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1. PC - 10mSP Gal Mssioner / 3.5mSP Trade Alt - in Character Bazaar [original thread]
Today's bump. If anyone can just take a peek that'd great.
- by Marchland - at 2012.02.12 18:48:00
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2. PC - 10mSP Gal Mssioner / 3.5mSP Trade Alt - in Character Bazaar [original thread]
Bump
- by Marchland - at 2012.02.12 06:10:00
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3. PC - 10mSP Gal Mssioner / 3.5mSP Trade Alt - in Character Bazaar [original thread]
The Mission Runner The Trader Looking for an estimate of what these are each worth.
- by Marchland - at 2012.02.12 03:52:00
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4. WTS 5mill SP Indy/Orca Pilot - in Character Bazaar [original thread]
What happened with this sale? I'm interested, if it was never completed. Please contact me in-game via mail.
- by Marchland - at 2012.01.17 07:02:00
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5. Stealth Orca nerf round #2 - in Ships and Modules [original thread]
There was an issue with parsing this post's BBCode
- by Marchland - at 2011.12.16 21:31:00
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6. Stealth Orca nerf round #2 - in Ships and Modules [original thread]
Amaya Blaze wrote: Marchland wrote: Do you see what I'm saying here? Yes, yes I do. Criminals that have spent years using pay to win, multiboxing to run at least 2 clients in order to use a borderline game mechanics abuse to deliver ridic...
- by Marchland - at 2011.12.08 22:12:00
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7. Stealth Orca nerf round #2 - in Ships and Modules [original thread]
Maggeridon Thoraz wrote: BringerMC wrote: Well; the ninja tears a tasty in this thread. Also for people complaining of the Corp Hanger on the Orca well maybe it is an unscanabble hold with a 0% drop but I bet you CCP is probably working o...
- by Marchland - at 2011.12.08 13:30:00
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8. Stealth Orca nerf round #2 - in Ships and Modules [original thread]
Ulstan wrote: Quote: TLDR; I can understand preventing players from removing ships from combat via Orca. I don't understand why it should be made stupidly difficult/risky to bring a NEW ship into combat. After all - the new ship is now ALSO ...
- by Marchland - at 2011.12.08 13:29:00
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9. Stealth Orca nerf round #2 - in Ships and Modules [original thread]
Serial Chi wrote: Marchland wrote: Serial Chi wrote: J3ssica Alba wrote: griefer tears, best tears This. Always amazes me how much more greifers cry/whine then carebears. They don't cry to you or the forums, they cry to CCP in p...
- by Marchland - at 2011.12.07 17:16:00
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10. Stealth Orca nerf round #2 - in Ships and Modules [original thread]
Lady Ayeipsia wrote: So let me get this straight... Griefers (sorry, calling them ninjas glorified the occupatin too much to merit that term) hopes to get a person who does not know all the mechanics of the game to engage them. The griefer the...
- by Marchland - at 2011.12.07 16:27:00
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11. Stealth Orca nerf round #2 - in Ships and Modules [original thread]
Serial Chi wrote: J3ssica Alba wrote: griefer tears, best tears This. Always amazes me how much more greifers cry/whine then carebears. They don't cry to you or the forums, they cry to CCP in petitions and quit the ******* game when t...
- by Marchland - at 2011.12.07 16:24:00
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12. Stealth Orca nerf round #2 - in Ships and Modules [original thread]
Swordfingers wrote: Marchland wrote: Lady Spank wrote: Swordfingers wrote: Beliar Gray wrote: ...Sad though, we ninjas trained our orcas for 6 months or so and now they are useless. You can do mining ops. When you know somet...
- by Marchland - at 2011.12.06 07:20:00
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13. Stealth Orca nerf round #2 - in Ships and Modules [original thread]
Lady Spank wrote: Swordfingers wrote: Beliar Gray wrote: ...Sad though, we ninjas trained our orcas for 6 months or so and now they are useless. You can do mining ops. When you know something is overpowered or cheap as hell then y...
- by Marchland - at 2011.12.05 20:03:00
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14. Stealth Orca nerf round #2 - in Ships and Modules [original thread]
Herr Wilkus wrote: Escaping the consequences of a fight in an Orca is lame. No problem with that, as in: 1. Fight in ship X, start to lose.... 2. Hide 'ship X' inside Orca, and get ship Y (or simply disengage and fly off in a pod...) Its 'risk-...
- by Marchland - at 2011.12.05 11:37:00
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15. Stealth Orca nerf round #2 - in Ships and Modules [original thread]
Tippia wrote: Marchland wrote: They are saying swapping was a bug , which you CAN do with a carrier, but now you CAN'T do with an Orca. But you just that that you can do it in an Orca. So which one is it? You can't do it in high ...
- by Marchland - at 2011.12.05 11:33:00
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16. Stealth Orca nerf round #2 - in Ships and Modules [original thread]
Tippia wrote: Marchland wrote: Engaging in combat with a carrier in range of you on a station and your target returning fire does not bar you from switching or swapping ships OUT of the carrier, which used to be the case with the Orca. You c...
- by Marchland - at 2011.12.05 09:47:00
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17. Stealth Orca nerf round #2 - in Ships and Modules [original thread]
Tippia wrote: Marchland wrote: Using the SMA like any other SMA (carrier, etc.) = bug. GǪexcept that you can still use the Orca's SMA just like carrier's SMA. The only difference is that you can't get a carrier into highsec where the rest...
- by Marchland - at 2011.12.05 07:22:00
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18. Stealth Orca nerf round #2 - in Ships and Modules [original thread]
So, what those who are for this nerf are saying is: Unscannable Orca corp cargo bay = not a bug. Using the SMA like any other SMA (carrier, etc.) = bug. GG CCP, suck more carebear nuts. You're disillusioning yourself if you think this isn't bl...
- by Marchland - at 2011.12.05 04:41:00
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19. Stealth Orca nerf round #2 - in Ships and Modules [original thread]
The argument against it is: A Bug: The duplicating minerals glitch in the 0.0 stations that was used for years. A Feature: The ability to switch ships in and out of a ship maintenance array, usable since the Orca was introduced. Fix a ******* b...
- by Marchland - at 2011.12.03 09:04:00
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20. Stealth Orca nerf round #2 - in Ships and Modules [original thread]
woops
- by Marchland - at 2011.12.03 06:58:00
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