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1. Crucifier - PvP Starter Ship - EWAR Focused - in Ships and Modules [original thread]
By the way, a frigate fight is usually over in less than a minute. 9/10 times either you won't be able to break your opponents tank and should run while you still can or you will break their tank and chew them up while they're helpless. 60s is p...
- by MarkyJ - at 2015.03.11 14:07:30
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2. Adam the way forward. - in Player Features and Ideas Discussion [original thread]
BHS, I think you might be missing some of the point as well. People are opposed to instances because it essentially cuts people off from the rest of eve. No player interaction. The game is built around player interaction, whether one side wants i...
- by MarkyJ - at 2015.03.05 13:38:07
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3. Fluctuating prices for Frigates - Trading - in EVE New Citizens Q&A [original thread]
Couple of options; 1st, check the journal or transaction tabs of your wallet. That should show money in and out of your wallet so you can track each purchase. 2nd, once you select an item in the market you are by default dumped on the details pa...
- by MarkyJ - at 2015.03.02 13:45:34
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4. Warp Fleet Formations - in Player Features and Ideas Discussion [original thread]
Kestral Anneto wrote: Adrie Atticus wrote: TTP is zero in Eve Online so designing a pattern yourself would be disastrous. TTP? Time To [male organ beginning with 'P'] I forget which CSM it was but supposedly when CCP first demoed cust...
- by MarkyJ - at 2015.02.24 13:28:08
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5. EVE spaceships are damn slow! - in EVE General Discussion [original thread]
There's something I don't think anyone mentioned here. If this game was realistic you might not even need dedicated weapons. Consider; to maintain low orbit around the earth (let's say you were chilling out next to hubble) you need to be go about...
- by MarkyJ - at 2015.02.19 13:37:29
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6. Please Fix The Omen Hull - in Player Features and Ideas Discussion [original thread]
Putting it out there, I think the Omen is a beautiful hull and I like the protrusion. I'd always assumed it was some kind of sensor suite rather than a drone bay (it just made sense to my logic. You can't bury sensors under ****-tonnes of armour a...
- by MarkyJ - at 2015.02.17 13:52:10
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7. Idea for sniper cruiser - in Player Features and Ideas Discussion [original thread]
Scorpionstrike wrote: Would like a new cov ops cruiser for all races restricted to long range weapons only, and a web range bonus, at the the tech one level and cost. for scouting and then being able to do long range damage when combat starts. ...
- by MarkyJ - at 2015.02.16 13:44:43
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8. Drifter protection - in EVE General Discussion [original thread]
Benilopax wrote: Is there any reason to shoot them? For some people, the absence of a good reason not to is good enough. Some people just want to sit back and watch the world burn. The rest are running around with the torches!
- by MarkyJ - at 2015.02.14 11:20:07
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9. Covert Ops Skill - in EVE New Citizens Q&A [original thread]
Lan Wang wrote: MarkyJ wrote: ... Lan Wang wrote: 15% damage bonus per level for torpedoes, that alone is good enough for me :) You're thinking of the hound, the stealth bomber hull. The cheetah is the prober. sorry i must have re...
- by MarkyJ - at 2015.02.12 13:59:25
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10. Covert Ops Skill - in EVE New Citizens Q&A [original thread]
The two big ones are the bonus to probe strength (10% per level is pretty sweet, makes probing difficult signatures much easier) and the reduction in cloak CPU usage. Covert cloaks use a lot of CPU, combined with an expanded probe launcher (unle...
- by MarkyJ - at 2015.02.12 13:52:03
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11. Domi "Suggested" redesign from Fanfest is simply terrible - in Ships and Modules [original thread]
Provence Tristram wrote: The suggested Dominix changes run counter to both: they take a model that most of its pilots flat out love and attempts to significantly change it. Just a quickie, I would like to see the results of your study abou...
- by MarkyJ - at 2015.02.06 14:21:04
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12. Rokh - in EVE New Citizens Q&A [original thread]
The key point is that most mission runners want to maximise damage because the quicker you kill things, the more money you can earn in a given time. With that in mind the reason the rokh gets so much stick is because it has no damage bonus. The o...
- by MarkyJ - at 2015.01.27 18:47:31
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13. welcome to low sec Part II - Die another way - in EVE New Citizens Q&A [original thread]
My two cents, if you think your ship is going down before you complete your dock or gate jump then abandon the docking/jumping and get the heck off grid. Your pod won't complete a docking maneuver immediately after your ship is popped but it will ...
- by MarkyJ - at 2015.01.23 13:50:32
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14. How to relocate ship and ammo back to home hangar - in EVE New Citizens Q&A [original thread]
Ed MarKeen wrote: MarkyJ wrote: ... Get an industrial, or a freighter or an orca or something with a large cargo hold. You can load ships into a cargo hold and carry several at once. For reference, a repackaged frigate takes about 3000m2....
- by MarkyJ - at 2015.01.16 22:29:18
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15. How to relocate ship and ammo back to home hangar - in EVE New Citizens Q&A [original thread]
Slightly long-term option once you are out of trial period (maybe before, depends on when you can train industrials): Get an industrial, or a freighter or an orca or something with a large cargo hold. You can load ships into a cargo hold and carr...
- by MarkyJ - at 2015.01.16 14:05:29
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16. CCP is not the God of EVE ... stop over buffnerfing - in Player Features and Ideas Discussion [original thread]
SoOza N'GasZ wrote: Sigras wrote: which is better than destroying eve by leaving it unbalanced . . . honestly which would you rather have? one crazy ship of legend that everyone resents and knows is overpowered or 8 fully functional ships ...
- by MarkyJ - at 2013.02.26 11:31:00
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17. Scanning, probing, exploration! - in Missions & Complexes [original thread]
1- Couldn't say really. Explorers can be anywhere and I can't see any noticable pattern. 2- High sec magnometric sites generally aren't worth your time. You get low quantities of T1 salvage and occasionally a piece of T2 salvage (you could make m...
- by MarkyJ - at 2013.01.07 14:13:00
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18. any guides to incursions? - in Missions & Complexes [original thread]
Ripard Tegg has released a series of guides to incursions starting with; http://jestertrek.blogspot.co.uk/2011/08/guide-introduction-to-incursions-part-1.html The guides cover tags, your first steps, armour fits/fleets, shield fits/fleets and ...
- by MarkyJ - at 2013.01.05 23:06:00
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19. Is it worth starting now? and a few ?'s - in EVE New Citizens Q&A [original thread]
Exploration is very hit and miss as an income source. I can go through system after system after system and get nothing but wormholes and gravs (my patience to run gravimetric sites is limited to 1 or 2 a night) , and then in the next system get a...
- by MarkyJ - at 2012.12.03 15:47:00
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20. Proper space dogfighting IS possible! ***CCP you need to look at this!*** - in Player Features and Ideas Discussion [original thread]
Let there be no misconceptions; I love X3: TC, am watching Star citizen with intererst and will probably get Elite:dangerous when it comes out. At the same time, I see this sort of joystick control level of flying as a bit of a niche thing in EVE...
- by MarkyJ - at 2012.11.26 17:24:00
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