be a module that is easier to fit, has higher scram strength & shuts mwds off. Before someone argues range is the drawback no other module in game uses range for it's drawback, range is a limitation not the trade off.
Is it out of balance/overpowered begin able to do three things so effectively? Yes, probably, but we all know ccps time frame for fixing things (b.ops anyone?). Will ranting about it change anything? No, not really . Csm would be your best bet but again, ccp time frames.
In short, it sucks, but get used to it. It'll take ccp roughly two years to fix it going by past evidence so until then scram + web = pwn unless you're packing an afterburner. Oh, and my scram has three points not two  -------------------------
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TraininVain
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Posted - 2009.02.27 12:01:00 -
[63]

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Polkageist
Minmatar Grave Diggers DEFI4NT
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Posted - 2009.02.27 12:01:00 -
[64]
agree. New scramblers sucks balls.
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Tippia
Raddick Explorations BlackWater.
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Posted - 2009.02.27 12:04:00 -
[65]
Originally by: Azuse Before someone argues range is the drawback no other module in game uses range for it's drawback, range is a limitation not the trade off.
Compare Antimatter vs. Iron hybrid round: Antimatter - less range, more damage; Iron - more range, less damage. Scrambler - less range, more engine voodoo; Disruptor - more range, less engine voodoo.
Quote: It'll take ccp roughly two years to fix it going by past evidence so until then scram + web = pwn unless you're packing an afterburner.
Seeing as how scram+web now has exactly the same effect as scram+web before, why is it overpowered all of a sudden (especially considering the change has made ABs viable as a bonus side-effect)? ——— “If you're not willing to fight for what you have in =v=… you don't deserve it, and you will lose it.” — Karath Piki |

Raniss
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Posted - 2009.02.27 12:10:00 -
[66]
And how about.......Falcons?
...
Falcon?
Falcon Falcon Falcon?

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TraininVain
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Posted - 2009.02.27 12:16:00 -
[67]
Quote: Before someone argues range is the drawback no other module in game uses range for it's drawback, range is a limitation not the trade off.
What's the difference between "drawback" and "limitation"?
Range is a big weakness in the module. The difference between 9km range and 24km range can be the difference between getting them and not.
If you're tackling this is obviously a big deal. I dunno whether it's a drawback or a limitation but it's not insignificant.
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Delichon
The First Foundation SOLAR FLEET
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Posted - 2009.02.27 12:29:00 -
[68]
The OP is not whining about scrambler, actually. He is whining about scrambler changes making nano-cane PWN-sauce against every-HAC in 1v1. And shield-Harb. And HAM-Drake. Myrm got the short end of the stick as it always had TOO much meds for its own good. <dramatic voice on>Welcome to the world of tomorrow! Where HACs are gangships instead of being soloships, and AFs and BCs are soloships instead of being "OMG learn T2 n00b!"-ships. ------------------------------------------ "Russian is an unusual language if you're not used to it. It is like speaking to angry aliens from the planet of Murder or something" Nick Breckon |

Tippia
Raddick Explorations BlackWater.
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Posted - 2009.02.27 12:44:00 -
[69]
Originally by: Delichon He is whining about scrambler changes making nano-cane PWN-sauce against every-HAC in 1v1. And shield-Harb. And HAM-Drake. Myrm got the short end of the stick as it always had TOO much meds for its own good.
I know. An anti-cruiser ship being effective against cruisers?! How horrid! 
Quote: AFs and BCs are soloships instead of being "OMG learn T2 n00b!"-ships.
…but, but, but. AF is T2…   ——— “If you're not willing to fight for what you have in =v=… you don't deserve it, and you will lose it.” — Karath Piki |

Psiri
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Posted - 2009.02.27 12:55:00 -
[70]
Originally by: MHayes I have to agree,
+2 scramble strength + less fitting reqs = range nerf. why mess up mwd also. If you have web + mwd yourself then y do u need this?
WMDs use so much CPU and grid that it sucks when it doesnt work as it gimps the rest of your setup.
The +2 warp scramble strength is possibly the only unfair edge it has over a disruptor. Then again WCS are good enough as they are already and don't need an indirect buff. To be perfectly fair aswell the extra point rarely comes into play aswell.
MWD's aren't the only propulsion mod, use and afterburner AND a microwarp drive if it's such a great concern to you. Better yet, stop warping to 0.
Eve hasn't been better since the changes, only downside would be that blasters were hurt by the web nerf. Torps, cruise and rockets were needlessly nerfed aswell - fix that and EVE is pretty darn near perfect balance wise.
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Leiara Knight
Gallente The Oblivion Guard
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Posted - 2009.02.27 13:06:00 -
[71]
Oh yes. Quite so. This does remind me of the old dog-with-two-bones story. You see, there once was a dog named Kevin. He loved to run and run. One day, Kevin encountered a stranger. The stranger was smoking a cigarette and wearing fishnets.
It's refreshing that such old moral tales still reflect current issues so accurately. What is needed here is a new server - let's call it 'Easy Server for Beginners.' On the ESfB server, there are no webbers, nor disruptors, nor scramblers. In fact, ESfB should have structure resists permanently at 100% to ensure all fights are of a gentlemanly nature.
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Zhula Guixgrixks
Increasing Success by Lowering Expectations Vanguard.
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Posted - 2009.02.27 13:14:00 -
[72]
I lost 3 frigates to neuts yesterday, The Warp Scrambler..ahm the neutralizer is TOO overpowered. This is rediculous. In a real ***** drive mode right now;
seriously 2/10, try harder ;-)
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The Tzar
Malicious Intentions The Church.
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Posted - 2009.02.27 13:31:00 -
[73]
Looks like we've found the new ECM whine  __________________________________________
'Light travels faster than sound. This is why some people appear intelligent until they speak' __________________________________________ |

