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1. Paladin issue - in Test Server Feedback [original thread]
Give us back 100% illumination! Oh wai-
- by MacQueen - at 2008.05.19 18:09:00
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2. [Megapost] - Exploration Issues and fixes - in Test Server Feedback [original thread]
Originally by: Batolemaeus Edited by: Batolemaeus on 29/03/2008 13:01:56 Originally by: Hoshi Who ever designed that must have been into S&M. That is a thought i had several times with various things in Eve, but especially ...
- by MacQueen - at 2008.03.31 16:30:00
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3. Fix the losing of skillpoints when u are in an outdated clone - in Test Server Feedback [original thread]
Why is it so hard to remember to just upgrade your clone every time you die? I've played this game for about 4 years now and have not lost a skill due to forgetting to upgrade my clone. It should just be reflex. As soon as you get podded you upgra...
- by MacQueen - at 2008.03.23 08:27:00
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4. [Megapost] - Exploration Issues and fixes - in Test Server Feedback [original thread]
Edited by: MacQueen on 20/03/2008 19:49:55 Originally by: Wesley Baird Originally by: Caius LiviusCerso Funny thing was when I found gravim.site, It had 120 units of ark/bis in each roid, visual quality of site was astounding, ...
- by MacQueen - at 2008.03.20 19:50:00
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5. [Megapost] - Exploration Issues and fixes - in Test Server Feedback [original thread]
Edited by: MacQueen on 19/03/2008 22:36:31 Originally by: Agock Onie All of your fixes were simply designed around the concept of making it easier for you alone or you and a friend be able to run exploration. The fact that you are NOT...
- by MacQueen - at 2008.03.19 22:35:00
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6. [Megapost] - Exploration Issues and fixes - in Test Server Feedback [original thread]
Edited by: MacQueen on 19/03/2008 16:17:47 Originally by: Agock Onie Greyscale, Exploration is perfect. Don't tough a thing. Eve is not a game for all players and exploration is not a role for all Eve players. Let the hardcore have so...
- by MacQueen - at 2008.03.19 16:15:00
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7. [Megapost] - Exploration Issues and fixes - in Test Server Feedback [original thread]
Originally by: Conq Er It's called exploration for a reason. (btw, tl;dr) Right, I understand. However this is also a video game. We could make realistic space travel and you'd have to wait hours just to get anywhere but that wouldn't ...
- by MacQueen - at 2008.03.10 23:02:00
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8. [Megapost] - Exploration Issues and fixes - in Test Server Feedback [original thread]
Edited by: MacQueen on 10/03/2008 16:31:37 There are ways to make it more profitable without dropping tonnes of loot (ie: make the bosses have much higher bounties/drop those overseer's effects you can sell to DED). My cries about the loot su...
- by MacQueen - at 2008.03.10 16:27:00
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9. [Megapost] - Exploration Issues and fixes - in Test Server Feedback [original thread]
On the topic of the bounties. "mission rats" were given lower bounties to prevent players in high sec from running level 4 missions and essentially having easy access to 0.0 rats. When complexes were introduced, we once again saw the lower bounty ...
- by MacQueen - at 2008.03.07 19:16:00
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10. [Megapost] - Exploration Issues and fixes - in Test Server Feedback [original thread]
Originally by: Cailais Edited by: Cailais on 07/03/2008 12:25:20 "The bookmark is exclusive to you and can not be found with the probes of covert ops ships"..... Are you sure youre in S******dly? How am I supposed to find the explor...
- by MacQueen - at 2008.03.07 19:07:00
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11. [Megapost] - Exploration Issues and fixes - in Test Server Feedback [original thread]
So that's it. Combat exploration is just a little unbalanced and really seemed rushed, untested, and poorly designed .It looks like the programmers wrote some of the "mission text". I mean no offense dudes, but it's easy to tell when you have a pr...
- by MacQueen - at 2008.03.07 08:41:00
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12. [Megapost] - Exploration Issues and fixes - in Test Server Feedback [original thread]
The Loot Sucks (mainly aimed at angel ones): Finally, and perhaps most importantly. The loot is terrible. You may be shocked when I tell you this. When you run the "angel base" there are basically 9 possible drops at the end. Gist C-type: X-large ...
- by MacQueen - at 2008.03.07 08:40:00
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13. [Megapost] - Exploration Issues and fixes - in Test Server Feedback [original thread]
Edited by: MacQueen on 07/03/2008 08:42:45 5 Chances to get screwed: When Karloff and I did exploration we knew there were 5 chances of getting nothing. It was this terrible feeling. We'd run about 5 a night on average. We'd be lucky if 1 of t...
- by MacQueen - at 2008.03.07 08:39:00
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14. [Megapost] - Exploration Issues and fixes - in Test Server Feedback [original thread]
Fix: Holy moly, make these a bit easier! Make them spawn in stages, stagger the spawms. Having something like 1 dreadnought spawn instead of 40 battleships. Have the boss spawn alone in a carrier. You know? Maybe have friendly NPCs spawn to help y...
- by MacQueen - at 2008.03.07 08:38:00
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15. [Megapost] - Exploration Issues and fixes - in Test Server Feedback [original thread]
They span too far: Another funny thing is these escalations usually have you go over 40 jumps in total. I'm not kidding. I had one escalate from a esoteria, sansha space, all the way to tenerifis, angel space. That's crazy and unecessary. This is ...
- by MacQueen - at 2008.03.07 08:38:00
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16. [Megapost] - Exploration Issues and fixes - in Test Server Feedback [original thread]
They are insanely difficult: This is perhaps one of the funniest aspects of combat exploration. They are hard. Oh I'm not even talking about "wow that's like 30 battleships" hard, I'm talking about "there are no hints as to what you're supposed to...
- by MacQueen - at 2008.03.07 08:37:00
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17. [Megapost] - Exploration Issues and fixes - in Test Server Feedback [original thread]
I decided that I needed to expand my knowelege on these and decided to go after the unknowns once again and see how CCP had fixed them. I had no interest in gas harvesting because it sounded too much like mining, and I always hated mining. I also ...
- by MacQueen - at 2008.03.07 08:35:00
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18. [Megapost] - Exploration Issues and fixes - in Test Server Feedback [original thread]
The exploration sites can be stolen: One of the first things Karloff III (my corp buddy) and I discovered was that exploration was competitive. We would run into this hilarious problem. One of us would spend 1 hours scanning a site down while the ...
- by MacQueen - at 2008.03.07 08:35:00
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19. [Megapost] - Exploration Issues and fixes - in Test Server Feedback [original thread]
To clear some stuff up. I am someone who has done exploration in the past and made good money from it. Looking back at it though I have realized how broken some of the exploration is. I felt the need to point out some of these flaws in hopes of ge...
- by MacQueen - at 2008.03.07 08:34:00
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20. Plexes respawning after dt - in Test Server Feedback [original thread]
Did you know that a new plex respawns in a different system as soon as one of the same type is ran? I can pretty much confirm this because I've gotten systems in the same day that had nothing in them, and then 3 hours later had a plex.
- by MacQueen - at 2008.03.01 19:16:00
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