Terianna Eri
Amarr Scrutari
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Posted - 2009.02.27 13:39:00 -
[74]
This is the dumbest thread I've seen today.
You know that if you're webbed and scrammed now, you go about the same speed as you did before under the effects of a 90% web and MWD, except now you don't have to burn cap for it.
If you're really worried (and aren't planning on actually seeking out PVP), fit an afterburner. Or just fit a MWD and stay out of scram range. __________________________________
Originally by: CCP Whisper Boo hoo. Cry some more.
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HEPEAJIbHOCTb
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Posted - 2009.02.27 14:22:00 -
[75]
Scramblers are okay.
Speed tank and nanoships were more overpowered, than QR scramblers.
Now nanoship pilots must pay for their faults, not just overheat the MWD and warp out.
Fit a disruptor and stay out the scram range. Or fit the scram with an AB.
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Dasalt Istgut
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Posted - 2009.02.27 14:28:00 -
[76]
How was the situation any better when you were webbed and had your speed reduced 90% and were *still* burning a MWD and cap trying to get away?
Scramblers are good now - if you're a "fast ship" then stay the hell away from scrambler range.
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Taffun
Minmatar e X i l e
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Posted - 2009.02.27 15:29:00 -
[77]
Edited by: Taffun on 27/02/2009 15:35:51 Before speed nerf you had a million rapiers flying around with every gang. This made it difficult for outnumbered gangs to exploit another gangs weaknesses and gank a few of their friends right in front of their face. Imho the changes to speed, Scramblers and webs have made it easier for out numbered fast gangs to get in and out with no to minimal losses. It has killed one of my favorite ships in the process (rapier) but the game must evolve and that is ok. I miss flying with ya sat, I have become bored and am almost -10 again, its going to take forever to rat my way back from this one. I didn't read all the posts so this most likely came up.
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Caldari Citizen4714
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Posted - 2009.02.27 15:36:00 -
[78]
Originally by: Saturous Edited by: Saturous on 27/02/2009 06:22:10 Please, enlighten me to the countermeasure of a Warp Scrambler if you're caught in it. Especially by a nano-hurricane.
& yes I do, I did say it does all three now. It acts like its neuting your cap, mwd = off. slows you down, no mwd. no warp out.
So scramble the hurricane back.
I don't really see the big deal here.
What were you fling that got pwnt by a nanocane?
Alternatively, you could fit an afterburner, web his ass and burn away. You'll be out of his scram range before he's out of your web range.
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ZW Dewitt
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Posted - 2009.02.27 16:51:00 -
[79]
Originally by: Azuse Despite the ops incoherent rambling I admit I find it strange that, in a game were every module with a positive effect also carrys a negative one, there would be a module that is easier to fit, has higher scram strength & shuts mwds off. Before someone argues range is the drawback no other module in game uses range for it's drawback, range is a limitation not the trade off.
Looks at short range guns... looks at long range guns... ponders above statement.
  
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Licius Sulla
Amarr Warfare Supply
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Posted - 2009.02.27 16:57:00 -
[80]
Originally by: Sheriff Jones Why hasn't anyone told the ultimate counter measure? quote]
Because weÆre too busy whining about something that really hasnÆt changed all that drastically, 
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Gambit Stryder
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Posted - 2009.02.27 17:01:00 -
[81]
9/10, would lol again.
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Flashetta
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Posted - 2009.02.27 17:02:00 -
[82]
Originally by: Saturous You can't go "Oh siht" and burn out to correct your mistake, you're pretty much boned.
Don't make mistakes and you won't have this problem :P
I for one kinda like the changes, i mean i do wish the web was more effective, but it certainly spices things up a bit.
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